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Institution

College of Business and Technology

EducationMiami, Florida, United States
About: College of Business and Technology is a education organization based out in Miami, Florida, United States. It is known for research contribution in the topics: Monetary policy & Job performance. The organization has 251 authors who have published 384 publications receiving 10267 citations. The organization is also known as: CBT College - Kendall Campus & CBT College.


Papers
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Journal ArticleDOI
TL;DR: In this article, a large sample of working adults across a variety of industries suggest that psychological capital (the positive resources of efficacy, hope, optimism, and resilience) may be key to better understanding the variation in perceived symptoms of stress, as well as intentions to quit and job search behaviors.
Abstract: Workplace stress is a growing concern for human resource managers. Although considerable scholarly and practical attention has been devoted to stress management over the years, the time has come for new perspectives and research. Drawing from the emerging field of positive organizational behavior, this study offers research findings with implications for combating occupational stress. Specifically, data from a large sample of working adults across a variety of industries suggest that psychological capital (the positive resources of efficacy, hope, optimism, and resilience) may be key to better understanding the variation in perceived symptoms of stress, as well as intentions to quit and job search behaviors. The article concludes with practical strategies aimed at leveraging and developing employees' psychological capital to help them better cope with workplace stress. © 2009 Wiley Periodicals, Inc.

916 citations

Journal ArticleDOI
TL;DR: In this paper, the authors examined the influence of country of origin (COO) relative to other product attributes in consumers' evaluation of domestic and foreign food products and found that COO does matter when consumers evaluate low-involvement products but, in the presence of other extrinsic cues (price and brand), the impact of COO is weak and brand becomes the determinant factor.
Abstract: This empirical study focusses on consumers’ attitude to low‐involvement products, bread and coffee, in a newly‐industrialized nation. Using data from 236 consumers in Singapore, the study examines the influence of country of origin (COO) relative to other product attributes in consumers’ evaluation of domestic and foreign food products. The results indicate that COO does matter when consumers evaluate low‐involvement products but, in the presence of other extrinsic cues (price and brand), the impact of COO is weak and brand becomes the determinant factor. In addition, the results suggest that a country's positive image in some product categories does not necessarily carry over to other product categories. The implications of these findings for marketing food products internationally are discussed.

404 citations

Journal ArticleDOI
TL;DR: In this paper, the authors investigate whether demographic and behavioral characteristics differ significantly among groups of online virtual community members; identify factors that affect the community members' loyalty; and determine if the loyalty to an online virtual communities would lead members to purchase products.

311 citations

Journal ArticleDOI
TL;DR: In this article, an exploratory examination of the linkage between employees' perception of the business founder as an authentic leader and the employees' attitudes and happiness was conducted. But the authors focused on the authenticity of the leadership of entrepreneurs/business founders, as perceived by their employees.
Abstract: Purpose – The leadership of entrepreneurs/business founders, as perceived by their employees, has received limited research attention. Using the Authentic Leadership Model as a guiding framework, this study seeks to provide an exploratory examination of the linkage between employees' perception of the business founder as an authentic leader and the employees' attitudes and happiness.Design/methodology/approach – Participants are employees (n=179) of 62 newer, smaller businesses. Each business represented in the study had been founded by a single owner still active in the daily operations of the company. Hierarchical linear modeling was used to analyze the two levels of data (individual and business level) gathered in the study.Findings – As hypothesized, the employees' perception of authentic leadership serves as the strongest single predictor of employee job satisfaction (t=6.453, p=0.000), organizational commitment (t=6.665, p=0.000), and work happiness (t=5.488, p=0.000).Research limitations/implicatio...

300 citations

Journal ArticleDOI
TL;DR: In this article, the authors examined the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention, and found that the 3D virtual world environment produces both positive and negative effects on brand equity when compared to the 2D environment.
Abstract: This research uses theories of flow, telepresence, positive emotions, and brand equity to examine the effect of using two-dimensional versus three-dimensional virtual world environments on telepresence, enjoyment, brand equity, and behavioral intention. The findings suggest that the 3D virtual world environment produces both positive and negative effects on brand equity when compared to the 2D environment. The positive effect of the 3D virtual world environment on brand equity occurs through telepresence, a specific aspect of flow, as well as enjoyment. The negative effect on brand equity can be explained using distraction-conflict theory in which attentional conflicts faced by users of a highly interactive and rich medium resulted in distractions from attending to the brand. Brand equity, in turn, has a positive effect on behavioral intention. The results suggest that although the 3D virtual world environment has the potential to increase brand equity by offering an immersive and enjoyable virtual product experience, the rich environment can also be a distraction. Therefore, developers of virtual world branding sites need to take into account limitations in the information processing capacity and attention span of users when designing their sites in order to avoid cognitive overload, which can lead to users being distracted from branding information. This paper not only provides a theoretical foundation for explaining users' experience with 2D versus 3D virtual world branding sites, but also provides insights to practitioners for designing 3D virtual world sites to enhance brand equity and intentions through user engagement.

272 citations


Authors

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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20231
20224
202141
202032
201924
201818