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Conference

European Conference on Artificial Life 

About: European Conference on Artificial Life is an academic conference. The conference publishes majorly in the area(s): Population & Artificial life. Over the lifetime, 1261 publications have been published by the conference receiving 17621 citations.


Papers
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Proceedings Article
01 Jan 1992
TL;DR: A distributed problem solving environment is introduced and its use to search for a solution to the travelling salesman problem is proposed.
Abstract: Ants colonies exhibit very interesting behaviours: even if a single ant only has simple capabilities, the behaviour of a whole ant colony is highly structured. This is the result of coordinated interactions. But, as communication possibilities among ants are very limited, interactions must be based on very simple flows of information. In this paper we explore the implications that the study of ants behaviour can have on problem solving and optimization. We introduce a distributed problem solving environment and propose its use to search for a solution to the travelling salesman problem.

2,826 citations

Book ChapterDOI
04 Jun 1995
TL;DR: It has been demonstrated that it is possible to develop successful robot controllers in simulation that generate almost identical behaviours in reality, at least for a particular class of robot-environment interaction dynamics.
Abstract: The pitfalls of naive robot simulations have been recognised for areas such as evolutionary robotics. It has been suggested that carefully validated simulations with a proper treatment of noise may overcome these problems. This paper reports the results of experiments intended to test some of these claims. A simulation was constructed of a two-wheeled Khepera robot with IR and ambient light sensors. This included detailed mathematical models of the robot-environment interaction dynamics with empirically determined parameters. Artificial evolution was used to develop recurrent dynamical network controllers for the simulated robot, for obstacle-avoidance and light-seeking tasks, using different levels of noise in the simulation. The evolved controllers were down-loaded onto the real robot and the correspondence between behaviour in simulation and in reality was tested. The level of correspondence varied according to how much noise was used in the simulation, with very good results achieved when realistic quantities were applied. It has been demonstrated that it is possible to develop successful robot controllers in simulation that generate almost identical behaviours in reality, at least for a particular class of robot-environment interaction dynamics.

643 citations

Book ChapterDOI
04 Jun 1995
TL;DR: After an outline of the history of evolutionary algorithms, a new (μ, κ, λ, ρ) variant of the evolution strategies is introduced formally, though not comprising all degrees of freedom, it is richer in the number of features than the meanwhile old (μ) and (μ+λ) versions.
Abstract: After an outline of the history of evolutionary algorithms, a new (μ, κ, λ, ρ) variant of the evolution strategies is introduced formally. Though not comprising all degrees of freedom, it is richer in the number of features than the meanwhile old (μ, λ) and (μ+λ) versions. Finally, all important theoretically proven facts about evolution strategies are briefly summarized and some of many open questions concerning evolutionary algorithms in general are pointed out.

253 citations

Book ChapterDOI
04 Jun 1995
TL;DR: This work proposes a set of appropriate performance measures based on both genetic and behavioral data, and illustrates their use in a simulation of co-evolution between genetically specified continuous-time noisy recurrent neural networks which generate pursuit and evasion behaviors in autonomous agents.
Abstract: Co-evolution can give rise to the “Red Queen effect”, where interacting populations alter each other's fitness landscapes. The Red Queen effect significantly complicates any measurement of co-evolutionary progress, introducing fitness ambiguities where improvements in performance of co-evolved individuals can appear as a decline or stasis in the usual measures of evolutionary progress. Unfortunately, no appropriate measures of fitness given the Red Queen effect have been developed in artificial life, theoretical biology, population dynamics, or evolutionary genetics. We propose a set of appropriate performance measures based on both genetic and behavioral data, and illustrate their use in a simulation of co-evolution between genetically specified continuous-time noisy recurrent neural networks which generate pursuit and evasion behaviors in autonomous agents.

251 citations

Book ChapterDOI
14 Sep 2003
TL;DR: This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple perceptron to solve the XOR problem and undertake speech recognition.
Abstract: This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple perceptron to solve the XOR problem and undertake speech recognition. Interference between waves allows non-linear parallel computation upon simultaneous sensory inputs. Temporal patterns of stimulation are converted to spatial patterns of water waves upon which a linear discrimination can be made. Whereas Wolfgang Maass’ Liquid State Machine requires fine tuning of the spiking neural network parameters, water has inherent self-organising properties such as strong local interactions, time-dependent spread of activation to distant areas, inherent stability to a wide variety of inputs, and high complexity. Water achieves this “for free”, and does so without the time-consuming computation required by realistic neural models. An analogy is made between water molecules and neurons in a recurrent neural network.

229 citations

Performance
Metrics
No. of papers from the Conference in previous years
YearPapers
20196
201822
201781
20164
2015114
2013189