scispace - formally typeset
Search or ask a question

Showing papers in "British Journal of Educational Technology in 2008"


Journal ArticleDOI
TL;DR: It is proposed that a more measured and disinterested approach is now required to investigate ‘digital natives’ and their implications for education and it is argued that rather than being empirical and theoretically informed, the debate can be likened to an academic form of a ‘moral panic’.
Abstract: The idea that a new generation of students is entering the education system has excited recent attention among educators and education commentators. Termed ‘digital natives’ or the ‘Net generation’, these young people are said to have been immersed in technology all their lives, imbuing them with sophisticated technical skills and learning preferences for which traditional education is unprepared. Grand claims are being made about the nature of this generational change and about the urgent necessity for educational reform in response. A sense of impending crisis pervades this debate. However, the actual situation is far from clear. In this paper, the authors draw on the fields of education and sociology to analyse the digital natives debate. The paper presents and questions the main claims made about digital natives and analyses the nature of the debate itself. We argue that rather than being empirically and theoretically informed, the debate can be likened to an academic form of a ‘moral panic’. We propose that a more measured and disinterested approach is now required to investigate ‘digital natives’ and their implications for education.

2,711 citations


Journal ArticleDOI
TL;DR: The potential for wiki-type open architecture software to promote and support collaborative learning through the use of studentcreated content is explored and some of the affordances and constraints of wiki software as an open architecture are delineated.
Abstract: This paper explores the potential for wiki-type open architecture software to promote and support collaborative learning through the use of studentcreated content. It delineates some of the affordances and constraints of wiki software as an open architecture that has the potential to facilitate collaborative learning through community-focused enquiry. It seeks to promote debate in this key area of development, and highlights some recent key contributions to the developing discourse on social software in what has been termed ‘the architecture of participation’.

562 citations


Journal ArticleDOI
TL;DR: It is highlighted that although it is necessary for teachers to hold pedagogical beliefs that are compatible with the constructivist notion of teaching and learning, this is an insufficient condition to shift traditional teaching practice.
Abstract: In this study, we observed and interviewed six teachers from two Singapore primary school classrooms. The schools were reportedly achieving high levels of computer integration as reflected in a nationwide questionnaire survey. Out of the 18 lessons that we observed, 14 lessons have incorporated some elements of constructivist teaching. However, closer examination revealed that the underlying orientation of the lessons was inclined towards information acquisition and regurgitation. Five out of the six teachers we interviewed were reportedly inclined towards constructivist notion of teaching. The teachers accounted for the inconsistency between their espoused beliefs and the teacher-centric teaching practice as due to contextual constraints. The teachers expressed that the need to complete the syllabi according to stipulated schedules so as to get the students ready for examination was the main barriers that prevented them from engaging in more constructivist teaching. This case study therefore highlights that although it is necessary for teachers to hold pedagogical beliefs that are compatible with the constructivist notion of teaching and learning, this is an insufficient condition to shift traditional teaching practice. Changes in assessment systems and substantial professional development are further conditions that have to be addressed. [ABSTRACT FROM AUTHOR]

277 citations


Journal ArticleDOI
TL;DR: The article describes how engaging in the podcasting exercise promoted collaborative knowledge building among the student-producers, as evidenced through focus-group interviewing and an analysis of the products of their shared dialogue and reflection.
Abstract: Podcasting allows audio content from one or more user-selected feeds or channels to be automatically downloaded to one's computer as it becomes available, then later transferred to a portable player for consumption at a convenient time and place. It is enjoying phenomenal growth in mainstream society, alongside other Web 2.0 technologies that enable Internet users to author and distribute rich media content quickly and easily. Instead of using the technology for the mere recording and dissemination of lectures and other instructor-centred information, the project reported on in this article focused on enabling students to create their own podcasts for distribution to their peers. The article describes how engaging in the podcasting exercise promoted collaborative knowledge building among the student-producers, as evidenced through focus-group interviewing and an analysis of the products of their shared dialogue and reflection. The findings suggest that the collaborative development of audio learning objects enabling student conceptualisations of disciplinary content to be shared with peers is a powerful way of stimulating both individual and collective learning, as well as supporting social processes of perspective-taking and negotiation of meaning that underpin knowledge creation.

271 citations


Journal ArticleDOI
TL;DR: Research seems to indicate that it is the skill and the professional knowledge of the teacher who mediates the interaction, and facilitates the development of pupils' creative responses at the interface of technology, which is critical to the enhancement of the whole-class teaching and learning processes.
Abstract: This paper considers the ways in which the interactive whiteboard may support and enhance pedagogic practice through whole-class teaching within literacy and numeracy. Data collected from observations of whole-class lessons, alongside individual interviews and focus group discussions with class teachers and Initial Teacher Education students, has provided opportunities to consider the potential of such technology to facilitate a more creative approach to whole-class teaching. The data suggests that, in the first instance, the special features of information and communications technology such as interactivity, 'provisionality,' speed, capacity and range enhance the delivery and pace of the session. This research seems to indicate that it is the skill and the professional knowledge of the teacher who mediates the interaction, and facilitates the development of pupils' creative responses at the interface of technology, which is critical to the enhancement of the whole-class teaching and learning processes.

234 citations


Journal ArticleDOI
TL;DR: A case study based on an undergraduate engineering management unit employing a formally assessed online discussion area found that two variables were significantly related to a student's final unit mark—prior academic ability and the number of new postings made to the online discussion.
Abstract: While there is agreement that participation in online asynchronous discussions can enhance student learning, it has also been identified that there is a need to investigate the impact of participation in online discussions on student course performance. This paper presents a case study based on an undergraduate engineering management unit employing a formally assessed online discussion area. It was observed that while many students read a significant number of discussion postings, generally, the posting of new and reply messages occurred at the minimum level required to qualify for the assignment marks. Based on correlation and multiple regression analysis, it was observed that two variables were significantly related to a student's final unit mark—prior academic ability and the number of new postings made to the online discussion. Each new posting contributed three times as much to the final unit mark as its nominal assessment value, suggesting that the work in preparing their new discussion postings assisted students in the completion of a range of assessable tasks for the unit. The number of postings read was not significantly correlated with the final unit mark, suggesting that passive lurking in this online discussion did not significantly contribute to student learning outcomes.

183 citations


Journal ArticleDOI
TL;DR: This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms.
Abstract: In the companion article, Spirit of the Game: Empowering Students as Designers in Schools?, author Cher Ping Lim puts forth strong arguments supporting the creation and use of curricular, educational games in our schools and education. His essay ends with the question ‘Can students build such games?’ This paper responses to this question and provides examples of how students can design and build games within the school curriculum to enhance engagement in the classrooms. Two approaches are suggested: Mini-game-based curriculum and complex game for entire course.

158 citations


Journal ArticleDOI
TL;DR: It is concluded that electronic formative feedback can be returned more quickly and may be used to synthesise relevant feedback that is both fair and balanced.
Abstract: The national movement towards progress files, incorporating personal development planning and reflective learning, is supported by lecturers providing effective feedback to their students. Recent technological advances mean that higher education tutors are no longer obliged to return comments in the ‘traditional’ manner, by annotating students' work with red pen. This paper considers some of the options currently available for returning computer-assisted feedback, including the Electronic Feedback freeware. This MS Office application enables tutors to readily synthesise and email feedback reports to students. To further ascertain the value of this software, 169 1st-year Pharmaceutical Science and Pharmacy students completed a questionnaire to gauge their reaction to formative feedback on an extended laboratory report. This included 110 responses from students graded by three tutors who marked work using either handwritten annotations or the Electronic Feedback program. Principle component analysis (PCA) of the Likert scale responses indicates that the identity of the marker did not significantly affect the response of students. However, the type of feedback was a factor that influenced the students' responses, with electronic feedback being rated superior. A Mann-Whitney analysis of the satisfaction ratings (generated by PCA) indicates that four features of the assignment and feedback were considered significantly improved when the software was used to create feedback, namely; markscheme clarity, feedback legibility, information on deficient aspects, and identification of those parts of the work where the student did well. Modern academics face a number of challenges if they wish to return meaningful and timely feedback to students, among them large class sizes and infrequent face-to-face contact. It is pleasing to note, therefore, that assessors reported taking less time to mark when using the software. It is concluded that electronic formative feedback can be returned more quickly and may be used to synthesise relevant feedback that is both fair and balanced.

134 citations


Journal ArticleDOI
TL;DR: It is concluded that podcasting offer long-term effect for distance education and develop knowledge culture sharing and interdisciplinary improvement.
Abstract: The article focuses on the usefulness of podcasting in educational development in Great Britain. The portable MP3/MP4 podcasting device is commonly used in the educational system in the country to enhance not only their instructional practice but also to improve student social learning. It cites that podcasting has four common usages in education such as teaching, service, marketing and technology. Podcasting is recognized as an efficient educational technology that can easily downloaded to the desktop computer as well as other mobile devices. It concludes that podcasting offer long-term effect for distance education and develop knowledge culture sharing and interdisciplinary improvement.

127 citations


Journal ArticleDOI
TL;DR: The findings of this exploratory study indicate that institutions have either achieved a state of sustainable embedding for e-learning, or else need to.
Abstract: There has been significant recent interest in the dynamics of institutional change and e-learning. This paper reports on the findings from a series of discussions about e-learning diffusion held with institutional e-learning representatives from across the globe. In the course of discussion it became clear that in some institutions e-learning was an accepted part of everyday activity, while in others it struggled to gain traction. There were identifiable common elements in those institutions that had appeared to have successfully engaged with e-learning across their teaching and learning functions. The findings of this exploratory study indicate that institutions have either achieved a state of sustainable embedding for e-learning, or else need to. Unless a state of institutional sustainability is achieved, it is likely that e-learning activity will in the long term be limited to enthusiasts.

125 citations


Journal ArticleDOI
TL;DR: A study examining the effects of utilising systems modelling as a cognitive tool in enhancing a group of graduate students' systems- thinking skills found a significant improvement was observed in the systems-thinking practises of the students.
Abstract: Systems thinking is an essential cognitive skill that enables individuals to develop an integrative understanding of a given subject at the conceptual and systemic level. Yet, systems thinking is not usually an innate skill. Helping students develop systems-thinking skills warrants attention from educators. This paper describes a study examining the effects of utilising systems modelling as a cognitive tool in enhancing a group of graduate students' systems-thinking skills. A significant improvement was observed in the systems-thinking practises of the students. A theoretical rationale for enhancing systems-thinking skills with modelling and the results of the study will be discussed. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: The effects of perceived playfulness and its potential antecedents on the behavioural intention to play online games, and to examine the gender differences in the perception and acceptance of online games are investigated.
Abstract: With the proliferation of online games, understanding users' intention to play online games has become a new issue for academics and practitioners. Prior studies have investigated the factors affecting behavioural intention to play online games. However, little research has been conducted to investigate the gender differences in the acceptance of online games. Thus, this study is to investigate the effects of perceived playfulness and its potential antecedents (ie, computer self-efficacy, computer anxiety, challenge, speed and feedback) on the behavioural intention to play online games, and to examine the gender differences in the perception and acceptance of online games. Data collected from 281 respondents in Taiwan were tested against the research model using analysis of variance and structural equation modelling approaches. The theoretical and practical implications of the results were discussed. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: This study interviewed teachers, administrators, university faculty and technical support staff to determine the perceived importance of multiple barriers to the implementation of technology-enhanced PBL and suggested lack of a clear, shared vision was the primary barrier.
Abstract: This study focused on the barriers that middle school teachers faced when implementing technology-enhanced problem-based learning (PBL) in their classrooms. Using a human performance-based model, we interviewed teachers, administrators, university faculty and technical support staff to determine the perceived importance of multiple barriers to the implementation of technology-enhanced PBL. Twenty-one teachers, two school administrators and a project manager, two faculty members, and two technical support staff participated in the study. Interview data were supported by surveys, classroom observations and researchers' reflective journals. Results suggested that lack of a clear, shared vision was the primary barrier. Additional barriers included lack of knowledge and skills, unclear expectations and insufficient feedback. Recommendations to support teachers' efforts to integrate technology-enhanced problem-based learning are presented.

Journal ArticleDOI
TL;DR: A third-generation Activity Theory perspective is used to gain insight into contradictions related to time and workload, physical presence, interaction and rapport building, and use of direct messaging and email in the physical and virtual high school classroom from the perspective of teachers who had transitioned from one system to the other.
Abstract: This paper uses a third-generation Activity Theory perspective to gain insight intothecontradictionsbetweentheactivitysystemsof thephysicalandvirtual high school classroom from the perspective of teachers who had transitioned from one system to the other. Data collection relied on semi-structured interviews conducted with e-teachers as well as management/support personnel of an organisation charged with delivering web-based high school courses in the Canadian province of Newfoundland and Labrador. Contradictions related to time and workload, physical presence, interaction and rapport building, and use of direct messaging and email. The contradictions can be explained by a difference between the mediating tools in each activity system.The absence in the virtual classroom of body language and visual presence as mediators requires e-teachers to find new ways of interacting and building rapport and necessitates a shift from a practice of controlling to engaging students’ attention.

Journal ArticleDOI
TL;DR: A cutting-edge mobile learning system that can deliver live broadcast of real-time classroom teaching to online students with mobile devices and allows students to customise means of content-reception, based on when and where the students are tuning in to the broadcast.
Abstract: Chinese classrooms, whether on school grounds or online, have long suffered from a lack of interactivity. Many online classes simply provide recorded lectures to which students listen after downloading. This format only reinforces the negative effects of passive non-participatory learning. At the e-Learning Lab of Shanghai Jiaotong University researchers and developers actively seek technologic interventions that can greatly increase interactivity in blended classes. They developed a cutting-edge mobile learning system that can deliver live broadcast of real-time classroom teaching to online students with mobile devices. Their system allows students to customise means of content-reception, based on when and where the students are tuning in to the broadcast. The system also supports short text messaging and instant polls. Through these venues, students can ask questions and make suggestions in real time, and the instructor can address them immediately. Here we describe this system in detail, and also report results from a test implementation of the system with a blended classroom of 1000 students (250 campus and 750 online). [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: It is recommended that to improve the CTS and CTD of all students (including the students with a high level of CTS), the instructional strategy, CTS instruction with CTD cultivation, be employed.
Abstract: The purpose of this study was to investigate (1) the relationship between critical thinking skills (CTS) and critical thinking dispositions (CTD), and (2) the effectiveness of different levels of instructional strategy (asynchronous online discussions (AODs), CTS instruction via AODs, and CTS instruction with CTD cultivation via AODs) in improving students' CTS and CTD. A pretest and posttest quasi-experimental design was employed to achieve this purpose. The participants in this study were 220 students enrolled in a general education course at a large university in Taiwan. The findings of this study were as follows: (1) the overall relationship between CTS and CTD was positive. However, further analysis of the relationship between the different levels of CTS and CTD showed that only the students with high CTS and medium CTD showed a significant correlation; (2) the enhancement in CTS reinforced CTD, but the improvement in CTD did not increase the level of CTS. In addition, it is recommended that to improve the CTS and CTD of all students (including the students with a high level of CTS), the instructional strategy, CTS instruction with CTD cultivation, be employed.

Journal ArticleDOI
TL;DR: Questions were structured based on one of six question types and course link, brainstorm and direct link types were most influential in generating higher- order thinking, although students mainly engaged in lower-order thinking across all question types.
Abstract: Thisstudyexaminedhowquestiontypesinfluencedthequantityandqualityof undergraduate students’ online submissions. Discussion questions were structured based on one of six question types: direct link, course link, brainstorm, limited focal, open focal and application. Transcripts of eight online discussions involving 114 participants were analysed on these dependent variables: word count, degree of answer completion, and level of higher-order thinking. Results indicated the question types differentially influenced students’ submissionsonalldependentvariables.Limitedfocalquestiontype,followedbybrainstorm,openfocalanddirectlinktypes,wasmostinfluentialforwordcountand degree of answer completion. Course link, brainstorm and direct link types were most influential in generating higher-order thinking, although students mainly engaged in lower-order thinking across all question types.

Journal ArticleDOI
TL;DR: This paper questions whether the empowerment of students to create games for one another based on the school curriculum may address the insignificance of computer games in the sociocultural setting of the school.
Abstract: The aim of this paper and the one which follows is to explore how the potential of computer games may be taken up in schools to support learning engagement among students. It is not the intention of the papers to dismiss existing classroom practices or overlook accounts of innovative practices in schools; the papers' aim is to provide educators who are interested in exploring the use of computer games in schools with information and ideas about how these games may be effectively used to engage students in their learning. This paper questions whether the empowerment of students to create games for one another based on the school curriculum may address the insignificance of computer games in the sociocultural setting of the school. Both papers have been commissioned by Microsoft (Asia-Pacific) under the Partners-In-Learning Initiative. Under this initiative, Microsoft establishes partnerships with ministries of education, national and local government bodies, and other stakeholders to empower students and teachers to realize their full potential, mediated by information and communication technologies. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: Using both quantitative and qualitative methods, the authors have shown that ICT, through an e-learning intervention, did improve student performance in terms of test scores, but this improvement was not global and there was also a seeming mismatch between some students’ective responses to the environment.
Abstract: A major challenge for researchers and educators has been to discern the effect of ICT use on student learning outcomes. This paper maps the achievements in Year 10 Science of two cohorts of students over two years where students in the first year studied in a traditional environment while students in the second took part in a blended or e-learning environment. Using both quantitative and qualitative methods, the authors have shown that ICT, through an e-learning intervention, did improve student performance in terms of test scores. They have also shown that this improvement was not global with the results for previously high-performing female students tending to fall while the results for lower-achieving boys rose. There was also a seeming mismatch between some students' affective responses to the new environment and their test scores. This study shows the complexity of ICT-mediated environments through its identification and description of three core issues which beset the credibility of research in ICT in education. These are (1) ICT as an agent of learning, (b) site specificity, and (c) global improvement.

Journal ArticleDOI
TL;DR: This paper illustrates how a collaborative effort between lecturers and students from the Computer Science and Education Departments at Rhodes University, teachers from the local community, the provincial Department of Education and a non-governmental organisation developed into an unfolding virtual and physical community of practice which enabled ICT take-up in a number of schools in the Grahamstown District, South Africa.
Abstract: Higher education institutions (HEIs) are largely built on the assumption that learning is an individual process best encouraged by explicit teaching that is, on the whole, separated from social engagement with those outside the university community. This perspective has been theoretically challenged by those who argue for a social constructivist learning theory and a more collaborative approach to learning. Information and communication technologies (ICTs) afford lecturers and students an opportunity for extending the boundaries of a learning experience, not merely beyond the lone individual, but beyond the limits of discipline boundaries within a specific university community and beyond the institution into the local community. This paper illustrates how a collaborative effort between lecturers and students from the Computer Science and Education Departments at Rhodes University, teachers from the local community, the provincial Department of Education and a non-governmental organisation developed into an unfolding virtual and physical community of practice which enabled ICT take-up in a number of schools in the Grahamstown District, South Africa. This discussion of what has become known as the e-Yethu project provides an example of how ICTs, underpinned by the insights of social constructivism, the notion of ‘community of practice’ and in particular Hoadley and Kilner's C4P Framework for Communities of Practice, can serve to help HEIs understand ways in which ICTs can provide opportunities for developing collaborative learning within HEIs, and between the HEI and the local community.

Journal ArticleDOI
TL;DR: Investigation of whether these four broad categories of facilitation were equally applied in online discussions and which specific skills were perceived to be more important indicated that the intellectual, social, managerial and managerial categories offacilitation were highly applied.
Abstract: Intellectual, social, managerial and technical are four commonly reported categories of facilitation in online discussions. The purpose of this study was to investigate whether these four broad categories of facilitation were equally applied in online discussions and which specific skills were perceived to be more important. In this study, students were facilitators of online discussions. Each student-facilitator led a group discussion and participated in two additional discussions moderated by other student-facilitators. Three groups of students were selected for data collection. Results indicated that the intellectual, social and managerial categories of facilitation were highly applied, while technical facilitation was less used in the online discussions. Also, summarising discussions was perceived to be the top facilitation skill. This paper presents findings of the study and discusses issues involved in the study. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: The analysis showed that both the user beliefs and attitudes have significant positive relationships with behavioural intention and that behavioural intention accurately predicted the actual use of learning objects.
Abstract: This study empirically evaluates the technology acceptance model drawn from Information Systems (IS) literature to investigate how user beliefs and attitudes influence learning-object use among higher education learners by evaluating the relationships between perceived usefulness, perceived ease of use, attitude, behavioural intentions and actual use. In the study, 601 potential learning-object users were presented with an introductory demonstration of learning objects for a Digital Systems course. Following the demonstration and practice, data on user beliefs, attitudes and intention to use learning objects were gathered, while data on actual use of learning objects was collected at the end of the semester. Subjects with prior experience using the learning objects were eliminated from further analysis, resulting in a final sample of 481 users. structural equation modelling was employed to test the hypothesised study model. The analysis showed that both the user beliefs and attitudes have significant positive relationships with behavioural intention and that behavioural intention accurately predicted the actual use of learning objects. The results extend the validity of the TAM into a learning object context and clearly pointed out that it can be used to predict users’ future behaviour.

Journal ArticleDOI
TL;DR: Cognitive style had predictive power over the students' satisfaction with their teamwork experience, as well as the level of trust they exhibited in their team members, which could foster successful online virtual team experiences.
Abstract: Cognitive style has been regarded as one of the important variables to predict individual cognitive functioning. This paper describes an empirical study that examined the role of thinking styles in relation to students' online learning and teamwork performance. Two hundred and eight students in an online MBA (Master of Business Administration) program participated in the study. Data were collected through surveys and content analysis of online conference transcripts. Sternberg's thinking style inventory was used to measure two dimensions of cognitive style: levels and scope. A personal reflection questionnaire was administrated to measure some variables concerning virtual team experiences including trust, conflict management styles and teamwork satisfaction. The evidence gathered suggests that cognitive styles may be a poor indicator of students' overall online learning performance. However, cognitive style had predictive power over the students' satisfaction with their teamwork experience, as well as the level of trust they exhibited in their team members. This study implies that it would be useful to integrate cognitive styles of individual students as one of the design factors which could foster successful online virtual team experiences. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: In phenomenological terms, findings suggest the experience of conversing with a pedagogical agent is complex, engrossing, virtual yet real, human-like, and social.
Abstract: In this paper, we examine the meaning of conversing with pedagogical agents. Previous research has focused on examining cause and effect relationships, failing to take into account the meaning of the experiences individuals have when holding a dialogue with conversational agents for educational purposes. To understand these experiences, we have conducted a phenomenological examination of what it means to converse with a pedagogical agent. In phenomenological terms, findings suggest the experience is complex, engrossing, virtual yet real, human-like, and social. Implications for the future design, implementation, and research of conversational agents in educational and other settings are discussed. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: The use of online assignment submission and management is recommended for use in Higher Education establishments where students may be remote, and is most suitable for assignments that do not require inclusion of many images.
Abstract: This paper presents the results of a study evaluating student perceptions of online assignment submission. 47 students submitted assignments and received feedback via features within the Virtual Learning Environment Blackboard™. The students then completed questionnaires comparing their experience of online submission and feedback with traditional methods. Results indicated that 88% of students reported a time saving and many reported financial benefits using online submission. 93% of students preferred having their feedback available online rather than printed and handed to them. Overall, students preferred online assignment management to postal or physical hand-in. The main disadvantage of electronic submission appeared to be student distrust of the receipt system. The use of online assignment submission and management is recommended for use in Higher Education establishments where students may be remote. It is most suitable for assignments that do not require inclusion of many images.

Journal ArticleDOI
TL;DR: By acknowledging the importance and characteristics of a place, designers and researchers can justify the need and support for social interactions in learning space, consequently enabling social community building in e- learning environments, and most importantly, supporting the development of a user-friendly and motivating e-learning place.
Abstract: In this paper, it is argued that e-learning environments are currently more like ‘buildings’, ie, learning spaces, rather than ‘schools’, ie, places for learning. The concepts originated from architecture and urban design, where they are used both to distinguish static spaces from inhabited places, and more importantly, as design objectives. The transformation from space to place is supported and enabled by social interactions between the (learning) community members. We argue that this distinction between the concepts explains some of the problems with current e-learning systems and propose issues to consider when designing new systems. By acknowledging the importance and characteristics of a place, designers and researchers can justify the need and support for social interactions in learning space, consequently enabling social community building in e-learning environments, and most importantly, supporting the development of a user-friendly and motivating e-learning place.

Journal ArticleDOI
TL;DR: This paper shows how a course management system (CMS) exerts an influence over all three of these mediators, though the exact nature of this influence depends on the particular configuration of each activity system.
Abstract: Activity theory (AT) is a powerful tool for investigating ‘artefacts in use’, ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, ‘campus-wide’ solutions) and the micro-organisational levels (everyday working practice, iterative change, individual adaptation). In AT, contexts are conceived of as activity systems in which human, technological and organisational elements are interrelated and largely inseparable. Both the subjects of the activity system (internal) and the wider community (external) mediate their activities through tools, rules and roles. This paper shows how a course management system (CMS) exerts an influence over all three of these mediators, though the exact nature of this influence depends on the particular configuration of each activity system. This is illustrated with reference to two case study programmes, both of which used Moodle as their CMS, but which had activity systems structured in quite different ways; the programmes also had different relationships with their external organisational environment.

Journal ArticleDOI
TL;DR: It was found that the day of posting had a significant effect on the number of responses elicited per message, with the greatest to smallest effect on argument–challenge, challenge–counterchallenge), challenge–explain and challenge–evidence exchanges respectively.
Abstract: In asynchronous threaded discussions, messages posted near the end of the week provide less time for students to critically examine and respond to ideas presented in the messages than messages posted early in the week. This study examined how the day in which messages are posted (early, midweek and weekend) in computer-supported collaborative argumentation affect the number of responses elicited by arguments and challenges, and how its effects differ across the four types of exchanges (argument–challenge, challenge–counterchallenge, challenge–explain, challenge–evidence) that serve as indicators of critical discourse. This study found that the day of posting had a significant effect on the number of responses elicited per message, with the greatest to smallest effect on argument–challenge, challenge–counterchallenge, challenge–explain and challenge–evidence exchanges respectively. These findings highlight some of the limitations of asynchronous discussions, and suggest alternative ways to implement and design discussion environments to promote higher levels of critical discourse. [ABSTRACT FROM AUTHOR]

Journal ArticleDOI
TL;DR: The article brings to bear the wisdom of nine practitioners of learning technology on the five guidelines for innovative thinking in LT research within the context of evaluating a framework consisting of components from the ADDIE instructional design model, as well as nine events of instruction proposed by Gagne in 1985.
Abstract: The article brings to bear the wisdom of nine practitioners of learning technology (LT) on the five guidelines for innovative thinking in LT research. Each of the twelve frame their input within the context of evaluating a framework consisting of components from the ADDIE instructional design model, as well as nine events of instruction proposed by Gagne in 1985. The exercise is motivated by the lack of design research aimed at determining how novel LT research topics are created. Several examples of such topics are presented.

Journal ArticleDOI
TL;DR: The data suggest that students' prior knowledge is a key determinant of meaningful learning and must be acknowledged if the design and use of electronic teaching material is also to be meaningful.
Abstract: This paper shows how concept mapping can be used to measure the quality of e-learning. Six volunteers (all of them 3rd-year medical students) took part in a programme of e-learning designed to teach the principles of magnetic resonance imaging (MRI). Their understanding of MRI was measured before and after the course by the use of concept mapping. The quality of change in individuals' maps was assessed using criteria developed to distinguish between meaningful and rote-learning outcomes. Student maps were also scored for evidence of conceptual richness and understanding. Finally, each map was compared directly with the content of the electronic teaching material. The results show that many of the student misconceptions were put right in the course of their learning but that many of the key concepts introduced in the teaching were ignored (or sometimes learnt by rote) by the students. This was because the teaching material locked these new ideas in structures and terminology that precluded meaning-making among non-experts. Our data suggest that students' prior knowledge is a key determinant of meaningful learning. We suggest that this must be acknowledged if the design and use of electronic teaching material is also to be meaningful. Ultimately, measures of student learning are the only authentic indicators of the quality of teaching through technology. [ABSTRACT FROM AUTHOR]