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Showing papers in "Computers in Human Behavior in 2008"


Journal ArticleDOI
TL;DR: This study investigates identity construction on Facebook, a newly emerged nonymous online environment and finds that the identities produced in this nonymous environment differ from those constructed in the anonymous online environments previously reported.

1,661 citations


Journal ArticleDOI
TL;DR: It is contended that online support groups are designed to foster, and many of them actually do, well-being, a sense of control, self-confidence, feelings of more independence, social interactions, and improved feelings-all nonspecific but highly important psychological factors.

643 citations


Journal ArticleDOI
TL;DR: The conclusion is that there is no indication that CMC is a less emotional or less personally involving medium than F2F, and emotional communication online and offline is surprisingly similar, and if differences are found they show more frequent and explicit emotion communication in CMC than in F1F.

632 citations


Journal ArticleDOI
TL;DR: The results show that applying SDT to e-learning in a work setting can be useful for predicting continuance intention and is one of the first to examine the effects of motivational factors affecting TAM constructs.

603 citations


Journal ArticleDOI
TL;DR: In this study some relevant requirements for the design of educational games in online education are analyzed, and a general game design method that includes adaptation and assessment features is proposed.

526 citations


Journal ArticleDOI
TL;DR: This empirical study uses protection motivation theory to articulate and test a threat control model to validate assumptions and better understand the ''knowing-doing'' gap, so that more effective interventions can be developed.

522 citations


Journal ArticleDOI
TL;DR: It is concluded that psychological theory can explain patterns of mobile phone use and extraverted individuals were less likely to value incoming calls.

456 citations


Journal ArticleDOI
TL;DR: The findings indicate that the type of opponent influences playing experiences: participants who played against a human-controlled opponent reported more experiences of presence, flow, and enjoyment, whereby the strongest effect refers to the experience of presence.

406 citations


Journal ArticleDOI
TL;DR: Context and dispositional correlates of the motivation to contribute to open source initiatives are explored and the hypothesized relationships were found between contributors' personal values and their motivations for contributing.

351 citations


Journal ArticleDOI
TL;DR: This study identified the different forms of cyberloafing and their antecedents and predicted that employees' perceptions of their coworkers' and supervisor's norms were positively related to minor cyberlofting, but not related to serious cyberloAFing.

351 citations


Journal ArticleDOI
TL;DR: This study provides an in-depth and comprehensive analysis of internet addiction through a meta-synthesis of qualitative studies on excessive Internet use published during the period of 1996-2006.

Journal ArticleDOI
TL;DR: The results show that academic performance was negatively correlated with the Internet addiction scores, and the degree of Internet addiction was also found to vary across different types of online activity, with people engaged in cyberrelationships and online gambling having higher Internet Addiction scores.

Journal ArticleDOI
TL;DR: The results of two studies indicate that people who are high in openness to new experience and high in neuroticism are likely to be bloggers, indicating that personality factors impact the likelihood of being a blogger and have implications for understanding who blogs.

Journal ArticleDOI
TL;DR: This study argues that the relationships among customer interface quality, satisfaction, switching costs, and e-loyalty are moderated by Internet experience and proposes an integrating theoretical framework for testing the relationships.

Journal ArticleDOI
TL;DR: The analyses have shown that usability plays a special role in the loyalty formation process, and if familiarity increases then perceived usability influences on loyalty not only through its effect on satisfaction, but also in a direct way.

Journal ArticleDOI
TL;DR: A research model which is based on an e-Learning success model as well as the relationship of the e-Learner's self-regulatory efficacy, and the quality perception of the E-Learning environment is suggested to show the validity of the model empirically.

Journal ArticleDOI
TL;DR: Regression analysis demonstrated that the determinants of online shopping acceptance differ among product or service types, but their influence varies according to product types.

Journal ArticleDOI
TL;DR: Overall results indicate that teachers with relatively strong constructivist beliefs who also have strong traditional beliefs report a higher frequency of computer use, pointing at a specific relationship between teachers' belief profiles and how computers are used in the classroom.

Journal ArticleDOI
TL;DR: Recommendations of other consumers exerted a greater influence on subject choices than recommendations of an expert and recommendations from recommender system influenced online consumer choices more than those from website owners.

Journal ArticleDOI
TL;DR: The result of discriminant analysis shows that verbal intimacy and affective intimacy are useful for discriminating posting/lurking groups of users and implies that people lurk in SNSs because they believe that their social-emotional needs may not be satisfied even if they post.

Journal ArticleDOI
TL;DR: In this article, the authors consider the presentation of self on an internet dating site and investigate which types of presentations of self led to more successful offline romantic relationships, and gender differences were examined.

Journal ArticleDOI
TL;DR: This paper analyses the factors that lead Internet users to becoming online shoppers and finds that personal innovativeness has a moderating effect on the acceptance of electronic commerce.

Journal ArticleDOI
TL;DR: Based on large-scale survey responses Chinese employees, the results show that employees from more centralized companies often perceive more technostress, and in organizations that are both highly centralized and highly innovative, the overall technost stress level is the highest.

Journal ArticleDOI
TL;DR: In this paper, the authors examined the use of video in multimedia learning environments and found that low visual preference students experienced greater cognitive load in the video condition, while high visual-preference students experienced higher cognitive load on the no video condition.

Journal ArticleDOI
Li Gong1
TL;DR: Testing the assumption that more anthropomorphic (human-like) computer representations elicit more social responses from people, a between-participants experiment manipulated 12 computer agents to represent four levels of anthropomorphism: low, medium, high, and real human images.

Journal ArticleDOI
TL;DR: The statistical results revealed that attitude and behavioral intention are directly affected by users' internal and external motivation, and are indirectly affected by interactivity through the perceived ease of use, perceived usefulness, and flow experience.

Journal ArticleDOI
TL;DR: A four-level model is proposed that serves to explain what is termed E-empowerment and the effects that can be observed at each of the four levels, ranging from the personal to the global levels and the consequences of that empowerment are discussed.

Journal ArticleDOI
TL;DR: A study of student non-posting participation behavior in two online classes shows that about half of the students felt that they learned through the online discussion experience, and that they believe both posting and reading messages contributed to their ability to learn.

Journal ArticleDOI
TL;DR: A literature study was done to determine what kinds of problems students experience when solving information problems using the WWW for searching information, and what kind of instructional support can help to solve these problems.

Journal ArticleDOI
TL;DR: The results show that the perception of norms mediate the relationship between SOVC and (a) observing and publicly exchanging support, (b) perceiving that others know one's identity, and using technical features to learn and create identity.