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Institution

Aarhus School of Architecture

EducationAarhus, Denmark
About: Aarhus School of Architecture is a education organization based out in Aarhus, Denmark. It is known for research contribution in the topics: Interaction design & Architecture. The organization has 93 authors who have published 152 publications receiving 2581 citations.


Papers
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Proceedings ArticleDOI
05 May 2012
TL;DR: A sample of existing work on shape-changing interfaces is reviewed to address shortcomings and identify eight types of shape that are transformed in various ways to serve both functional and hedonic design purposes.
Abstract: Shape change is increasingly used in physical user interfaces, both as input and output. Yet, the progress made and the key research questions for shape-changing interfaces are rarely analyzed systematically. We review a sample of existing work on shape-changing interfaces to address these shortcomings. We identify eight types of shape that are transformed in various ways to serve both functional and hedonic design purposes. Interaction with shape-changing interfaces is simple and rarely merges input and output. Three questions are discussed based on the review: (a) which design purposes may shape-changing interfaces be used for, (b) which parts of the design space are not well understood, and (c) why studying user experience with shape-changing interfaces is important.

387 citations

Proceedings ArticleDOI
01 Aug 2004
TL;DR: This paper uses the concept of Pragmatist Aesthetics to provide a framework for distinguishing between different approaches to aesthetics, and uses its own design cases to illustrate how pragmatist aesthetics is a promising path to follow in the context of designing interactive systems.
Abstract: There is a growing interest in considering aesthetic aspects in the design of interactive systems. A set of approaches are emerging each representing different applications of the terminology as well as different inherent assumptions on the role of the user, designer and interaction ideals. In this paper, we use the concept of Pragmatist Aesthetics to provide a framework for distinguishing between different approaches to aesthetics. Moreover, we use our own design cases to illustrate how pragmatist aesthetics is a promising path to follow in the context of designing interactive systems, as it promotes aesthetics of use, rather than aesthetics of appearance. We coin this approach in the perspective of aesthetic interaction. Finally we make the point that aesthetics is not re-defining everything known about interactive systems. We provide a framework placing this perspective among other perspectives on interaction.

355 citations

Proceedings ArticleDOI
08 Jun 2005
TL;DR: The Mission from Mars method was applied during the design of an electronic school bag (eBag) and provides a first-hand insight into children's practice in a fun and intriguing way.
Abstract: In this paper a particular design method is propagated as a supplement to existing descriptive approaches to current practice studies especially suitable for gathering requirements for the design of children's technology. The Mission from Mars method was applied during the design of an electronic school bag (eBag). The three-hour collaborative session provides a first-hand insight into children's practice in a fun and intriguing way. The method is proposed as a supplement to existing descriptive design methods for interaction design and children.

125 citations

Book ChapterDOI
02 Sep 2013
TL;DR: This analysis suggests three design patterns or archetypes for existing card-based design method tools and highlights unexplored areas in the design space.
Abstract: There are many examples of cards used to assist or provide structure to the design process, yet there has not been a thorough articulation of the strengths and weaknesses of the various examples. We review eighteen card-based design tools in order to understand how they might benefit designers. The card-based tools are explained in terms of five design dimensions including the intended purpose and scope of use, duration of use, methodology, customization, and formal/material qualities. Our analysis suggests three design patterns or archetypes for existing card-based design method tools and highlights unexplored areas in the design space. The paper concludes with recommendations for the future development of card-based methods for the field of interaction design.

97 citations


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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20231
202215
20212
20206
20199
201811