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Showing papers in "Computers in Human Behavior in 2007"


Journal ArticleDOI
Qing Li1
TL;DR: A survey study of 177 grade seven students in an urban city is conducted and the results show that almost 54% of the students were victims of traditional bullying and over a quarter of them had been cyber-bullied.

909 citations


Journal ArticleDOI
TL;DR: It is concluded that the study supports the idea that it is inappropriate to use some of the previously used criteria for addiction when researching or diagnosing computer-related addictions.

834 citations


Journal ArticleDOI
TL;DR: Examination of how CMC users managed message composing time, editing behaviors, personal language, sentence complexity, and relational tone in their initial messages to different presumed targets, and the cognitive awareness related to these processes, partially supports the hyperpersonal perspective of CMC.

801 citations


Journal ArticleDOI
TL;DR: Development of an integrated model designed to predict and explain an individual's continued use of online services based on the concepts of the expectation disconfirmation model and the theory of planned behavior found that it had a better explanatory advantage than other EDM-based models proposed in prior research.

613 citations


Journal ArticleDOI
TL;DR: Findings suggest a positive gain spiral in which efficacy beliefs play a central role in which engagement increases efficacy beliefs, which in turn increase task resources over time.

601 citations


Journal ArticleDOI
TL;DR: In this article, the difference between Internet addicts and non-addicts in Taiwanese high schools, and focused specifically on their Internet usage patterns, and gratification and communication pleasures, was investigated.

549 citations


Journal ArticleDOI
TL;DR: This study developed and validated a multi-dimensional model for assessing e-learning systems success (ELSS) from the perspective of the employee (e-learner) and presents evidence of the scale's factor structure, reliability, content validity, criterion-related validity, convergent validity, and discriminant validity on the basis of analyzing data.

538 citations


Journal ArticleDOI
TL;DR: Risk perception, personal experience, perceived behavioural control and subjective norm were found to significantly predict the perceived usefulness of electronic services in general, while trust in e-government was the main determinant of the perception usefulness of e- government services.

520 citations


Journal ArticleDOI
TL;DR: Results indicate that customer loyalty is influenced by perceived enjoyment, social norms and preference, and the finding's practical implication suggests that community managers must overcome the problems users encounter, including suffering from an unstable system, malicious players and grief players.

468 citations


Journal ArticleDOI
TL;DR: This paper reviews the literature related to the issues of anonymity within the social context, particularly in computer-mediated communication (CMC), demonstrating the usefulness of established social psychological theory to explain behavior in CMC and discussing the evolution of the current theoretical explanations.

434 citations


Journal ArticleDOI
TL;DR: The increased demands of decision-making and visual processing in hypertext impaired reading performance, and individual differences in readers, such as working memory capacity and prior knowledge, mediated the impact of hypertext features.

Journal ArticleDOI
TL;DR: Results showed that participants used more emoticons in socio-emotional than in task-oriented social contexts, and an interaction was found between valence and kind of context; in negative, task- oriented contexts subjects used the least emoticons.

Journal ArticleDOI
TL;DR: It appears that individuals who are premorbidly vulnerable, especially with a history of impulse control and addictive disorders, are especially at risk of using the Internet in a problematic way, resulting in substantial loss of productivity in companies who are not implementing Internet governance policies.

Journal ArticleDOI
TL;DR: A conceptual framework is proposed to describe what drives individuals to carry out actions such as posting messages and adding content, the cognitions they use to determine whether or not to take such actions and the means by which they go about carrying out the action in the environment.

Journal ArticleDOI
TL;DR: The results seem to suggest that managerial efforts aimed at increasing the users' perceptions of the usefulness and personal relevance of the technology will contribute to implementation success, where success is defined as effectual usage of thetechnology.

Journal ArticleDOI
TL;DR: Investigating the psychometric properties of Internet administered questionnaires used in panic research found high and significant correlations between the Internet and the paper-and-pencil versions and suggest that Internet versions of questionnairesused in PD research can be used with confidence.

Journal ArticleDOI
TL;DR: Users' attitudes towards technology and their performance when interacting with a computer simulated PDA device were examined and the results showed significant associations between performance and TAM factors.

Journal ArticleDOI
TL;DR: The hypothesized model was statistically significantly supported, indicating that TR does influence customer satisfaction and behavioral intention with SSTs, and Implications of the results are discussed.

Journal ArticleDOI
TL;DR: It is suggested that ICT may have an impact on psychological health, although causal mechanisms are unclear, and number of mobile phone calls and SMS messages per day were associated with sleep disturbances.

Journal ArticleDOI
TL;DR: The findings suggest that the relationships between self-efficacy, its antecedents, and several online learning outcomes are more complex than has typically been recognized in the research.

Journal ArticleDOI
TL;DR: How the authoring tools of the Study2000 project can implement psychologically sound measures to promote active and elaborated learning activities and meta-cognitive activities in a web-based learning environment is presented.

Journal ArticleDOI
TL;DR: Analysis of patterns of computer use and barriers to use among 324 residents living in a suburban naturally occurring retirement community found residents currently using computers were more likely to be younger, with more education, fewer functional impairments, and greater social resources.

Journal ArticleDOI
TL;DR: The AJET project provided the students with an opportunity to experience new technologies; learners experienced the pleasure of learning and thus increased their learning possibilities, and demonstrated that learners bring different perspectives to TELL.

Journal ArticleDOI
TL;DR: It is possible that computer administration of surveys creates a social situation that produces a sense of disinhibition in respondents, and this sense ofdisinhibition may lead to greater reports of risky behaviors.

Journal ArticleDOI
TL;DR: Evidence that e- learning as a problem-solving environment can be positively influenced by three other factors is provided, providing evidence that activity theory is an appropriate theory for understanding e-learning systems.

Journal ArticleDOI
TL;DR: Results show that the gender gap is closing as far as computer access and self-efficacy are concerned and there is also some evidence that male students outperform female students at a computer task (remastering of Power-Point slides).

Journal ArticleDOI
TL;DR: A relationship was shown to exist between key-user satisfaction and perceived system success and a questionnaire was developed and then tested to prove its reliability and validity.

Journal ArticleDOI
TL;DR: A simulation study of virtual team meetings where participants role-played companies collaborating on a design problem while supported by a range of IT tools, such as videoconferencing and shared applications found each participant with their own communications facility.

Journal ArticleDOI
TL;DR: It is interesting to note that both genders overwhelmingly concluded that playing computer games has helped the quality of their friendships and a slight gender difference regarding the predictors of Taiwan high school students’ game playing enjoyments.

Journal ArticleDOI
TL;DR: The results of this integration show that EBS groups are more productive and more satisfied with the interaction process than FTF groups, and have important implications for electronic collaboration and teamwork in both academic and organizational settings.