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Ya-Ting Carolyn Yang

Researcher at National Cheng Kung University

Publications -  51
Citations -  2455

Ya-Ting Carolyn Yang is an academic researcher from National Cheng Kung University. The author has contributed to research in topics: Critical thinking & Academic achievement. The author has an hindex of 21, co-authored 47 publications receiving 2034 citations.

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Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study

TL;DR: Findings indicate that DST participants performed significantly better than lecture-type ITII participants in terms of English achievement, critical thinking, and learning motivation, which highlights the important educational value of DST.
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Building virtual cities, inspiring intelligent citizens: Digital games for developing students' problem solving and learning motivation

TL;DR: The quantitative improvement in problem-solving and learning motivation suggest that DGBL can be exploited as a useful and productive tool to support students in effective learning while enhancing the classroom atmosphere.
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Using Socratic Questioning to Promote Critical Thinking Skills Through Asynchronous Discussion Forums in Distance Learning Environments

TL;DR: In this paper, the authors investigated the effects of using Socratic questioning to enhance students' critical thinking skills in asynchronous discussion forums (ADF) in university-level distance learning courses.
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ECG arrhythmia classification using a probabilistic neural network with a feature reduction method

TL;DR: The experimental results have successfully validated that the integration of the PNN classifier with the proposed feature reduction method can achieve satisfactory classification accuracy.
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Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement

TL;DR: Imp implications for practitioners and researchers are provided, including the integration of programming or computer science with other courses for digital game authoring and the evaluation of other learning outcomes such as creative thinking, problem-solving, and flow.