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Zhihan Lv

Bio: Zhihan Lv is an academic researcher from Qingdao University. The author has contributed to research in topics: Computer science & Medicine. The author has an hindex of 54, co-authored 313 publications receiving 8997 citations. Previous affiliations of Zhihan Lv include Chinese Academy of Sciences & Warsaw University of Technology.


Papers
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Journal ArticleDOI
TL;DR: Recent research in data types, storage models, privacy, data security, analysis methods, and applications related to network big data are reviewed.
Abstract: The term big data occurs more frequently now than ever before. A large number of fields and subjects, ranging from everyday life to traditional research fields (i.e., geography and transportation, biology and chemistry, medicine and rehabilitation), involve big data problems. The popularizing of various types of network has diversified types, issues, and solutions for big data more than ever before. In this paper, we review recent research in data types, storage models, privacy, data security, analysis methods, and applications related to network big data. Finally, we summarize the challenges and development of big data to predict current and future trends.

288 citations

Journal ArticleDOI
TL;DR: This paper proposes an original, energy-friendly, and computationally efficient CNN architecture, inspired by the SqueezeNet architecture for fire detection, localization, and semantic understanding of the scene of the fire, which uses smaller convolutional kernels and contains no dense, fully connected layers.
Abstract: Convolutional neural networks (CNNs) have yielded state-of-the-art performance in image classification and other computer vision tasks. Their application in fire detection systems will substantially improve detection accuracy, which will eventually minimize fire disasters and reduce the ecological and social ramifications. However, the major concern with CNN-based fire detection systems is their implementation in real-world surveillance networks, due to their high memory and computational requirements for inference. In this paper, we propose an original, energy-friendly, and computationally efficient CNN architecture, inspired by the SqueezeNet architecture for fire detection, localization, and semantic understanding of the scene of the fire. It uses smaller convolutional kernels and contains no dense, fully connected layers, which helps keep the computational requirements to a minimum. Despite its low computational needs, the experimental results demonstrate that our proposed solution achieves accuracies that are comparable to other, more complex models, mainly due to its increased depth. Moreover, this paper shows how a tradeoff can be reached between fire detection accuracy and efficiency, by considering the specific characteristics of the problem of interest and the variety of fire data.

287 citations

Journal ArticleDOI
06 Mar 2013-PLOS ONE
TL;DR: This work uses the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education and considers this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort.
Abstract: The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: http://unitymol.sourceforge.net/.

274 citations

Journal ArticleDOI
01 Jul 2015
TL;DR: In this article, a touchless motion interaction technology is designed and evaluated in order to develop touch-less, interactive and augmented reality games on vision-based wearable device, and three primitive AR games with eleven dynamic gestures are developed based on the proposed touchless interaction technology as proof.
Abstract: There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.

244 citations

Journal ArticleDOI
TL;DR: A hand-and-foot-based multimodal interaction approach for handheld devices that combines input modalities and provides a coordinated output to both modalities along with audio and video is presented.
Abstract: We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.

241 citations


Cited by
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08 Dec 2001-BMJ
TL;DR: There is, I think, something ethereal about i —the square root of minus one, which seems an odd beast at that time—an intruder hovering on the edge of reality.
Abstract: There is, I think, something ethereal about i —the square root of minus one. I remember first hearing about it at school. It seemed an odd beast at that time—an intruder hovering on the edge of reality. Usually familiarity dulls this sense of the bizarre, but in the case of i it was the reverse: over the years the sense of its surreal nature intensified. It seemed that it was impossible to write mathematics that described the real world in …

33,785 citations

Posted Content
TL;DR: In this article, the authors introduce the concept of ''search'' where a buyer wanting to get a better price, is forced to question sellers, and deal with various aspects of finding the necessary information.
Abstract: The author systematically examines one of the important issues of information — establishing the market price. He introduces the concept of «search» — where a buyer wanting to get a better price, is forced to question sellers. The article deals with various aspects of finding the necessary information.

3,790 citations