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Showing papers presented at "British HCI Conference in 2016"


Proceedings Article
01 Jan 2016
TL;DR: The authors developed ProSPer, a model capable of dealing with this challenges and implemented two experiments using an Android application and a self-monitoring bracelet, showing that participants understood and applied effectively the model, giving further design prospectives of research and development.
Abstract: Developing persuasive interactive system faces the challenge of describing multiple-domain goals to be achieved, along with an context-aware driving of persuasion. We developed ProSPer, a model capable of dealing with this challenges and we implemented two experiments using an Android application and a selfmonitoring bracelet. The preliminary results shows that participants understood and applied effectively the model, giving further design prospectives of research and development.

3 citations


Proceedings ArticleDOI
11 Jul 2016
TL;DR: This paper proposes a system for perception and interpretation of the interaction partner feedback from non-verbal cues and it has shown promising results.
Abstract: Social interactive robots require sophisticated perception and cognition abilities to behave and interact in a natural human-like way. The precise perception of behaviour of an interaction partner plays a crucial role in social robotics. Human feedback is one of the most important behavioural cues of human during conversation. Feedback is a signal that human sends to the interlocutor, consciously or unconsciously, that can convey four communicative functions. These functions: continuation, perception, understanding, and acceptance of the message, activate or inhibits different behaviours of human. Past systems focused mainly on the scripted scenarios irrespective of interaction partners feedback behaviour. This paper proposes a system for perception and interpretation of the interaction partner feedback from non-verbal cues. The proposed work has been tested in a 20 question gaming scenario in real time and it has shown promising results.

3 citations


Proceedings ArticleDOI
03 Jun 2016
TL;DR: This work is investigating if current offender technology used in prisons worldwide meets the needs of prisoners who have low computer and reading literacy, and aims to evaluate the user interfaces using validated usability testing protocols.
Abstract: As a work in progress, we are currently investigating if current offender technology used in prisons worldwide meets the needs of prisoners who have low computer and reading literacy. In addition to the obvious requirements of a prisoner’s persona, researchers have identified that emotions in prisons can be heightened and usability issues with technology can be disruptive and result in unwanted behavior. With this in mind, we aim to evaluate the user interfaces using validated usability testing protocols.