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Institution

Facebook

CompanyTel Aviv, Israel
About: Facebook is a company organization based out in Tel Aviv, Israel. It is known for research contribution in the topics: Artificial neural network & Language model. The organization has 7856 authors who have published 10906 publications receiving 570123 citations. The organization is also known as: facebook.com & FB.


Papers
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Posted Content
TL;DR: In this paper, a fully convolutional model based on dilated temporal convolutions over 2D keypoints is proposed to estimate 3D pose in video, and a simple and effective semi-supervised training method that leverages unlabeled video data is introduced.
Abstract: In this work, we demonstrate that 3D poses in video can be effectively estimated with a fully convolutional model based on dilated temporal convolutions over 2D keypoints. We also introduce back-projection, a simple and effective semi-supervised training method that leverages unlabeled video data. We start with predicted 2D keypoints for unlabeled video, then estimate 3D poses and finally back-project to the input 2D keypoints. In the supervised setting, our fully-convolutional model outperforms the previous best result from the literature by 6 mm mean per-joint position error on Human3.6M, corresponding to an error reduction of 11%, and the model also shows significant improvements on HumanEva-I. Moreover, experiments with back-projection show that it comfortably outperforms previous state-of-the-art results in semi-supervised settings where labeled data is scarce. Code and models are available at this https URL

252 citations

Proceedings ArticleDOI
01 Jun 2019
TL;DR: This work examines two controllable neural text generation methods, conditional training and weighted decoding, in order to control four important attributes for chit-chat dialogue: repetition, specificity, response-relatedness and question-asking, and shows that by controlling combinations of these variables their models obtain clear improvements in human quality judgments.
Abstract: A good conversation requires balance – between simplicity and detail; staying on topic and changing it; asking questions and answering them. Although dialogue agents are commonly evaluated via human judgments of overall quality, the relationship between quality and these individual factors is less well-studied. In this work, we examine two controllable neural text generation methods, conditional training and weighted decoding, in order to control four important attributes for chit-chat dialogue: repetition, specificity, response-relatedness and question-asking. We conduct a large-scale human evaluation to measure the effect of these control parameters on multi-turn interactive conversations on the PersonaChat task. We provide a detailed analysis of their relationship to high-level aspects of conversation, and show that by controlling combinations of these variables our models obtain clear improvements in human quality judgments.

252 citations

Patent
07 May 2012
TL;DR: In this paper, the authors present a data store of nodes and edges for each of one or more users: scanning items of content associated with the corresponding user node, identifying a candidate item of content; searching for matches between the candidate item and existing nodes; determining whether or not a match between the item and an existing node exists; and when it is determined that at least one match exists, generating an edge from the user node to the existing node for which the best match is determined.
Abstract: In one embodiment, a method includes maintaining a data store of nodes and edges and for each of one or more users: scanning items of content associated with the corresponding user node; identifying a candidate item of content; searching for matches between the candidate item of content and existing nodes; determining whether or not a match between the candidate item of content and an existing node exists; and when it is determined that at least one match exists, generating an edge from the user node to the existing node for which the best match is determined; and when it is determined that no match exists, generating a new node based on the candidate item of content, and generating an edge from the user node to the new node.

251 citations

Posted Content
Adam Lerer1, Sam Gross1, Rob Fergus1
TL;DR: This paper creates small towers of wooden blocks whose stability is randomized and render them collapsing (or remaining upright) to train large convolutional network models which can accurately predict the outcome, as well as estimating the block trajectories.
Abstract: Wooden blocks are a common toy for infants, allowing them to develop motor skills and gain intuition about the physical behavior of the world. In this paper, we explore the ability of deep feed-forward models to learn such intuitive physics. Using a 3D game engine, we create small towers of wooden blocks whose stability is randomized and render them collapsing (or remaining upright). This data allows us to train large convolutional network models which can accurately predict the outcome, as well as estimating the block trajectories. The models are also able to generalize in two important ways: (i) to new physical scenarios, e.g. towers with an additional block and (ii) to images of real wooden blocks, where it obtains a performance comparable to human subjects.

250 citations


Authors

Showing all 7875 results

NameH-indexPapersCitations
Yoshua Bengio2021033420313
Xiang Zhang1541733117576
Jitendra Malik151493165087
Trevor Darrell148678181113
Christopher D. Manning138499147595
Robert W. Heath128104973171
Pieter Abbeel12658970911
Yann LeCun121369171211
Li Fei-Fei120420145574
Jon Kleinberg11744487865
Sergey Levine11565259769
Richard Szeliski11335972019
Sanjeev Kumar113132554386
Bruce Neal10856187213
Larry S. Davis10769349714
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20241
202237
20211,738
20202,017
20191,607
20181,229