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Xiao Jiang

Bio: Xiao Jiang is an academic researcher from University of Macau. The author has contributed to research in topics: Multiphysics & Capacitive micromachined ultrasonic transducers. The author has an hindex of 1, co-authored 2 publications receiving 117 citations.

Papers
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Proceedings ArticleDOI
Yue Liu1, Xiao Jiang1, Teng Cao1, Feng Wan1, Peng Un Mak1, Pui-In Mak1, Mang I Vai1 
02 Jul 2012
TL;DR: SSVEP based BCI through Emotiv EPOC is implemented and the online experiments have the accuracy of 95.83±3.59 % and the information transfer rate (ITR) with 22.85±1.85 bits/min.
Abstract: In recent years, steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) has received much attentions. However, most SSVEP based BCI devices are not portable and have high price, which are not suitable to be used for clinical and commercial purpose. Thanks to the low cost and portable Emotiv EPOC, it brings BCI into daily life. In this paper, SSVEP based BCI through Emotiv EPOC is implemented. BCI 2000 is employed to connect Emotiv EPOC and Matlab to implement the online system. The online experiments have the accuracy of 95.83±3.59 %, information transfer rate (ITR) with 22.85±1.85 bits/min and detection duration of 5.25±2.14 sec.

125 citations

Book ChapterDOI
01 Jan 2017
TL;DR: In this paper, a method to enhance the reception performance of capacitive micromachined ultrasonic transducers (CMUTs) working in conventional mode and water immersion by adjusting the framework of vibrating membrane is presented.
Abstract: This paper presents a method to enhance the reception performance of capacitive micromachined ultrasonic transducers (CMUTs) working in conventional mode and water immersion by adjusting the framework of vibrating membrane. The core conception of the enhancement is to reduce the system stiffness to improve both static membrane deflection under DC bias voltage and membrane displacement by harmonic analysis under acoustic pressure. Two modified structures of slotted membrane and corrugated membrane are presented respectively and the CMUT modeling is constructed and analyzed via finite element analysis (FEA) simulations by means of COMSOL Multiphysics. By using the modified membrane structures, FEA simulation shows that both the electromechanical coupling coefficient and receiving sensitivity are improved up to 20.9% and 50.5% for slotted membrane and 5.0% and 38.3% for corrugated membrane, respectively.

1 citations


Cited by
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Journal ArticleDOI
TL;DR: Although this low-cost headset is able to record EEG data in a satisfying manner, it should only be chosen for non critical applications such as games, communication systems, etc, and not for rehabilitation or prosthesis control, because of a lack of reliability.
Abstract: Background: For two decades, EEG-based Brain-Computer Interface (BCI) systems have been widely studied in research labs. Now, researchers want to consider out-of-the-lab applications and make this technology available to everybody. However, medical-grade EEG recording devices are still much too expensive for end-users, especially disabled people. Therefore, several low-cost alternatives have appeared on the market. The Emotiv Epoc headset is one of them. Although some previous work showed this device could suit the customer’s needs in terms of performance, no quantitative classification-based assessments compared to a medical system are available. Methods: This paper aims at statistically comparing a medical-grade system, the ANT device, and the Emotiv Epoc headset by determining their respective performances in a P300 BCI using the same electrodes. On top of that, a review of previous Emotiv studies and a discussion on practical considerations regarding both systems are proposed. Nine healthy subjects participated in this experiment during which the ANT and the Emotiv systems are used in two different conditions: sitting on a chair and walking on a treadmill at constant speed. Results: The Emotiv headset performs significantly worse than the medical device; observed effect sizes vary from medium to large. The Emotiv headset has higher relative operational and maintenance costs than its medical-grade competitor.

258 citations

Journal ArticleDOI
22 Mar 2016-PeerJ
TL;DR: The Emotiv EPOC device may be more suitable for control tasks using the attention/meditation level or eye blinking than the Neurosky MindWave device, which exhibits high variability and non-normality of attention and meditation data.
Abstract: We present the evaluation of two well-known, low-cost consumer-grade EEG devices: the Emotiv EPOC and the Neurosky MindWave. Problems with using the consumer-grade EEG devices (BCI illiteracy, poor technical characteristics, and adverse EEG artefacts) are discussed. The experimental evaluation of the devices, performed with 10 subjects asked to perform concentration/relaxation and blinking recognition tasks, is given. The results of statistical analysis show that both devices exhibit high variability and non-normality of attention and meditation data, which makes each of them difficult to use as an input to control tasks. BCI illiteracy may be a significant problem, as well as setting up of the proper environment of the experiment. The results of blinking recognition show that using the Neurosky device means recognition accuracy is less than 50%, while the Emotiv device has achieved a recognition accuracy of more than 75%; for tasks that require concentration and relaxation of subjects, the Emotiv EPOC device has performed better (as measured by the recognition accuracy) by ∼9%. Therefore, the Emotiv EPOC device may be more suitable for control tasks using the attention/meditation level or eye blinking than the Neurosky MindWave device.

170 citations

Journal ArticleDOI
Bongjae Choi1, Sungho Jo1
04 Sep 2013-PLOS ONE
TL;DR: An approach that combines the P300 potential, the steady state visually evoked potential (SSVEP), and event related de-synchronization (ERD) to solve a complicated multi-task problem consisting of humanoid robot navigation and control along with object recognition using a low-cost BCI system is described.
Abstract: This paper describes a hybrid brain-computer interface (BCI) technique that combines the P300 potential, the steady state visually evoked potential (SSVEP), and event related de-synchronization (ERD) to solve a complicated multi-task problem consisting of humanoid robot navigation and control along with object recognition using a low-cost BCI system. Our approach enables subjects to control the navigation and exploration of a humanoid robot and recognize a desired object among candidates. This study aims to demonstrate the possibility of a hybrid BCI based on a low-cost system for a realistic and complex task. It also shows that the use of a simple image processing technique, combined with BCI, can further aid in making these complex tasks simpler. An experimental scenario is proposed in which a subject remotely controls a humanoid robot in a properly sized maze. The subject sees what the surrogate robot sees through visual feedback and can navigate the surrogate robot. While navigating, the robot encounters objects located in the maze. It then recognizes if the encountered object is of interest to the subject. The subject communicates with the robot through SSVEP and ERD-based BCIs to navigate and explore with the robot, and P300-based BCI to allow the surrogate robot recognize their favorites. Using several evaluation metrics, the performances of five subjects navigating the robot were quite comparable to manual keyboard control. During object recognition mode, favorite objects were successfully selected from two to four choices. Subjects conducted humanoid navigation and recognition tasks as if they embodied the robot. Analysis of the data supports the potential usefulness of the proposed hybrid BCI system for extended applications. This work presents an important implication for the future work that a hybridization of simple BCI protocols provide extended controllability to carry out complicated tasks even with a low-cost system.

114 citations

Journal ArticleDOI
TL;DR: The typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems are discussed, and a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset is developed.
Abstract: Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems. We have developed a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset. An online target shooting game, implemented in the OpenViBE environment, has been used for user feedback. The system utilizes wave atom transform for feature extraction, achieving an average accuracy of 78.2% using linear discriminant analysis classifier, 79.3% using support vector machine classifier with a linear kernel, and 80.5% using a support vector machine classifier with a radial basis function kernel.

88 citations

Journal ArticleDOI
TL;DR: This work tests four EEG systems and proposes a benchmark to evaluate new mobile EEG systems by means of ERP responses, providing specific estimates of the variability across EEG systems, subjects, and repeated sessions.
Abstract: Lab-based electroencephalography (EEG) techniques have matured over decades of research and can produce high-quality scientific data. It is often assumed that the specific choice of EEG system has limited impact on the data and does not add variance to the results. However, many low cost and mobile EEG systems are now available, and there is some doubt as to the how EEG data vary across these newer systems. We sought to determine how variance across systems compares to variance across subjects or repeated sessions. We tested four EEG systems: two standard research-grade systems, one system designed for mobile use with dry electrodes, and an affordable mobile system with a lower channel count. We recorded four subjects three times with each of the four EEG systems. This setup allowed us to assess the influence of all three factors on the variance of data. Subjects performed a battery of six short standard EEG paradigms based on event-related potentials (ERPs) and steady-state visually evoked potential (SSVEP). Results demonstrated that subjects account for 32% of the variance, systems for 9% of the variance, and repeated sessions for each subject-system combination for 1% of the variance. In most lab-based EEG research, the number of subjects per study typically ranges from 10 to 20, and error of uncertainty in estimates of the mean (like ERP) will improve by the square root of the number of subjects. As a result, the variance due to EEG system (9%) is of the same order of magnitude as variance due to subjects (32% / sqrt(16) = 8%) with a pool of 16 subjects. The two standard research-grade EEG systems had no significantly different means from each other across all paradigms. However, the two other EEG systems demonstrated different mean values from one or both of the two standard research-grade EEG systems in at least half of the paradigms. In addition to providing specific estimates of the variability across EEG systems, subjects, and repeated sessions, we also propose a benchmark to evaluate new mobile EEG systems by means of ERP responses.

75 citations