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Institution

INESC-ID

NonprofitLisbon, Portugal
About: INESC-ID is a nonprofit organization based out in Lisbon, Portugal. It is known for research contribution in the topics: Computer science & Context (language use). The organization has 932 authors who have published 2618 publications receiving 37658 citations.


Papers
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Journal ArticleDOI
TL;DR: In this article, the authors proposed a multiobjective optimal placement of switching devices considering DG unavailability, network reliability and equipment cost, with no island network operation, in a real utility distribution network.

48 citations

Journal ArticleDOI
TL;DR: A new generalisation of the Helmholtz decomposition theorem for both fractional time and space is proposed, which leads to four equations generalising the Maxwell equations that emerge as particular case.

48 citations

Proceedings ArticleDOI
01 Feb 2015
TL;DR: In this article, lower bounds for quantified Boolean formulas (QBFs) based on strategy extraction have been shown for CDCL-based solvers (Q-resolution, long-distance Q-resolution) and expansion-based calculus IR-calc.
Abstract: Proof systems for quantified Boolean formulas (QBFs) provide a theoretical underpinning for the performance of important QBF solvers. However, the proof complexity of these proof systems is currently not well understood and in particular lower bound techniques are missing. In this paper we exhibit a new and elegant proof technique for showing lower bounds in QBF proof systems based on strategy extraction. This technique provides a direct transfer of circuit lower bounds to lengths of proofs lower bounds. We use our method to show the hardness of a natural class of parity formulas for Q-resolution and universal Q-resolution. Variants of the formulas are hard for even stronger systems as long-distance Q-resolution and extensions. With a completely different lower bound argument we show the hardness of the prominent formulas of Kleine Buning et al. [34] for the strong expansion-based calculus IR-calc. Our lower bounds imply new exponential separations between two different types of resolution-based QBF calculi: proof systems for CDCL-based solvers (Q-resolution, long-distance Q-resolution) and proof systems for expansion-based solvers (forallExp+Res and its generalizations IR-calc and IRM-calc). The relations between proof systems from the two different classes were not known before.

48 citations

Proceedings ArticleDOI
08 Dec 2014
TL;DR: This work proposes a cloud-native industrial EMS solution with cloud computing capabilities that is expected to generate useful knowledge in a shorter time period, enabling organizations to react quicker to changes of events and detect hidden patterns that compromise efficiency.
Abstract: Industrial organizations use Energy Management Systems (EMS) to monitor, control, and optimize their energy consumption. Industrial EMS are complex and expensive systems due to the unique requirements of performance, reliability, and interoperability. Moreover, industry is facing challenges with current EMS implementations such as cross-site monitoring of energy consumption and CO2 emissions, integration between energy and production data, and meaningful energy efficiency benchmarking. Additionally, big data has emerged because of recent advances in field instrumentation that led to the generation of large quantities of machine data, with much more detail and higher sampling rates. This created a challenge for real-time analytics. In order to address all these needs and challenges, we propose a cloud-native industrial EMS solution with cloud computing capabilities. Through this innovative approach we expect to generate useful knowledge in a shorter time period, enabling organizations to react quicker to changes of events and detect hidden patterns that compromise efficiency.

48 citations

Book ChapterDOI
Marco Vala1, João Dias1, Ana Paiva1
21 Aug 2006
TL;DR: This work proposes smart bodies, a model and a collection of animations which are provided by a graphics engine that operate at a higher level and do not have to deal with low-level body geometry or physics, and used in FearNot!, an anti-bullying application.
Abstract: Interactive virtual environments (IVEs) are inhabited by synthetic characters that guide and engage children in a wide variety of activities, like playing games or learning new things. To build those environments, we need believable autonomous synthetic characters that are able to think and act in very dynamic environments. These characters have often able minds that are limited by the actions that the body can do. In one hand, we have minds capable of creating interesting non-linear behaviour; on the other hand, we have bodies that are limited by the number of animations they can perform. This usually leads to a large planning effort to anticipate possible situations and define which animations are necessary. When we aim at non-linear narrative and non-deterministic plots, there is an obvious gap between what minds can think and what bodies can do. We propose smart bodies as way to fill this gap between minds and bodies. A smart body extends the notion of standard body since it is enriched with semantic information and can do things on its own. The mind still decides what the character should do, but the body chooses how it is done. Smart bodies, like standard bodies, have a model and a collection of animations which are provided by a graphics engine. But they also have access to knowledge about other elements in the world like locations, interaction information and particular attributes. At this point, the notions of interaction spot and action trigger come into play. Interaction spots are specific positions around smart bodies or items where other smart bodies can do particular interactions. Action triggers define automatic reactions which are triggered by smart bodies when certain actions or interactions occur. We use both these constructs to create abstract references for physical elements, to act as a resource and pre-condition mechanisms, and to simulate physics using rule-based reactions. Smart bodies use all this information to create high-level actions which are used by the minds. Thus, minds operate at a higher level and do not have to deal with low-level body geometry or physics. Smart bodies were used in FearNot!, an anti-bullying application. In FearNot! children experience virtual stories generated in real-time where they can witness (from a third-person perspective) a series of bullying situations towards a character. Clearly, in such an emergent narrative scenario, minds need to work at a higher-level of abstraction without worrying with bodies and how a particular action is carried out at low-level. Smart bodies provided this abstraction layer. We performed a small study to validate our work in FearNot! with positive results. We believe there may be other applications where smart bodies have much to offer, particularly when using unscripted and non-linear narrative approaches.

47 citations


Authors

Showing all 967 results

NameH-indexPapersCitations
João Carvalho126127877017
Jaime G. Carbonell7249631267
Chris Dyer7124032739
Joao P. S. Catalao68103919348
Muhammad Bilal6372014720
Alan W. Black6141319215
João Paulo Teixeira6063619663
Bhiksha Raj5135913064
Joao Marques-Silva482899374
Paulo Flores483217617
Ana Paiva474729626
Miadreza Shafie-khah474508086
Susana Cardoso444007068
Mark J. Bentum422268347
Joaquim Jorge412906366
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
202311
202252
202196
2020131
2019133
2018126