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JournalISSN: 2251-6379

International journal of advanced computer science 

About: International journal of advanced computer science is an academic journal. The journal publishes majorly in the area(s): The Internet & Wireless network. It has an ISSN identifier of 2251-6379. Over the lifetime, 295 publications have been published receiving 603 citations.

Papers published on a yearly basis

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Journal Article
TL;DR: This article discusses genetic algorithms and their application to three specific examples; the basic principles upon which the genetic algorithms are based are discussed and an example of the use of a genetic algorithm for finding the roots of a Diophantine equation is presented.
Abstract: This article discusses genetic algorithms and their application to three specific examples. The basic principles upon which the genetic algorithms are based are discussed. An example of the use of a genetic algorithm for finding the roots of a Diophantine equation is presented. A genetic program is next used to approximate additional values in a tabulated function. The third case we consider is the development of stock exchange trading systems.

38 citations

Journal Article
TL;DR: In this article, eye and mouth movements were measured using FaceLAB Seeing Machine cameras and their magnitudes of the r-values were found more than 60% thus proving that they are strongly correlated to each other.
Abstract: Driver distractions can be categorized into 3 major parts: visual, cognitive and manual. Visual and manual distraction on a driver can be physically detected. However, assessing cognitive distraction is difficult since it is more of an “internal” distraction rather than any easily measured “external” distraction. There are several methods available that can be used to detect cognitive driver distraction. Physiological measurements, performance measurements (primary and secondary tasks) and rating scales are some of the well-known measurements to detect cognitive distraction. This study focused on physiological measurements, specifically on a driver’s eye and mouth movements. Six different participants were involved in our experiment. The duration of the experiment was 8 minutes and 49 seconds for each participant. Eye and mouth movements were obtained using the FaceLAB Seeing Machine cameras and their magnitudes of the r-values were found more than 60% thus proving that they are strongly correlated to each other.

30 citations

Journal Article
TL;DR: In this article, the authors present an Android-based mobile application, called Everywhere Run, that aims at motivating and supporting people during their running activities, acting as a virtual personal trainer, assisting users during their run and helping them to stick to the right pace.
Abstract: Many medical researches, conducted on people from developed countries, have proved a strict correlation between some health diseases and a sedentary lifestyle. Obesity and linked pathologies like diabetes and cardiovascular diseases are alarmingly becoming ever more common in rich societies. The most effective solution to these problems, as reported by the former studies, is a healthy diet regime together with a constant and monitored physical activity. As a consequence, many research efforts have been carried on finding strategies for motivating people to exercise regularly. In this paper, by taking advantage of the growing spread of mobile devices on a worldwide scale, we present an Android-based mobile application, called Everywhere Run, that aims at motivating and supporting people during their running activities. It behaves as a virtual personal trainer, assisting users during their run and helping them to stick to the right pace. In this way, users can fully focus on the run. Most important, Everywhere Run fosters the interaction between users and real personal trainers, in order to make it easy to non expert people to start working out in a healthy and safe way.

24 citations

Journal Article
TL;DR: The Baobab is a storybook app for the iPad that was designed and developed based on research in visual learning, visual phonology, bilingualism, and Deaf children's cognitive development by the National Science Foundation-funded Science of Learning Center on Visual Language and Visual Learning (VL2) at Gallaudet University.
Abstract: The Baobab is the first bilingual storybook app for touchscreen tablets that was designed and developed based on research in visual learning, visual phonology, bilingualism, and Deaf children’s cognitive development by the National Science Foundation-funded Science of Learning Center on Visual Language and Visual Learning (VL2) at Gallaudet University. Developed by an all-deaf team, this VL2 storybook app is designed for early and emerging readers, bridging design principles in ASL storytelling and English text to research foundations, in order to facilitate reading and language acquisition for children who rely on the visual modality for learning.

16 citations

Journal Article
TL;DR: The tested hypothesis was found consistent with its predicted outcome: the fear of a lack of Interaction with other Humans is a negative predictor of intention to use e-services in Saudi Arabia.
Abstract: This paper reports the results of a mixed method approach to answer: To what extent do cultural values impact on e-service use in Saudi Arabia, and if so how? This paper will firstly, introduce the importance of culture and define the aspects of Saudi culture with focus on our scope: the fear of a lack of Interaction with other Humans. It will then describe the method used and present the qualitative and quantitative findings related to the need for Interactions with other Humans. Much of the written literature about human interaction aims at Information Systems design or design improvement. Yet, this is different to what is being investigated in this study. One of the factors this study will consider is the perceived lack of interaction with other humans or the anxiety people may feel in missing the physical interaction with other people by fully moving business interaction to the virtual world. The review of the literature indicates that the impact of such factor on Information and Communication Technologies (ICT) use has not been studied. This research aims to cover this gap by investigating to what extent the fear of a lack of Interaction with other Humans, as one of Saudi Arabia’s cultural values, impacts on e-service use in Saudi Arabia. The tested hypothesis was found consistent with its predicted outcome: the fear of a lack of Interaction with other Humans is a negative predictor of intention to use e-services in Saudi Arabia. It is evidenced that consideration of the impact of the cultural values will mainly contribute to the enhancement of ICTs implementation and use.

16 citations

Performance
Metrics
No. of papers from the Journal in previous years
YearPapers
20201
20162
201526
201462
201376
2012101