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Institution

Interval Research Corporation

About: Interval Research Corporation is a based out in . It is known for research contribution in the topics: Haptic technology & Signal. The organization has 180 authors who have published 245 publications receiving 19184 citations.


Papers
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Book ChapterDOI
07 May 1994
TL;DR: A new approach to the correspondence problem that makes use of non-parametric local transforms as the basis for correlation, which can result in improved performance near object boundaries when compared with conventional methods such as normalized correlation.
Abstract: We propose a new approach to the correspondence problem that makes use of non-parametric local transforms as the basis for correlation. Non-parametric local transforms rely on the relative ordering of local intensity values, and not on the intensity values themselves. Correlation using such transforms can tolerate a significant number of outliers. This can result in improved performance near object boundaries when compared with conventional methods such as normalized correlation. We introduce two non-parametric local transforms: the rank transform, which measures local intensity, and the census transform, which summarizes local image structure. We describe some properties of these transforms, and demonstrate their utility on both synthetic and real data.

1,952 citations

Patent
01 Oct 1998
TL;DR: In this paper, the user interfaces with an electronic device such as a computer system by engaging a sensor with desired regions of an encoded physical medium, such as data-linked books, magazines, globe, or article of clothing.
Abstract: The present invention teaches a variety of methods and systems for providing computer/human interfaces. According to one method, the user interfaces with an electronic device such as a computer system by engaging a sensor with desired regions of an encoded physical medium. The encoded physical medium is preferably chosen to provide intuitive meaning to the user, and is thus an improved metaphor for interfacing with the computer system. Suitable examples of the encoded physical medium include a data-linked book, magazine, globe, or article of clothing. Some or all of the selected regions have had certain information encoded therein, information suitable for interfacing and controlling the computer system. When the user engages the sensor with a region having certain encoded information, the certain encoded information is interpreted and an appropriate action taken. For example, the sensor or the computer system may provide suitable feedback to the user. The encoded physical medium may have text and/or graphic illustrations that draw the user in or provide meaningful clues or instructions perhaps related to the encoded information. The sensor may have at least one identification number (ID) providing information such as user identity, sensor type, access type, or language type. The sensor can transmit the certain decoded information together with the at least one ID to the computer system.

1,232 citations

Proceedings ArticleDOI
21 Apr 1997
TL;DR: A real-time computer system capable of distinguishing speech signals from music signals over a wide range of digital audio input is constructed and extensive data on system performance and the cross-validated training/test setup used to evaluate the system is provided.
Abstract: We report on the construction of a real-time computer system capable of distinguishing speech signals from music signals over a wide range of digital audio input. We have examined 13 features intended to measure conceptually distinct properties of speech and/or music signals, and combined them in several multidimensional classification frameworks. We provide extensive data on system performance and the cross-validated training/test setup used to evaluate the system. For the datasets currently in use, the best classifier classifies with 5.8% error on a frame-by-frame basis, and 1.4% error when integrating long (2.4 second) segments of sound.

1,028 citations

Proceedings ArticleDOI
03 Aug 1997
TL;DR: Video Rewrite is the first facial-animation system to automate all the labeling and assembly tasks required to resync existing footage to a new soundtrack.
Abstract: Video Rewrite uses existing footage to create automatically new video of a person mouthing words that she did not speak in the original footage. This technique is useful in movie dubbing, for example, where the movie sequence can be modified to sync the actors’ lip motions to the new soundtrack. Video Rewrite automatically labels the phonemes in the training data and in the new audio track. Video Rewrite reorders the mouth images in the training footage to match the phoneme sequence of the new audio track. When particular phonemes are unavailable in the training footage, Video Rewrite selects the closest approximations. The resulting sequence of mouth images is stitched into the background footage. This stitching process automatically corrects for differences in head position and orientation between the mouth images and the background footage. Video Rewrite uses computer-vision techniques to track points on the speaker’s mouth in the training footage, and morphing techniques to combine these mouth gestures into the final video sequence. The new video combines the dynamics of the original actor’s articulations with the mannerisms and setting dictated by the background footage. Video Rewrite is the first facial-animation system to automate all the labeling and assembly tasks required to resync existing footage to a new soundtrack.

759 citations

Proceedings ArticleDOI
03 Aug 1997
TL;DR: This work has developed a haptic rendering system that allows for the efficient tactile display of graphical information and uses a common high-level framework to model contact constraints, surface shading, friction and tex ture.
Abstract: Force feedback coupled with visual display allows people to interact intuitiv ely with complex virtual environments. For this synergy of haptics and graphics to flourish, however, haptic systems must be capable of modeling environments with the same richness, complexity and interactivity that can be found in existing graphic systems. To help meet this challenge, we have developed a haptic rendering system that allows for the efficient tactile display of graphical information. The system uses a common high-level framework to model contact constraints, surface shading, friction and tex ture. The multilevel control system also helps ensure that the haptic device will remain stable even as the limits of the renderer’s capabilities are reached.

661 citations


Authors

Showing all 180 results

NameH-indexPapersCitations
Trevor Darrell148678181113
David Goldstein1411301101955
Marc Davis9941250243
Marcus W. Feldman9763852656
Yoav Shoham6724325265
Chris Pal5723516589
Malcolm Slaney5619518673
Bruce R. Donald542299365
David D. Pollock4712311280
Perry R. Cook442199651
Karon E. MacLean411345168
Wim Sweldens418121665
Michele Covell411787321
Lev A. Zhivotovsky391089224
Aviv Bergman391067154
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20091
20071
20051
20043
20033
20021