Conference
Designing Interactive Systems
About: Designing Interactive Systems is an academic conference. The conference publishes majorly in the area(s): Interaction design & User experience design. Over the lifetime, 2401 publications have been published by the conference receiving 53900 citations.
Topics: Interaction design, User experience design, Participatory design, Parton, Quantum chromodynamics
Papers published on a yearly basis
Papers
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01 Jan 2007
TL;DR: In this paper, a preliminary set of updated NLO parton distributions and their uncertainties determined from CCFR and NuTeV dimuon cross sections are presented, along with additional jet data from HERA and the Tevatron.
Abstract: We present a preliminary set of updated NLO parton distributions. For the first time we have a quantitative extraction of the strange quark and antiquark distributions and their uncertainties determined from CCFR and NuTeV dimuon cross sections. Additional jet data from HERA and the Tevatron improve our gluon extraction. Lepton asymmetry data and neutrino structure functions improve the flavour separation, particularly constraining the down quark valence distribution.
1,288 citations
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IDEO1
TL;DR: Experience Prototyping is described as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes.
Abstract: In this paper, we describe "Experience Prototyping" as a form of prototyping that enables design team members, users and clients to gain first-hand appreciation of existing or future conditions through active engagement with prototypes. We use examples from commercial design projects to illustrate the value of such prototypes in three critical design activities: understanding existing experiences, exploring design ideas and in communicating design concepts.
1,181 citations
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01 Aug 2004TL;DR: This paper characterize current approaches to experience from a number of disciplines, and presents a framework for designing experience for interactive system, showing how the framework can be applied by members of a multidisciplinary team to understand and generate the kinds of interactions and experiences new product and system designs might offer.
Abstract: Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with products, designers conduct situated research activities focused on the interactions between people and products, and the experience that results. This paper attempts to clarify experience in interactive systems. We characterize current approaches to experience from a number of disciplines, and present a framework for designing experience for interactive system. We show how the framework can be applied by members of a multidisciplinary team to understand and generate the kinds of interactions and experiences new product and system designs might offer.
866 citations
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26 Jun 2006TL;DR: This paper draws on theories of embodiment - from psychology, sociology, and philosophy - synthesizing five themes particularly salient for interaction design: thinking through doing, performance, visibility, risk, and thick practice.
Abstract: Our physical bodies play a central role in shaping human experience in the world, understandingof the world, and interactions in the world. This paper draws on theories of embodiment - from psychology, sociology, and philosophy - synthesizing five themes we believe are particularly salient for interaction design: thinking through doing, performance, visibility, risk, and thick practice. We intro-duce aspects of human embodied engagement in the world with the goal of inspiring new interaction design ap-proaches and evaluations that better integrate the physical and computational worlds.
649 citations