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Conference

Pacific Asia Conference on Information Systems 

About: Pacific Asia Conference on Information Systems is an academic conference. The conference publishes majorly in the area(s): Computer science & Information system. Over the lifetime, 4265 publications have been published by the conference receiving 27184 citations.


Papers
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Proceedings Article
01 Jan 2001
TL;DR: Positive attitude toward knowledge sharing is found to lead to positive intention to share knowledge and, finally, to actual knowledge sharing behaviors.
Abstract: Many CEOs and managers understand the importance of knowledge sharing among their employees and are eager to introduce the knowledge management paradigm in their organizations. However little is known about the determinants of the individual's knowledge sharing behavior. The purpose of this study is to develop an understanding of the factors affecting the individual's knowledge sharing behavior in the organizational context. The research model includes various constructs based on social exchange theory, self-efficacy, and theory of reasoned action. Research results from the field survey of 467 employees of four large, public organizations show that expected associations and contribution are the major determinants of the individual's attitude toward knowledge sharing. Expected rewards, believed by many as the most important motivating factor for knowledge sharing, are not significantly related to the attitude toward knowledge sharing. As expected, positive attitude toward knowledge sharing is found to lead to positive intention to share knowledge and, finally, to actual knowledge sharing behaviors.

1,340 citations

Proceedings Article
01 Jan 2014
TL;DR: The social presence factors are found to have positive impacts on trust in sellers, and a multi-dimensional model of social presence is proposed, which delineates a full picture of online buyer behaviors in social commerce.

540 citations

Proceedings Article
01 Jan 2004

409 citations

Proceedings Article
01 Jan 2013
TL;DR: Overall results were positive since 60.53 per cent of students stated that it enhanced their learning effectiveness and a limitation of the work is that the results are self-reported and the activity was used over a short period of time.
Abstract: Gamification has the potential to improve the quality of learning by better engaging students with learning activities. Our objective in this study is to evaluate a gamified learning activity along the dimensions of learning, engagement, and enjoyment. The activity made use of a gamified multiple choice quiz implemented as a software tool and was trialled in three undergraduate IT-related courses. A questionnaire survey was used to collect data to gauge levels of learning, engagement, and enjoyment. Results show that there was some degree of engagement and enjoyment. The majority of participants (77.63 per cent) reported that they were engaged enough to want to complete the quiz and 46.05 per cent stated they were happy while playing the quiz. In terms of learning, the overall results were positive since 60.53 per cent of students stated that it enhanced their learning effectiveness. A limitation of the work is that the results are self-reported and the activity was used over a short period of time. Thus, future work should include longer trial periods and evaluating improvements to learning using alternative approaches to self-reported data.

162 citations

Performance
Metrics
No. of papers from the Conference in previous years
YearPapers
2023215
2022342
20215
202081
2019182
2018212