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Institution

Nokia

CompanyEspoo, Finland
About: Nokia is a company organization based out in Espoo, Finland. It is known for research contribution in the topics: Signal & Mobile station. The organization has 16625 authors who have published 28347 publications receiving 695725 citations. The organization is also known as: Nokia Oyj & Oy Nokia Ab.


Papers
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Patent
Marko Torvinen1
19 Mar 2004
TL;DR: In this paper, a system and method uses presence information to enhance group management functions, which allows sharing of information between group members, management of availability and contact information associated with the group members and group/group member availability definitions having a variety of various meanings within the scope of a group definition.
Abstract: A system and method uses presence information to enhance group management functions. The presence enhanced group management allows sharing of information between group members, management of availability and contact information associated with the group members, and group/group member availability definitions having a variety of various meanings within the scope of a group definition. The presence enhanced group management functions allow groups and their associated presence information to function as mediators of all types of information between members of the group to include synchronization of calendars and task lists. Group based channels of communication are also facilitated to support message exchange between the group members.

260 citations

Patent
Lioudmila Blants1
14 Sep 2000
TL;DR: In this article, the authors present a system for providing personal calendar services, which includes a mobile terminal including a display, a processor, and a communication system, including communications between the mobile terminal and the at least one calendaring and scheduling server.
Abstract: The invention is a system (10) and method for providing personal calendar services. A system providing calendar services in accordance with the invention includes a mobile terminal (12) including a display (14), a processor (34) which controls providing a display on the display of a calendar of a user of the mobile terminal including scheduled calendar user services which are provided to the user of the mobile terminal by at least one user service provider and have associated therewith a scheduled time and at least one location at which the user service is provided to the user; at least one calendaring and scheduling server (20) providing the mobile terminal with a schedule of the scheduled calendar user services which is maintained by the at least one calendaring and scheduling server and which is displayed by the display under control of the calendar software client, each calendaring and scheduling server executing software, which is responsive to a physical location stored therein to schedule at least one scheduled calendar user service for the user of the mobile terminal; and a communication system (16) providing communications between the mobile terminal and the at least one calendaring and scheduling server and between the at least one calendaring and scheduling server and the at least one service provider.

260 citations

Journal ArticleDOI
TL;DR: The evolution toward a "network of functions," network slicing, and software-defined mobile network control, management, and orchestration is discussed, and the roadmap for the future evolution of 3GPP EPS and its technology components is detailed and relevant standards defining organizations are listed.
Abstract: As a chain is as strong as its weakest element, so are the efficiency, flexibility, and robustness of a mobile network, which relies on a range of different functional elements and mechanisms. Indeed, the mobile network architecture needs particular attention when discussing the evolution of 3GPP EPS because it is the architecture that integrates the many different future technologies into one mobile network. This article discusses 3GPP EPS mobile network evolution as a whole, analyzing specific architecture properties that are critical in future 3GPP EPS releases. In particular, this article discusses the evolution toward a "network of functions," network slicing, and software-defined mobile network control, management, and orchestration. Furthermore, the roadmap for the future evolution of 3GPP EPS and its technology components is detailed and relevant standards defining organizations are listed.

259 citations

Proceedings Article
01 Aug 2010
TL;DR: A system for acoustic event detection in recordings from real life environments using a network of hidden Markov models, capable of recognizing almost one third of the events, and the temporal positioning of the Events is not correct for 84% of the time.
Abstract: This paper presents a system for acoustic event detection in recordings from real life environments. The events are modeled using a network of hidden Markov models; their size and topology is chosen based on a study of isolated events recognition. We also studied the effect of ambient background noise on event classification performance. On real life recordings, we tested recognition of isolated sound events and event detection. For event detection, the system performs recognition and temporal positioning of a sequence of events. An accuracy of 24% was obtained in classifying isolated sound events into 61 classes. This corresponds to the accuracy of classifying between 61 events when mixed with ambient background noise at 0dB signal-to-noise ratio. In event detection, the system is capable of recognizing almost one third of the events, and the temporal positioning of the events is not correct for 84% of the time.

259 citations

Patent
Reza Serafat1
10 Dec 2002
TL;DR: In this article, the authors present a method and a device for continuing and simulating an electronic multi-player game, i.e. an electronic game that involves more than one player or participant, if one of said players leaves the game.
Abstract: The present invention is related to a method and a device for continuing and simulating an electronic multi-player game, i.e. an electronic game that involves more than one player or participant, if one of said players leaves the game. The invention is for special use in the field of mobile terminal devices, communication networks such as the internet and other mobile networks. The method for continuing a multi-player game in case of an absence of a player participating in said game according to invention comprises running a multi player game application receiving an indication that said player taking part in said multi-player game is absent, and continuing the game by simulating the participation of said player who is actually absent. So it is possible to continue a multi-player game, if one of the game partners intents to pause or to leave the game party. In such cases the at least one remaining game partner can continue the game playing against a game partner that is actually simulated by the gaming device.

257 citations


Authors

Showing all 16635 results

NameH-indexPapersCitations
Federico Capasso134118976957
Andreas Richter11076948262
Shunpei Yamazaki109347666579
Jinsong Huang10529049042
Marc Pollefeys9860136463
Merouane Debbah9665241140
Benjamin J. Eggleton92119534486
Jérôme Faist9197037221
Jean-Pierre Hubaux9041535837
Bernd Girod8760432298
Howard E. Katz8747527991
J.J. Garcia-Luna-Aceves8660225151
Ramesh Raskar8667030675
Ananth Dodabalapur8539427246
Stephen A. Spector8542441705
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Performance
Metrics
No. of papers from the Institution in previous years
YearPapers
20231
202223
2021225
2020465
2019547
2018477