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Showing papers in "International Journal of Emerging Technologies in Learning (ijet) in 2021"


Journal ArticleDOI
TL;DR: This study has concluded that by some means, this approach works similarly as a content-based recommender system since by taking the gain of a semantic approach, the system can also recommend items according to the user’s interests.
Abstract: In our work, we have presented two widely used recommendation systems. We have presented a context-aware recommender system to filter the items associated with user’s interests coupled with a context-based recommender system to prescribe those items. In this study, context-aware recommender systems perceive the user’s location, time, and company. The context-based recommender system retrieves patterns from World Wide Web-based on the user’s past interactions and provides future news recommendations. We have presented different techniques to support media recommendations for smartphones, to create a framework for context-aware, to filter E-learning content, and to deliver convenient news to the user. To achieve this goal, we have used content-based, collaborative filtering, a hybrid recommender system, and implemented a Web ontology language (OWL). We have also used the Resource Description Framework (RDF), JAVA, machine learning, semantic mapping rules, and natural ontology languages that suggest user items related to the search. In our work, we have used E-paper to provide users with the required news. After applying the semantic reasoning approach, we have concluded that by some means, this approach works similarly as a content-based recommender system since by taking the gain of a semantic approach, we can also recommend items according to the user’s interests. In a content-based recommender system, the system provides additional options or results that rely on the user’s ratings, appraisals, and interests.

66 citations


Journal ArticleDOI
TL;DR: The results showed that the implementation of learning was welcomed by the students, in their per-ception that online learning was considered to be more flexible, efficient and effective in the use of time as well as in terms of costs and energy.
Abstract: This study aims to reveal the transformation of offline learn-ing to online learning due to Covid-19 in student perceptions. The massive impact on the education sector requires the provision of education to adapt to situations and conditions. This research was conducted at one of the state universities in Indonesia, with the selection of informants based on the rep-resentation of each department at the university. The method in this re-search uses a narrative approach. The data were collected through interviews that were set up online. The research data was processed based on the results of studies and focus group discussions (FGD) related to the implementation of online learning during the Covid-19 Pandemic. The results showed that the implementation of learning was welcomed by the students, in their per-ception that online learning was considered to be more flexible, efficient and effective in the use of time as well as in terms of costs and energy. It cannot be denied that the implementation of online learning still encounters various obstacles and challenges, including: interaction is not optimal, schedule and lecture estimates change, inadequate facilities, and the use of learning media is not optimal.

28 citations


Journal ArticleDOI
TL;DR: A proposed framework for gamification in the e-learning system at Saudi Arabia universities is introduced, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for designing successful gamification, and the technical capabilities of Saudi Saudi universities.
Abstract: The current paper aims to introduce a proposed framework for gamification in the e-learning system at Saudi Arabia universities, by reviewing and analyzing the concept of gamification and its components, and types of players, as well as conditions for designing successful gamification, and the technical capabilities of Saudi Arabia universities, and also by reviewing and analyzing many designing models for gamification and e-learning systems that were introduced by the other researchers. Then incorporate all of these previous considerations into the general stages of instructional design, which is represented in analysis, design, development, implementation, and evaluation. The paper also deals with a review of the difference between gamification, games, and game-based learning, in addition to the benefits for students from employing gamification in the e-learning system.

28 citations


Journal ArticleDOI
TL;DR: A systematic review of the existing TAM-based m-learning studies through the analysis of various issues, including the factors affecting the mlearning adoption, research methods, TAM progress over publication years, online databases, active countries, and sample size, is presented in this article.
Abstract: Numerous review studies were conducted in the past to understand the applicability of the technology acceptance model (TAM) in m-learning context by examining several issues. Although each of those studies provided a valuable synthesis of TAM, further issues are still uncovered and call for further research. Therefore, this research aims to systematically review the existing TAM-based m-learning studies through the analysis of various issues, including the factors affecting the m-learning adoption, research methods, TAM progress over publication years, online databases, active countries, and sample size. Out of 458 articles collected, a total of 64 studies published between 2017 and 2020 were critically analyzed. The main results indicated that self-efficacy is the most frequent factor affecting the m-learning adoption, followed by subjective norm, enjoyment, mobile anxiety, facilitating conditions, social influence, innovativeness, and satisfaction, respectively. Additionally, most of the analyzed studies have relied on questionnaire surveys in collecting their empirical data. Although it was developed in 1989, the results showed that the number of TAM-based m-learning studies is increasing year by year, which in turn, increases the credibility of the model in explaining the users’ intentions towards technology adoption. We have also discussed the contributions of this systematic review and the implications that it could yield for future attempts.

28 citations


Journal ArticleDOI
TL;DR: Investigation of the effectiveness of augmented reality in online distance learning at the time of the COVID-19 pandemic shows that augmented reality was more effective in supporting academic achievement as well as skills acquisition in thevirtual classrooms compared to the virtual classrooms that did not use augmented reality.
Abstract: The current study seeks to investigate the effectiveness of augmented reality in online distance learning at the time of the COVID-19 pandemic. The study was carried out in an instructional software authoring tools course for in-structional technology department students to develop academic achievement and instructional software design skills. To achieve this, augmented reality was used, which allowed the learning process to be completed via online dis-tance learning. Forty students were selected to participate by purposeful sampling. The results show that augmented reality was more effective in supporting academic achievement as well as skills acquisition in the virtual classrooms compared to the virtual classrooms that did not use augmented reality in online distance learning. In general, augmented reality or one of its (fixed, animated) patterns can be used to effectively learn in online distance learning during pandemic periods. As well as augmented reality that can use location-aware or vision-based maybe have a good potential in online dis-tance learning within the pandemic. As such the teachers must be prepared to employ all patterns of augmented reality in traditional online distance learn-ing or during the pandemics to achieve the need for 21st-century skills. Con-ducting more research is required in online distance learning by using aug-mented reality with another sample and different content general, augmented reality or one of its (fixed, animated) patterns can be used to effectively learn in online distance learning during pandemic periods.

27 citations


Journal Article
TL;DR: In this article, the authors focus on the difficulties introduced by academic re-sources management in institutions of higher education and specifically in the Fundación Universitaria de Popayan, a private university, where the planning of aca-demic scenarios is performed manually at the beginning of each academic period for an average of 1,776 subjects and suitable location for 8,000 students, which leads to determine the importance of considering a software architecture that theoretically supports software development.
Abstract: This paper focuses on research related to the difficulties introduced by academic re-sources management in institutions of Higher Education and specifically in the Fundacion Universitaria de Popayan, a private university, where the planning of aca-demic scenarios is performed manually at the beginning of each academic period for an average of 1,776 subjects and suitable location for an average of 8,000 students, which leads to determine the importance of considering a software architecture that theoretically supports software development, physically and logically, allowing de-velopment in a successful and reliable way that reduces errors, costs, and time in the results, specifically for the case study at the Fundacion Universitaria de Popayan. Therefore, the research has made it possible to find the need for an architectural vision and a base for the effective development of software, supported by the different views of authors with years of research on the subject. The research itself is supported by the agile design thinking methodology, the basis for meeting the needs of the end user, and where the quality attributes workshop method is included in the prototyping phase, which guarantees to involve stakeholders in advance for the control of quality attributes in the project. This article shows the flaws that arise in the academic scenar-io management process and the importance of establishing, from the architecture and agile methodology, a process that remedies the difficulties of the process performed.

26 citations


Journal ArticleDOI
TL;DR: In this article, the effect of applying classroom assessment techniques (CATs) on both mathematical and logical thinking among fourth-grade scientific students was investigated, and three tools were built, represented in the teacher's handbook for applying the class formative assessment, the mathematical reasoning test, and the logical thinking test.
Abstract: The aim of the research is to find out the effect of applying classroom assessment techniques (CATs) on both mathematical and logical thinking among fourth-grade scientific students. In pursuit of the research objectives, the experimental method was used, and the quasi-experimental design was used for two equivalent groups, one control group taught in the traditional way and the other experimental taught according to the techniques of classroom structural evaluation. The research sample consisted of (44) students from the fourth scientific grade who were intentionally chosen after ensuring their equivalence in several factors, most notably chronologi-cal age and the level of mathematics, and they were distributed equally among the two groups. To implement the research, three tools were built, represented in the teacher's handbook for applying the class formative assessment, the mathematical reasoning test, and the logical thinking test. The two researchers applied the exper-iment in the first semester of the academic year (2019/2020) AD. The two re-searchers applied the techniques of class formative assessment to the experimental group, while the control group studied according to the usual method, and then the mathematical thinking test and the dimensional logical thinking test were applied. On the experimental and control groups. The results showed that there were statis-tically significant differences between the mean scores of the two groups on the mathematical thinking test, and there were also statistically significant differences between the mean scores of the two groups on the logical reasoning test. The size of the effect of applying the class formative assessment on both thinking was calcu-lated, and it appeared that it had a clear effect on both mathematical thinking and logical thinking. In light of the results, the two researchers recommended a number of recommendations.

24 citations


Journal ArticleDOI
TL;DR: In this article, the authors studied the relationship between tactical thinking and solving mathematical problems and found that tactical thinking is correlated with the ability to solve mathematical problems. But, their analysis was limited to a sample of (100) male and female students.
Abstract: This research aims to know the essence of the correlative relationship between tactical thinking and solving mathematical problems. The researchers followed the descriptive research method to analyze relations, as all students from the mathematics department in the morning study were part of the research group. The research sample of (100) male and female students has been chosen based on the arbitrators' views. The tools for studying the sample of research composed of (12) items of the multiple-choice test in its final form to measure tactical thinking and require establish-ing a test of (6) test-type paragraphs to solve mathematical problems. The findings showed that sample students' tactical thinking and their capacity to overcome mathematical problems are flat-tering for all students.

24 citations


Journal ArticleDOI
TL;DR: In this paper, a study aimed to increase critical thinking skills and students' motivation through the implementation of an inquiry mind map tool, and the results showed that there were differences in students' ability to think critically and their learning motivation using the tool.
Abstract: Critical thinking skills are very important to have for students given the rapid distribution of information. To promote the critical thinking skills of the student, it could be done by including critical thinking learning in a formal learning environment. However, for the purpose of increasing this skill could be achieved, it required the motivation to learn. This study aimed to increase critical thinking skills and students' motivation through the implementation of an inquiry mind map tool. The study used a quasi-experimental group with a non-equivalent control-group pretest-posttest. The experimental class used an inquiry learning assisted inquiry mind map tool, whereas the control class requires that conventional learning. The sample consisted of 206 students from different schools and different genders. Data on critical thinking skills used essay tests referred to indicators from Sari in 2019. Motivation data learning taken from instrument motivation toward science learning from Tuan, Chin & Shied in 2005. Answers analyzed using ANCOVA. The research findings show that there were differences in the ability to think critically and students' learning motivation using an inquiry mind map tool. The results also examined no difference between school and gender on critical thinking skills and learning motivation. The results of the study show that the inquiry mind map tool was an impact on increasing critical thinking skills and learning motivation. It was recommended to be able to develop more other learning tools and learning model to improve critical thinking skills. Some im-plication was also provided in the article.

22 citations


Journal ArticleDOI
TL;DR: It is proved that WNB algorithm has favorable effect in teaching evaluation model, compared with traditional naive Bayes (NB) algorithm and back propagation (BP) algorithm.
Abstract: To explore the adoption of artificial intelligence (AI) technology in the field of teacher teaching evaluation, the machine learning algorithm is proposed to construct a teaching evaluation model, which is suitable for the current educational model, and can help colleges and universities to improve the existing problems in teaching. Firstly, the existing problems in the current teaching evaluation system are put forward and a novel teaching evaluation model is designed. Then, the relevant theories and techniques required to build the model are introduced. Finally, the experiment methods and process are carried out to find out the appropriate machine learning algorithm and optimize the obtained weighted naive Bayes (WNB) algorithm, which is compared with traditional naive Bayes (NB) algorithm and back propagation (BP) algorithm. The results reveal that compared with NB algorithm, the average classification accuracy of WNB algorithm is 0.817, while that of NB algorithm is 0.751. Compared with BP algorithm, WNB algorithm has a classification accuracy of 0.800, while that of BP algorithm is 0.680. Therefore, it is proved that WNB algorithm has favorable effect in teaching evaluation model.

21 citations


Journal ArticleDOI
TL;DR: In this article, the authors analyze the perceptions of 250 online tutors working in European higher education institutions, distributed in five knowledge areas: Business, Education, Humanities, Sciences and Health.
Abstract: Over the past few decades, education systems, especially in higher educa-tion, have been redefined Such reforms inevitably require reconsideration of operational notions and definitions of quality, along with a number of relat-ed concepts This reconsideration aligns with the core of higher education re-forms: improving efficacy and compatibility with emerging social demands while adapting to competitiveness and accountability trends As primary players in the teaching and learning process, online tutors have a protagonis-tic role and, therefore, must be equipped with a suitable set of competencies and attributes in addition to content knowledge This quantitative research aims to analyze the perceptions of 250 online tutors working in European higher education institutions, distributed in 5 knowledge areas: Business, Education, Humanities, Sciences and Health This descriptive and explorato-ry nonexperimental study reveals the technological and pedagogical skills and competencies that online tutors consider fundamental for effective online teaching and proposes professional development actions to ensure quality online teaching

Journal ArticleDOI
TL;DR: The research findings can be viewed as a step forward in creating user-friendly and flexible e-learning platforms, suitable for separate users, institutions and businesses.
Abstract: Present-day development of information technologies is making deeper and deeper incursions into all spheres of human activity, both social and economic. It is only natural that they greatly influence the educational industry, changing the approaches, methods and forms of education. Currently e-learning and distance technologies are being actively introduced into both academic and corporate education, as complementary to traditional forms. The efforts of teachers are aimed at finding effective models of blended learning. All this determines the relevance of the present study. The abstracted article is aimed at developing frameworks of a distance learning model based on the use of modern learning management systems. To obtain thorough and reliable results the authors make use of two research approaches: acmeological and competence-based. They review the features, the scope and use of the existing LMS platforms and work out tools for the development of e-learning system. In addition, they assess the compliance of e-learning tools with the preferences of X, Y and Z generation users. The outcome of the research is the development of a universal competency that can be applied to the study of modern methods and approaches with reference to both academic teaching and learning, and to corporate training. It is quite apparent that pros and cons of the learning management system and its possibilities should be carefully studied and thoughtfully used. The effective e-learning requires constant monitoring of equipment, proper work of host servers and considering user-friendliness of the platforms. This is related to the fact that public educational organizations, including schools, colleges and universities, especially in low developed countries, prefer traditional teaching methods and are slowly moving to innovative models. The research findings can be viewed as a step forward in creating user-friendly and flexible e-learning platforms, suitable for separate users, institutions and businesses. They can be applied for further assessment of existing learning models, especially for the younger generation, and for research and development of new strategies and methods of using learning management systems and platforms.

Journal ArticleDOI
TL;DR: This paper plans to locate the best technique for ASD classi-fication out of SVM, K-nearest neighbor (KNN), Random Forest (RF), Naive Bayes (NB), Stochastic gradient descent (SGD), Adaptive boosting (AdaBoost), and CN2 Rule Induction using 4 ASD datasets taken from UCI ML repository.
Abstract: In recent times Autism Spectrum Disorder (ASD) is picking up its force quicker than at any other time. Distinguishing autism characteristics through screening tests is over the top expensive and tedious. Screening of the same is a challenging task, and classification must be conducted with great care. Machine Learning (ML) can perform great in the classification of this problem. Most researchers have utilized the ML strategy to characterize patients and typical controls, among which support vector machines (SVM) are broadly utilized. Even though several studies have been done utilizing various methods, these investigations didn't give any complete decision about anticipating autism qualities regarding distinctive age groups. Accordingly, this paper plans to locate the best technique for ASD classi-fication out of SVM, K-nearest neighbor (KNN), Random Forest (RF), Naive Bayes (NB), Stochastic gradient descent (SGD), Adaptive boosting (AdaBoost), and CN2 Rule Induction using 4 ASD datasets taken from UCI ML repository. The classification accuracy (CA) we acquired after experimentation is as follows: in the case of the adult dataset SGD gives 99.7%, in the adolescent dataset RF gives 97.2%, in the child dataset SGD gives 99.6%, in the toddler dataset Ada-Boost gives 99.8%. Autism spectrum quotients (AQs) varied among several sce-narios for toddlers, adults, adolescents, and children that include positive predic-tive value for the scaling purpose. AQ questions referred to topics about attention to detail, attention switching, communication, imagination, and social skills.

Journal ArticleDOI
TL;DR: In this article, the authors developed an interactive digital book with a multi representation approach for deaf students, which met the feasibility criteria as mathematical learning materials for VII-grade deaf students using three initial stages of 4-D research and development design (define, design, develop and disseminate).
Abstract: Mathematics learning objectives for deaf students are not different from normal students, but their learning approach is not the same. Learning materials for deaf students should be made simple and equipped with multi representation. With the development of ICT, multi representation has become easy and inexpensive. Therefore, the purpose of this study was to develop an interactive digital book with a multi representation approach for deaf students. This study was carried out using 3 initial stages of 4-D research and development design (define, design, develop, and disseminate). Media feasibility is determined based on the results of expert validation, practicality test, and a passing grade. The average score of book validation by the material expert was 2.92 (97.3%), learning design expert was 2.97 (99%), media expert was 2.99 (99.7%), and language expert was 2.78 (92.7%), so it can be said that the book met the validity criteria. The average score of the practicality test by students was 4.24 (84.8%) and teachers were 4.35 (87%), so it can be said that the book met the practicality criteria. The average passing grade was 83.34%, so the book met the effectiveness criteria. By meeting validity, practicality, and effectiveness criteria, it can be concluded that the digital book met the feasibility criteria as mathematical learning materials for VII-grade deaf students.

Journal ArticleDOI
TL;DR: In this article, the authors investigated teachers' perceptions regarding their digital skills for performing their teaching and professional responsibilities during the pandemic and found that teachers mostly used digital tools for finding, evaluating, and developing educational resources as well for teaching.
Abstract: The COVID-19 crisis revealed the necessity for teachers to have digital skills in order to effectively teach online. Teachers should be able to exploit, use, and apply digital technologies in all educational activities. This paper investigates teachers’ perceptions regarding their digital skills for performing their teaching and professional responsibilities during the pandemic. More than eight hundred teachers participated in a survey regarding the use of digital technologies in their teaching and their professional responsibilities. Indicative digital tools that can be used by digital competent teachers are also presented to cover all areas of the teachers’ professional activities. Their answers revealed that they mostly used digital tools for finding, evaluating, and developing educational resources as well for teaching. They also used digital tools for self-study, students’ assessment, as well as interacting and communicating with students. However, they hardly used digital tools for other teaching activities such as feedback and final evaluation of the students, or revising the educational resources. Finally, they could not deal with long-term planning, management, and development of either their school or education in general. Although it is important for teachers to effectively respond to their daily emergent teaching responsibilities, consideration should also be given to the long-term planning and development of the digital school and digital education in general.

Journal ArticleDOI
TL;DR: A multi-attribute fuzzy evaluation model of college PE teaching quality, and the strategies to implement the model and strategies provide a good reference for solving similar complex system problems.
Abstract: There are two major problems with teaching quality evaluation of physical education (PE) in colleges: the excessive number of evaluation factors, and the incomplete evaluation system. To solve the problems, this paper puts forward a multi-attribute fuzzy evaluation model of college PE teaching quality, and provides the strategies to implement the model. Firstly, the problems of college PE teaching were analyzed, and a novel multi-dimensional evaluation system was developed for college PE teaching quality. To quantify college PE teaching quality, an evaluation model of college PE teaching quality was established based on the Grey Relational Analysis (GRA). In addition, several strategies were presented to improve college PE teaching quality. The proposed model and strategies provide a good reference for solving similar complex system problems.

Journal ArticleDOI
TL;DR: In this paper, the authors investigated the effect of project-based learning on students training to be mathematics teachers, pursuing their final projects, and found that selecting material and combining it with art using dynamic mathematics software can improve the communication skills, problem-solving and creative thinking skills, and improve the prospective teachers' selfconfidence.
Abstract: The case study reported in the paper investigated the effect of Project-based learning on students training to be mathematics teachers, pursuing their final projects. The final projects had as an aim of designing attractive and interactive mathematics learning material. This study used a qualitative method to assess the impact on the trainee teachers in terms of their creative design thinking. The research made use of the Hawgent dynamic mathematics software package. The study participants were all students at Guangxi Normal University, China. The students were divided into three groups, each with four or five members. The results presented show that selecting material and combining it with art using dynamic mathematics software can improve the communication skills, problem-solving and creative thinking skills, and improve the prospective teachers' self-confidence. Moreover, it was found that prospective mathematics teachers need motivation and support during their projects' lifecycle and that motivation has a positive effect on improving self-confidence.

Journal ArticleDOI
TL;DR: This research provides a new and applicable solution to quantification of college English teaching quality.
Abstract: Currently, there are two main problems with the evaluation of college English teaching quality: the lack of a complete evaluation system, and the limited quantification of evaluation indices. To solve the problems, this paper sums up the evaluation contents of college English teaching quality, and identifies the factors affecting the teaching quality of college English. On this basis, an improved evaluation system was established for the assessment of college English teaching quality, which is theoretically innovative. Next, grey clustering analysis and entropy weight method were combined into a robust evaluation model for college English teaching quality. This research provides a new and applicable solution to quantification of college English teaching quality.

Journal ArticleDOI
TL;DR: In this paper, the authors examined the effect of ubiquitous learning strategies using various self-regulated learning on learning activeness and learning achievement of student in higher education and concluded that there is an interaction between ubiquitous learning and electronic learning strategies integrated with self regulated learning.
Abstract: This research examines the effect of ubiquitous learning strategies using various self regulated learning on learning activeness and learning achievement of student in higher education. Quasi-experimental pretest-post tests non-equivalent control group design is selected to be the method of this research. The subjects of this research are 113 students. The instrument used to measure the students’ learning activeness is learning activeness questionnaires developed by researcher with reference to the theory of learning activeness by Sardiman, whereas objective test are to evaluate students’ learning achievement, and online self regulated learning questionnaire (OSLQ) as adapted from Barnard is utilized to measure the self regulated learning of the research subjects. The data is then analyzed through two-way MANOVA technique. The findings of the research conclude that: (1) there are significant differences in learning activeness and learning achievement between groups which learned using ubiquitous learning strategies and electronic learning strategies; (2) there are significant differences in learning activeness and learning achievement between students when integrated with high self regulated learning and low self regulated learning; (3) there is an interaction between ubiquitous learning and electronic learning strategies integrated with self regulated learning on learning activeness and learning achievement of students.

Journal ArticleDOI
TL;DR: 15 persons from 13 organizations, who are experienced with use of IVR in teaching-learning contexts such as training, were interviewed in an expert survey to identify promoting and inhibiting aspects of the technology acceptance of IVr in teaching and training contexts.
Abstract: Although immersive virtual reality (IVR) is now accessible for large-scale use due to rapid technological developments, there appear to be few organizations in the German-speaking countries that are already actively using this technology on a large scale in education and training. Therefore, little is known about the technology acceptance. Questions arise as to how the technology acceptance can be explained and which technology-specific influencing factors can be identified in the field of training. 15 persons from 13 organizations, who are experienced with use of IVR in teaching-learning contexts such as training, were interviewed in an expert survey to identify promoting and inhibiting aspects of the technology acceptance of IVR in teaching-learning contexts. The results provide information about personal, organizational and technology-related promoting and inhibiting aspects for trainers and training participants. Furthermore, general aspects which are decisive for future use in the companies are derived.

Journal ArticleDOI
Maryam Altalhi1
TL;DR: In this article, a study evaluated the student's acceptance of MOOC as an academic tool and developed an understanding of the asso-ciated factors which impact the students' decision towards utilizing MOOCs as a learning instrument.
Abstract: Massive Open student’s courses (MOOC) have stimulated the efforts made for improving the learning techniques and enhancing it the spectrum for students learning. Unfortunately, the acceptance of MOOC as a learning instrument re-mained low, which is perceived as an entertainment tool rather than an academic tool, particularly in developing countries. The study evaluated the student’s adap-tation of MOOC as an academic tool. It developed an understanding of the asso-ciated factors which impact the students’ decision towards utilizing MOOC as a learning instrument. It initially investigated the constructs of the native UTAUT, subsequent to which is derived theory from the literature, amplifying the UTAUT theory scope by instigating e-learning factors associated with MOOC, such as at-titude and self-efficacy. Based on the established framework, a survey was con-ducted where 150 MOOCs’ students were recruited. The collected data were sta-tistically analyzed using SPSS. The results showed that acceptance of the MOOCs was substantially affected by its performance expectancy, effort expec-tancy, social influence, self-efficiency, attitude, and facilitating conditions. It also suggested that efforts should be introduced to promote the use of MOOCs among the academic institutes in Saudi Arabia.

Journal ArticleDOI
TL;DR: In this paper, the effect of mobile augmented reality in the digital encyclopedia on complex problem-solving ability and responsible decision-making attitude of first-year students was evaluated using pre-test and post-test methods.
Abstract: The study aimed to determine the effect of mobile aug-mented reality in the digital encyclopedia on complex problem-solving ability and responsible decision making attitude of first-year students. The research was a quasi-experiment (quantitative research) with pre-test and posttest methods. The population was first-year students of 2019/2020 in the Geography Education program, Faculty of Social Sci-ences, State University of Malang. The experimental group was from the PGEO6006-L class, and the control group was from the PGEO6006-A class, totaled 73 participants. Data were collected using a qualitative method using interviews and a quantitative method using a questionnaire for 4 weeks. The data analysis used an independent t-test to determine the effect of mobile augmented reality on students' complex problem-solving ability and responsible decision making atti-tude in Cosmography class. The results indicated that mobile augment-ed reality in the digital encyclopedia has a significant effect on stu-dents' complex problem-solving ability and responsible decision mak-ing attitude.

Journal ArticleDOI
TL;DR: The research shows that the intelligent educational robot developed based on the current vigorous development of artificial intelligence educational robot technology can complete the functions of English vocabulary teaching, role play and free dialogue, and can further improve students' attention and initiative in classroom practice.
Abstract: To further innovate English teaching reform and promote the optimization and development of intelligent and innovative English teaching resources, an intelligent educational robot has been developed based on the current vigorous development of artificial intelligence educational robot technology. In addition, a set of educational robot assisted teaching curriculum resources is designed based on the robot, which is applied in primary school English teaching practice, and has achieved good application effect. The research shows that the robot can complete the functions of English vocabulary teaching, role play and free dialogue, and can further improve students' attention and initiative in classroom practice. The results of the questionnaire survey show that the teaching curriculum based on educational robot has higher scores in the completion of teaching objectives, the design of teaching content, the fluency of teaching links and the innovation of teaching process, which is superior to the traditional English teaching. This exploration provides important case data and theoretical basis for primary school English teaching reform, and it is of great significance to further innovate educational resources and promote teaching reform.

Journal ArticleDOI
TL;DR: In this paper, the effect of gamification and game-based learning on mathematics teaching in first-year engineering students has been evaluated using the Synthesized Instructional Materials Motivation Survey (SIMMS).
Abstract: Gamification and game-based learning (GBL) has been widely implemented in educational processes, mainly in elementary education; it has been applied less frequently in university education. The objective was to test the effect of game-mediated teaching strategies on mathematics teaching in first-year engineering students. A quantitative study was done within the framework of a design-based research. Eighty-one (81) students participated in the research, all from the Dif-ferential Calculus course. Twelve (12) didactic units were designed. The instru-ment used was the Synthesized Instructional Materials Motivation Survey (SIMMS), adapted to record the categories of Attention, Relevance, Confidence and Satisfaction (Keller's motivational model). A significant contribution of the pedagogical strategy and the different categories of motivation was verified, whereas the significance between collaboration and motivation was also evident (intervention 2). Finally, the strategy can provide preliminary evidences in reduc-ing dropout. In conclusion, game-based learning can be used to strengthen educa-tional processes in engineering.

Journal ArticleDOI
TL;DR: This research confirmed that working on exercises by using concept mapping yields significant results in improving the learning outcome of students.
Abstract: The application of online learning has increased significantly, recently. One of the key successes in online learning is student interactions. An active learning strategy would engage the students to interact with the course or to get involved in the learning process. The objective of this research was to predict which one of the student activities that would improve the learning outcome of the students? All the activities are related to non-human interaction. One of the activities is concept mapping. All the students’ activities in online learning were stored in LMS and the data generated as a learning analytics. A linear regression method was used to analyze the data. This research confirmed that working on exercises by using concept mapping yields significant results in improving the learning outcome of students.

Journal ArticleDOI
TL;DR: In this paper, an assessment tool to design and develop electronic portfolios in the higher education system has been developed and tested in the study and a survey focused on the value of an electronic portfolio, which was positively assessed by the respondents.
Abstract: The e-portfolio development and introduction are based on the fact that the reflective practice of its creation allows students to document and track learning, develop a coherent picture of experience, and improve self-understanding. The study took place at Lomonosov Moscow State University (Russia); an assessment tool to design and develop electronic portfolios in the higher education system has been developed and tested in the study. A survey focused on the value of an electronic portfolio, which was positively assessed by the respondents, was conducted. The students participating in the study developed e-portfolios that described their reflections on the learning process and backed the arguments made with proof. The assessment showed that 60% of students should improve their cooperation skills while skills related to conceptualization and implementation, critical thinking and decision-making, assessment and modification, meta-cognition and progress should be developed in 44%, 33%, 52%, and 64% of students, respectively. The research results confirm that e-portfolios provide an appropriate platform for integrative learning that allows students to visualize the relationship between various concepts learned throughout the course and beyond.

Journal ArticleDOI
TL;DR: In this article, a study was conducted to determine teachers' views on the use of information and communication technologies in education and the results of the study provided useful implications for teachers in developing the ability to work in the information and educational environment.
Abstract: Developments in information and communication technologies enable more information services to be used in education applications. In this respect, it is important for educators to adopt technology, follow it closely and show a positive attitude towards technology in order to be able to use the developing technology in the classroom. Today, using technology is not a privilege but a necessity. Technological developments affect the structure and functions of educational institutions. For this reason, teachers are expected to integrate their lessons with technology in order to train individuals of the information society. This study aims to determine teachers’ views on the use of information and communication technologies in education. Mixed research method was used in the study including experimental dimension and qualitative research. A total number of 58 teachers participated in the study. Results of the study provided useful implications for teachers in developing the ability to work in the information and educational environment.

Journal ArticleDOI
TL;DR: The result showed the significance of the proposed deep learning mod-el in early prediction of the students’ academic performance.
Abstract: Nowadays due to technological revolution huge amount of data is generated in every fields including education as well. Extracting the useful insights from consequential data is a very critical task. Moreover, advancement in the deep learning techniques resulted in the effective prediction and analysis of data. In our proposed study deep learning model is be used for predicting the student’s academic performance. Experiments were performed using the two courses da-ta i.e., mathematics and Portuguese course. The data set contains demograph-ic, social, educational and students course grade data. The data set suffers from the imbalance, SMOTE (synthetic minority oversampling technique) is used. We evaluate the performance of the proposed model using several fea-ture sets and evaluation measures such as precision, recall, F-score, and ac-curacy. The result showed the significance of the proposed deep learning mod-el in early prediction of the students’ academic performance. The model achieved an accuracy of 0.964 for Portuguese course data set and 0.932 using mathematics course data set. Similarly, the precision of 0.99 for Portuguese and 0.94 for mathematics.

Journal ArticleDOI
TL;DR: Using path analysis, the study demonstrates validation of two newly added constructs as an extension in Technology Adoption Model and tries to understand the antecedents for intension to adopt chatbots.
Abstract: With the advent of internet and exponentially growing smartphone market, chatbots are becoming popular and are being widely used for interactions in varied fields. This study investigated the usage of chatbots for educational/learning purpose by university students. Wide research has been done exploring usage of chatbots in service industry; still there is vacuum regarding usage of chatbots in education for effective learning. Using path analysis, the study demonstrates validation of two newly added constructs as an extension in Technology Adoption Model and tries to understand the antecedents for intension to adopt chatbots. This study is of utmost importance to researchers, policy makers, system designers for e- learning platforms, teachers, and students in order to make learning effective.

Journal ArticleDOI
TL;DR: This paper proposes a cloud classroom online teach-ing system under the personalized recommendation system that adopts a collaborative filtering recommendation algorithm, which helps to mine the potential preferences of users and thus complete more accurate recommendations.
Abstract: The rapid development of Internet technology and information technology is rapidly changing the way people think, recognize, live, work and learn. In the context of Internet + education, the emerging learning form of a cloud classroom has emerged. Cloud classroom refers to the process in which learners use the network as a way to obtain learning objectives and learning resources, communicate with teachers and other learners through the net-work, and build their own knowledge structure. Because it breaks the boundaries of time and space, it has the characteristics of freedom, high effi-ciency and extensiveness, and is quickly accepted by learners of different ag-es and occupations. The traditional cloud classroom teaching mode has no personalized recommendation module and cannot solve an information over-load problem. Therefore, this paper proposes a cloud classroom online teach-ing system under the personalized recommendation system. The system adopts a collaborative filtering recommendation algorithm, which helps to mine the potential preferences of users and thus complete more accurate recommendations. It not only highlights the core position of personalized curriculum recommendation in the field of online education, but also makes the cloud classroom online teaching mode more intelligent and meets the needs of intelligent teaching.