Showing papers in "Computers in Human Behavior in 2003"
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TL;DR: In this paper, the authors examine the social interactions which determine how groups develop, how sound social spaces characterized by group cohesion, trust, respect and belonging are established, and how a sense of community of learning is established.
1,438 citations
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TL;DR: The lonely were more likely to use the Internet to modulate negative moods, and to report that their Internet use was causing disturbances in their daily functioning.
641 citations
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TL;DR: This study compared the results of a longitudinal study which concluded that Internet use leads to loneliness among its users with an alternative model which argues that it is those people who are already lonely who spend time on the Internet.
479 citations
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TL;DR: The results presented here support the proposal that, as an information-laden medium, a successful website must be able to use its attributes to satisfy both the information and entertainment needs of users.
413 citations
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TL;DR: The results show that individual computer experience, quality of search systems, motivation, and perceptions of technology acceptance are all key factors that affect individual feelings to use search engines as an information retrieval tool.
342 citations
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TL;DR: Text comprehension was worst for all learners when they received visual annotations, and Recall of word translations was worse for low-verbal and lowspatial ability students than for high- verbal and high-spatial ability students, respectively, when theyreceived visual annotations for vocabulary words.
297 citations
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TL;DR: No significant differences were found in participants’ responses among these three media for any of the questions, which suggests that for some populations, under some circumstances, Internet and touch-tone telephone systems achieve the same results as traditional pencil and paper surveys.
233 citations
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TL;DR: Gender and program effects were looking for, and participants training to teach at the secondary level had higher computer self-efficacy, and were less likely to predict that they would give up or avoid a challenging computer task than were elementary teacher-candidates.
214 citations
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TL;DR: The results indicate that experience with computer programming and graphics applications have strong and significant effects on computer self-efficacy beliefs, whereas experience with spreadsheet and database applications demonstrated weak effects.
206 citations
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TL;DR: It is proposed that these problems of the inability to form a schema and disorientation with the human–computer interface are worth researching, not only for better retention, but also for increased satisfaction among users.
192 citations
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TL;DR: Overall, this study reveals that sex differences are meaningful in cyberspace but that the reduced cues environment challenges researchers to locate precisely what factors underlie these differences.
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TL;DR: It has been concluded that individuals’ use of the Internet can be regarded, at least in part, as a form of displacement activity, engaged in when there is nothing else to do or when the task in hand is not especially attractive.
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TL;DR: It is suggested that a hierarchical hypertext is most appropriate for nonknowledgeable subjects, probably because this structure provides a clear insight into the organizational structure of the hypertext.
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TL;DR: The relative anonymity of cyberspace and the ability to control which matters the authors wish to reveal allow us to safeguard their privacy while increasing emotional closeness and openness.
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TL;DR: Results suggest that the combination of virtual reality and exercise might improve some of the beneficial psychological effects of exercise compared with virtual reality or exercise alone.
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TL;DR: An alternative framework, called “Object-oriented Collaboration Analysis Framework (OCAF)” is presented here, according to which the objects of the collaboratively developed solution become the center of attention and are studied as entities that carry their own history.
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TL;DR: It was found that the amount of control felt during the first experience raised levels of feeling computer literate and liking the computer.
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TL;DR: Results indicated that female teachers had significantly higher Internet anxiety than did male teachers, and teachers' majors or subject areas appeared to contribute significantly to the level of Internet anxiety as well, and both computer-use and Internet-use hours per week were significantly negative factors when correlated with anxiety over Internet uses, hardware construction, and management of students' Internet- use.
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TL;DR: The development and beta-test of an eight-session computer therapy program for anxiety and depression, ‘ Beating the Blues ’, uniquely combines multi-media interactive computer technology with empirically-validated cognitive-behavioral therapy (CBT) techniques and crucial non-specific aspects of therapy.
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TL;DR: Gender differences in perceptions of school computing are examined by asking girls and boys at early and late stages in secondary education what they liked best and least about using computers at school, demonstrating that girls approach computers as tools for accomplishing tasks, while boys approach them as technology for play and mastery.
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TL;DR: People who scored lower in extraversion and emotional stability were less likely to endorse positive attitudes toward monitoring, even with privacy and fairness safeguards in place.
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TL;DR: Testing competing models of group effectiveness for 71 distance collaboration groups comprised of 200 Mexican business students solving cases via electronic communication in a virtual education program provided support for the model where task cohesion mediated the relationship between collective efficacy and group effectiveness.
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TL;DR: The findings indicated that the structure and presentation of text influence how well information is remembered, and those who read the linear, traditional text produced better recall scores than those who reading the hypertexts.
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TL;DR: Investigation of strategic thinking between the experts and the novices of computer games showed that the relationship between the operating time and the steps of the novice group were more scattered than the expert group.
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TL;DR: Findings of the study indicate that different persuasion strategies are emphasized in CMC than in FTFC, implying that need to persuade is an important factor in choosing effective media for a given communication.
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TL;DR: The presence of diagrams was manipulated in a computer-based training tutorial designed to assess mental model development and knowledge acquisition, and participants presented with diagrams were more likely to accurately draw connections across modules of the training.
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TL;DR: A different framework from Ericsson and Simon's recommendations about context-free encoding and mutually exclusive categorization is presented, which proposes context-appreciative encoding and multiple co-defined categorizations and suggests the methodology be refined and conceptualized using a contextualized point of view.
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TL;DR: For instance, this paper found that female human speech was rated as preferable to female synthetic speech, and that male synthetic speech was preferable to human human speech. But the degree of persuasion did not differ across human and synthetic speech.
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TL;DR: It is demonstrated both theoretically and empirically that synchronous CMC technology can be realized in multiple forms and shapes and must be considered not as a uniform entity but viewed rather in terms of its own individual characteristics.
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TL;DR: Examining how the use of CMC affects the transmission of performance and interpersonal appraisal information revealed more positive evaluations communicated by judges, but not lower meta-accuracy for targets, in FTF than CM exchanges, and Supplementary analyses suggested that judges provided clearer feedback on task-relevant issues in F TF interactions.