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Showing papers in "Computers in Human Behavior in 1998"


Journal ArticleDOI
TL;DR: In this paper, a casual model which links measures of computer experience, computer-related attitudes, computer related confidence, and perceived computer-based knowledge is introduced, which is based on the concept of computer literacy, and on an attitude-behavior theory which argues that beliefs lead to attitudes, and that attitudes are an important precursor to behavior.

297 citations


Journal ArticleDOI
TL;DR: In this article, a survey was conducted to study the relationship between attitudes and computer utilization of 238 students, and the findings indicated that the overall attitude did affect computer utilization, and that the part of attitude scale that presented the strongest predictor of utilization was computer liking followed by confidence.

140 citations


Journal ArticleDOI
TL;DR: In this paper, the authors examined the computer attitudes and anxieties of 207 United Kingdom nationals and 286 Hong Kong nationals to determine the factorial structure for each sample and any gender differences.

131 citations


Journal ArticleDOI
TL;DR: In this article, the effects of contextual interference on practice behavior, transfer performance, and cognitive load for learning troubleshooting skills were studied, and the results showed that subjects in the HCI group were more accurate in diagnosing far transfer problems, although during practice they needed more time to diagnose system failures and made significantly more incorrect diagnoses.

116 citations


Journal ArticleDOI
TL;DR: The Computer Understanding and Experience (CUE) Scale as discussed by the authors is a self-report measure which may be subdivided into two related subscales, i.e., understanding and experience.

98 citations


Journal ArticleDOI
TL;DR: In this paper, the VV-BOS, a computer-based instrument for direct observation of students' preference for visual or verbal learning material in an authentic learning situation, was developed.

88 citations


Journal ArticleDOI
TL;DR: The authors conducted a longitudinal experiment to examine effects of leadership style, anonymity, and task interdependence on group potency and effectiveness of 36 undergraduate student work groups performing two creativity tasks using a group decision support system.

78 citations


Journal ArticleDOI
TL;DR: The ability of some participants to demonstrate successful socioemotional behaviors in the test-based CMC medium suggests the need to reexamine theories which propose that communication is determined solely by its medium.

72 citations


Journal ArticleDOI
TL;DR: For example, this article found that older children were quicker and made fewer errors than younger children regardless of the mouse operation, while younger children were slower and made more errors with dragging than with pointing.

68 citations


Journal ArticleDOI
TL;DR: In this paper, the authors examined the degree to which computer and test anxiety had a predictive role in performance across three computer-administered placement tests (math, reading, written English).

67 citations


Journal ArticleDOI
TL;DR: The Sustained Attention Test (SA) as discussed by the authors is a vigilance task designed to assess the ability of individuals with schizophrenia to sustain attention to visual stimuli, which is not confounded by processes such as perceptual organization, working memory, or context processing.

Journal ArticleDOI
TL;DR: A revalidation of a previously developed computer anxiety scale (Marcoulides, 1989) indicated changes in the factor structure for both younger and older adults as discussed by the authors, suggesting that the construct of computer anxiety may have changed, perhaps because of rapid changes in computers and the technological environment.

Journal ArticleDOI
TL;DR: In this paper, the authors used the Computer Anxiety Rating Scale (CAS) to measure teachers' anxiety in relation to teachers' educational attributes and their computer background. But the scale's performance is discussed in light of the findings of other studies that used the same scale in international settings.

Journal ArticleDOI
TL;DR: In this paper, the influence of organizational culture on computer mediated communication and information access (CMCIA) was investigated by a validated instrument to assess CMCIA and organizational culture.

Journal ArticleDOI
TL;DR: In this paper, the authors examined age-related trends in computer utilization and found that older faculty members appeared to be selective in the computer applications they used and were interested in receiving training on the library system.

Journal ArticleDOI
TL;DR: The Virtual Environment for Body Image Modification (VEBIM) as discussed by the authors is a virtual reality environment aimed at treating body image disturbances and body dissatisfaction associated with eating disorders, where two methods are commonly used to treat body image: (a) cognitive/behavioral therapy to influence patients' feelings of dissatisfaction and (b) visual/motorial therapy with the aim of influencing the level of bodily awareness.

Journal ArticleDOI
TL;DR: Self-report estimates and six months of electronic log data for 62 health care workers using a new Community Services Information System showed moderate to strong correlations between the self-report and electronic log estimates of frequency and duration of system use.

Journal ArticleDOI
TL;DR: In this article, the effects of group decision making, both with and without group decision support systems (GDSS), on multicultural and homogeneous groups were compared in a pilot study.

Journal ArticleDOI
TL;DR: The authors used palmtop computers to gather in vivo self-report data on obsessive-compulsive disorder (OCD) symptoms and other environmental and mood variables from 13 outpatients with OCD.

Journal ArticleDOI
TL;DR: It is proposed that educators must go beyond computer literacy to achieve technological competence if successful integration of technology into the classroom is to occur.

Journal ArticleDOI
TL;DR: In this article, a year-long study of investigating how a cognitive apprenticeship-based learner-as-multimedia-designer environment could enhance high-school students' motivation and learning of design knowledge was conducted.

Journal ArticleDOI
TL;DR: The proposed research model can explain and predict the individual and combined effects of user self-efficacy, technological characteristics, and social-influence perspectives on CMCT usage and choice.

Journal ArticleDOI
TL;DR: The instructional aim of the TurtleGraph collaborative visual learning environment was to foster active knowledge processes through collaborative work that helps learners make their strategic thinking more explicit and induce more reflective thoughts, and also helps them be more critical in evaluating and interpreting the adequacy of their knowledge.

Journal ArticleDOI
TL;DR: In this article, a study involved 20 research participants who created group concept maps on the term "hypermedia" and found that the group comprised of two convergers, one assimilator, and one diverger, all of whom had a high level of hypermedia knowledge, was the most productive.

Journal ArticleDOI
Moshe Sherer1
TL;DR: In this article, a computerized therapeutic simulation game for raising the moral level of junior and senior high school students was used to deal with a variety of moral dilemmas and the effects of the game on moral development were determined by a moral development measure (MOTEC).

Journal ArticleDOI
TL;DR: Several factors found to influence workshop participants' adoption of e-mail were: e- email training, need to keep up with the latest educational technology trends, desire to contact teachers and students around the world, availability of a relatively easy-to-use system, hands-on e- mail experience, school support, and individual computer anxiety level.

Journal ArticleDOI
TL;DR: In this article, a total of 113 university undergraduates completed paper-and-pencil versions of the Ego Identity Process Questionnaire (Balistreri, Busch-Rossnagel, & Geisinger, 1995 ) and the Identity Style Inventory (Berzonsky, 1992b ) in a group-testing format.

Journal ArticleDOI
TL;DR: The DISCOVER Program (American College Testing Program, 1995) is a widely used computer-assisted guidance program that reportedly increases career decidedness by providing users with a computer generated list of occupations representing a congruent fit between the individual's personality and possible work environments as discussed by the authors.

Journal ArticleDOI
TL;DR: In this article, the authors report on the results of a study of nontraditional undergraduate students enrolled in a business communication course and determine whether or not self-directedness in learner profile was a predictor of computer anxiety.

Journal ArticleDOI
TL;DR: In this article, the authors compare human-like versus machine-like interactional styles of computer interfaces, testing hypotheses that evaluative feedback conveyed through a humanlike interface will have greater impact on individuals' self-appraisals.