scispace - formally typeset
Search or ask a question

Showing papers in "Computers in Human Behavior in 2022"


Journal ArticleDOI
TL;DR: In this article , the meaning and definitions of augmented reality (AR), virtual reality (VR), mixed reality, and extended reality (often referred to as XR) are discussed.

130 citations


Journal ArticleDOI
Mingli Zhang1, Hsin Chien Lee2, Yafei Liu1, Yu Wang1, Lu Zhao1 
TL;DR: In this paper, the authors proposed a theoretical model to explore the impact of social and technical enablers on trust and how trust affects users' continuance intention in the live streaming commerce scenario.

58 citations


Journal ArticleDOI
TL;DR: Zhang et al. as discussed by the authors proposed a theoretical model to explore the impact of social and technical enablers on trust and how trust affects users' continuance intention in the live streaming commerce scenario.

58 citations


Journal ArticleDOI
Jay A. Olson1
TL;DR: This article conducted a meta-analysis of studies published between 2014 and 2020 that used the Smartphone Addiction Scale, the most common measure of problematic smartphone use, focusing on adolescents and young adults since they tend to have the highest screen time and smartphone ownership rates.

57 citations


Journal ArticleDOI
TL;DR: In this article, the authors examined the roles of trust and three AI-specific characteristics (i.e., personalization, loss of privacy, anthropomorphism) in public acceptance of smart healthcare services based on an extended Technology Acceptance Model.

54 citations


Journal ArticleDOI
TL;DR: In this paper , the authors examined the roles of trust and three AI-specific characteristics (i.e., personalization, loss of privacy, anthropomorphism) in public acceptance of smart healthcare services based on an extended Technology Acceptance Model.

54 citations


Journal ArticleDOI
TL;DR: In this paper , a heuristic process of immersion and selection of affordances through underlying cues together actualizes a player's sensory representations of affective affordances, and a model that defines the process by which affordances evolved out of the interactions between users and extended reality is proposed.

48 citations


Journal ArticleDOI
TL;DR: In this article, the authors explored the relationship between remote e-working and employee flow experiences by introducing two key stressors; technostress and loneliness, which resulted in lower levels of flow at work.

43 citations


Journal ArticleDOI
TL;DR: In this article, a high-empathy response that adopts multisensory stimulus interactions (text and voice) could strengthen the recovery effect of empathy responses, and psychological distance and trust are sequential mediators in this process.

43 citations


Journal ArticleDOI
TL;DR: In this paper , the authors reviewed the application of AR technology in the training of various industries over a 20-year period (2000-2021) through cross-referencing and abstract reading, 80 relevant studies were selected for the final analysis from two perspectives: the improvement of vocational skills and AR training technology.

41 citations


Journal ArticleDOI
TL;DR: In this article , the authors used Fuzzy Formal Concept Analysis (FFCA) to detect citizens' sentiment toward technology before and after the emergence of the Covid-19 pandemic using a large corpus of tweets.

Journal ArticleDOI
TL;DR: In this paper, the authors used Fuzzy Formal Concept Analysis (FFCA) to detect citizens' sentiment toward technology before and after the emergence of the Covid-19 pandemic using a large corpus of tweets.

Journal ArticleDOI
TL;DR: In this article , a meta-analysis showed that the incidence of internet addiction in adults was high in recent years (2017-2020). The effect size returned according to the random effects model is Z = 24.63; SE = 0.205; p = .001.

Journal ArticleDOI
TL;DR: In this paper , the authors identify nine motivations that can potentially drive AR face filter usage on Instagram and show filter usage can have both positive and negative well-being effects depending on the underlying motivation.

Journal ArticleDOI
TL;DR: Lifestyle outcomes associated with engagement in eSports and video gaming are important to consider and emphasizes the need for longitudinal studies which examine characteristics of gaming that may increase young people's risk of practicing unhealthy lifestyle behaviours.

Journal ArticleDOI
TL;DR: In this article, a model for customer interactions with smart technologies in shopping malls is proposed, which examines the mediating effects of personalisation and the moderating effect of consumer privacy concerns on the relationships between consumer interactions with Smart technologies and shopping mall loyalty.

Journal ArticleDOI
TL;DR: In this article, the authors examined the associations between feelings of presence and the activities performed by users, and the psychological benefits obtained in terms of relatedness, self-expansion, and enjoyment, in the context of the covid-19 pandemic.

Journal ArticleDOI
TL;DR: In this paper , the authors examined the associations between feelings of presence and the activities performed by users, and the psychological benefits obtained in terms of relatedness, self-expansion, and enjoyment, in the context of the covid-19 pandemic.

Journal ArticleDOI
TL;DR: Following a taxonomy development approach, 22 empirically and conceptually grounded design dimensions contingent on chatbots’ temporal profiles are compiled, and three time-dependent chatbot design archetypes are abstracted: Ad-hoc Supporters, Temporary Assistants, and Persistent Companions.

Journal ArticleDOI
TL;DR: In this paper , the authors explored the relationship between remote e-working and employee flow experiences by introducing two key stressors; technostress and loneliness, which resulted in lower levels of flow at work.

Journal ArticleDOI
TL;DR: In this article, a cognitive study and a quantitative model together examine how changing positive and negative experiences affect these confidences and ultimate decisions and find that human self-confidence, not their confidence in AI, directs the decision to accept or reject AI suggestions.

Journal ArticleDOI
TL;DR: In this paper , a cognitive study and a quantitative model together examine how changing positive and negative experiences affect these confidences and ultimate decisions and find that human self-confidence, not their confidence in AI, directs the decision to accept or reject AI suggestions.

Journal ArticleDOI
TL;DR: In this paper , a high-empathic response that adopts multisensory stimulus interactions (text and voice) could strengthen the recovery effect of empathy responses, and psychological distance and trust are sequential mediators in this process.

Journal ArticleDOI
TL;DR: Zhang et al. as discussed by the authors found that passive social media use was positively associated with both upward contrast and downward identification, which in turn predicted a higher level of stress. But cognitive reappraisal was negatively associated with unhealthy social comparison, but was positively related to healthy social comparison such as upward identification.

Journal ArticleDOI
TL;DR: Zhang et al. as mentioned in this paper found that passive social media use was positively associated with both upward contrast and downward identification, which in turn predicted a higher level of stress. But cognitive reappraisal was negatively associated with unhealthy social comparison, but was positively related to healthy social comparison such as upward identification.

Journal ArticleDOI
TL;DR: In this paper , the effect of augmented reality on behavioral intentions for mobile application use was examined through a structural equation modeling (SEM), and the effects of technology anxiety (TA) and consumer novelty seeking (CNS) on perceived augmented reality were also examined.

Journal ArticleDOI
TL;DR: In this article , the authors evaluated the fit of the technology acceptance model (TAM) in the context of vocational education, and examined the relationship between self-assessed teachers' digital competence belief and their acceptance of and intention to use technology in their classroom.

Journal ArticleDOI
TL;DR: The results of the study found that utilitarian value, hedonic value, and social value are positively correlated with game use intention, while spending less time/energy also positively affects gameUse intention.

Journal ArticleDOI
TL;DR: In this paper , a systematic review and meta-analysis of studies in journals published in the English language since 2011 was conducted to summarize the impact of eSports and online video games on lifestyle outcomes.

Journal ArticleDOI
TL;DR: In this paper , a model for customer interactions with smart technologies in shopping malls is proposed, which examines the mediating effects of personalisation and the moderating effect of consumer privacy concerns on the relationships between consumer interactions with Smart technologies and shopping mall loyalty.