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Institution

Coventry University

EducationCoventry, United Kingdom
About: Coventry University is a education organization based out in Coventry, United Kingdom. It is known for research contribution in the topics: Population & Higher education. The organization has 4964 authors who have published 12700 publications receiving 255898 citations. The organization is also known as: Lanchester Polytechnic & Coventry Polytechnic.


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Journal ArticleDOI
TL;DR: Interventions that included feedback on past or others' performance produced the highest levels of self-efficacy found in this review, forming an evidence base for which psychological techniques are most effective in increasing self-efficiency for physical activity.
Abstract: Purpose Increasing self-efficacy is an effective method to increase physical activity Despite this, the evidence concerning the most effective techniques to increase self-efficacy in physical activity interventions has not been systematically reviewed The aim of the present research is to systematically gather, and meta-analyse, intervention studies which aimed to increase self-efficacy for physical activity; to estimate the association between intervention techniques used, and change in self-efficacy achieved Methods A systematic database search was conducted for papers reporting lifestyle or recreational physical activity interventions Published intervention studies explicitly targeting self-efficacy in order to change physical activity behaviour in ‘healthy’ adults were eligible for inclusion Results The search strategy identified 27 unique physical activity intervention studies, with a total of 5,501 participants A significant, yet small, relationship between the interventions and changes in self-efficacy was found (mean d =016, p <001) Owing to significant heterogeneity, moderator analyses were conducted, examining the association of changes in self-efficacy with whether or not specific intervention techniques were used Interventions that included feedback on past or others' performance produced the highest levels of self-efficacy found in this review Vicarious experience was also associated with higher levels of self-efficacy Persuasion, graded mastery, and barrier identification were associated with lower levels of self-efficacy Conclusions This meta-analysis forms an evidence base for which psychological techniques are most effective in increasing self-efficacy for physical activity The results are presented in terms of recommendations for those developing interventions and directions for future research

596 citations

Journal ArticleDOI
TL;DR: In this article, the performance of concrete mixtures incorporating 5%, 7.5% and 10% of discarded tyre rubber as aggregate and cement replacements was investigated, and the results showed that with up to 5% replacement, in each set, no major changes on concrete characteristics would occur, however, with further increase in replacement ratios considerable changes were observed.

591 citations

Journal ArticleDOI
TL;DR: Randomized controlled clinical trials indicate that a HAES approach is associated with statistically and clinically relevant improvements in physiological measures, health behaviors, and psychosocial outcomes, and that HAES achieves these health outcomes more successfully than weight loss treatment and without the contraindications associated with a weight focus.
Abstract: Current guidelines recommend that "overweight" and "obese" individuals lose weight through engaging in lifestyle modification involving diet, exercise and other behavior change. This approach reliably induces short term weight loss, but the majority of individuals are unable to maintain weight loss over the long term and do not achieve the putative benefits of improved morbidity and mortality. Concern has arisen that this weight focus is not only ineffective at producing thinner, healthier bodies, but may also have unintended consequences, contributing to food and body preoccupation, repeated cycles of weight loss and regain, distraction from other personal health goals and wider health determinants, reduced self-esteem, eating disorders, other health decrement, and weight stigmatization and discrimination. This concern has drawn increased attention to the ethical implications of recommending treatment that may be ineffective or damaging. A growing trans-disciplinary movement called Health at Every Size (HAES) challenges the value of promoting weight loss and dieting behavior and argues for a shift in focus to weight-neutral outcomes. Randomized controlled clinical trials indicate that a HAES approach is associated with statistically and clinically relevant improvements in physiological measures (e.g., blood pressure, blood lipids), health behaviors (e.g., eating and activity habits, dietary quality), and psychosocial outcomes (such as self-esteem and body image), and that HAES achieves these health outcomes more successfully than weight loss treatment and without the contraindications associated with a weight focus. This paper evaluates the evidence and rationale that justifies shifting the health care paradigm from a conventional weight focus to HAES.

590 citations

Journal ArticleDOI
TL;DR: A meta-analysis of physical activity intervention studies for 'healthy' adults found that 'action planning', 'provide instruction' and 'reinforcing effort towards behaviour' were associated with significantly higher levels of both self-efficacy and physical activity.
Abstract: There is convincing evidence that targeting self-efficacy is an effective means of increasing physical activity. However, evidence concerning which are the most effective techniques for changing self-efficacy and thereby physical activity is lacking. The present review aims to estimate the association between specific intervention techniques used in physical activity interventions and change obtained in both self-efficacy and physical activity behaviour. A systematic search yielded 27 physical activity intervention studies for 'healthy' adults that reported self-efficacy and physical activity data. A small, yet significant (P < 0.01) effect of the interventions was found on change in self-efficacy and physical activity (d = 0.16 and 0.21, respectively). When a technique was associated with a change in effect sizes for self-efficacy, it also tended to be associated with a change (r(s) = 0.690, P < 0.001) in effect size for physical activity. Moderator analyses found that 'action planning', 'provide instruction' and 'reinforcing effort towards behaviour' were associated with significantly higher levels of both self-efficacy and physical activity. 'Relapse prevention' and 'setting graded tasks' were associated with significantly lower self-efficacy and physical activity levels. This meta-analysis provides evidence for which psychological techniques are most effective for changing self-efficacy and physical activity.

571 citations

Journal ArticleDOI
TL;DR: The Learning Mechanics–Game Mechanics (LM-GM) model is proposed, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG.
Abstract: Although there is a consensus on the instructional potential of Serious Games (SGs), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the Games and Learning Alliance (http://www.galanoe.eu) European Network of Excellence on Serious Games, which has a focus upon pedagogy-driven SGs. This paper relies on the assumption that the fundamental aspect of SG design consists in the translation of learning goals/practices into mechanical element of gameplay, serving to an instructional purpose beside that of play and fun. This paper proposes the Learning Mechanics–Game Mechanics (LM-GM) model, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG. The LM-GM model includes a set of pre-defined game mechanics and pedagogical elements that we have abstracted from literature on game studies and learning theories. Designers and analysts can exploit these mechanics to draw the LM-GM map for a game, so as to identify and highlight its main pedagogical and entertainment features, and their interrelations. The tool may also be useful for teachers to evaluate the effectiveness of a given game and better understand how to implement it in educational settings. A case study is reported to illustrate the framework's support in determining how gameplay and pedagogy intertwine in an SG. Finally, the paper presents the results of two comparative user tests demonstrating the advantages of the proposed model with respect to a similar state-of-the-art framework.

562 citations


Authors

Showing all 5097 results

NameH-indexPapersCitations
Xiang Zhang1541733117576
Zidong Wang12291450717
Stephen Joseph9548545357
Andrew Smith87102534127
John F. Allen7940123214
Craig E. Banks7756927520
Philip L. Smith7529124842
Tim H. Sparks6931519997
Nadine E. Foster6832018475
Michael G. Burton6651916736
Sarah E Lamb6539528825
Michael Gleeson6523417603
David Alexander6552016504
Timothy J. Mason6522515810
David S.G. Thomas6322814796
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
202360
2022217
20211,419
20201,267
20191,097
20181,013