scispace - formally typeset
Search or ask a question
JournalISSN: 1539-1523

Journal of research on technology in education 

Taylor & Francis
About: Journal of research on technology in education is an academic journal published by Taylor & Francis. The journal publishes majorly in the area(s): Educational technology & Technology integration. It has an ISSN identifier of 1539-1523. Over the lifetime, 585 publications have been published receiving 35865 citations. The journal is also known as: JRTE.


Papers
More filters
Journal ArticleDOI
TL;DR: In this article, the authors examine technology integration through the lens of the teacher as an agent of change: What are the necessary characteristics, or qualities, that enable teachers to leverage technology resources as meaningful pedagogical tools?
Abstract: Despite increases in computer access and technology training, technology is not being used to support the kinds of instruction believed to be most powerful. In this paper, we examine technology integration through the lens of the teacher as an agent of change: What are the necessary characteristics, or qualities, that enable teachers to leverage technology resources as meaningful pedagogical tools? To answer this question, we discuss the literature related to four variables of teacher change: knowledge, self-efficacy, pedagogical beliefs, and subject and school culture. Specifically, we propose that teachers’ mindsets must change to include the idea that “teaching is not effective without the appropriate use of information and communication technologies (ICT) resources to facilitate student learning.” Implications are discussed in terms of both teacher education and professional development programs. (Keywords: teacher change, teacher knowledge, teacher beliefs, technology integration)

1,618 citations

Journal ArticleDOI
TL;DR: In this article, the authors present a survey instrument designed to assess the development of Technological Pedagogical Content Knowledge (TPACK) for preservice teachers, based on Shulman's idea of pedagogical content knowledge.
Abstract: Based in Shulman’s idea of Pedagogical Content Knowledge, Technological Pedagogical Content Knowledge (TPACK) has emerged as a useful frame for describing and understanding the goals for technology use in preservice teacher education. This paper addresses the need for a survey instrument designed to assess TPACK for preservice teachers. The paper describes survey development process and results from a pilot study on 124 preservice teachers. Data analysis procedures included Cronbach’s alpha statistics on the TPACK knowledge domains and factor analysis for each domain. Results suggest that, with the modification and/or deletion of 18 of the survey items, the survey is a reliable and valid instrument that will help educators design longitudinal studies to assess preservice teachers’ development of TPACK. (Keywords: TPACK, instrument development, preservice teachers) The purpose of this study was to develop and validate an instrument designed to measure preservice teachers’ self-assessment of their Technological Pedagogical Content Knowledge (TPACK) and related knowledge domains included in the framework. TPACK is a term used increasingly to describe what teachers need to know to effectively integrate technology into their teaching practices. In this article, we detail the steps used to develop and validate an instrument to measure preservice teachers’ development of TPACK. TheoreTICAl FrAmeworK

1,224 citations

Journal ArticleDOI
TL;DR: In this paper, the authors argue that many current approaches to technology integration in teaching are technocentric, often omitting sufficient consideration of the dynamic and complex relationships among content, technology, pedagogy, and context.
Abstract: In this paper we critically analyze extant approaches to technology integration in teaching, arguing that many current methods are technocentric, often omitting sufficient consideration of the dynamic and complex relationships among content, technology, pedagogy, and context. We recommend using the technology, pedagogy, and content knowledge (TPACK) framework as a way to think about effective technology integration, recognizing technology, pedagogy, content and context as interdependent aspects of teachers’ knowledge necessary to teach content-based curricula effectively with educational technologies. We offer TPACK-based “activity types,” rooted in previous research about content-specific activity structures, as an alternative to existing professional development approaches and explain how this new way of thinking may authentically and successfully assist teachers’ and teacher educators’ technology integration efforts.

1,038 citations

Journal ArticleDOI
TL;DR: Findings from research and evaluation studies that analyzed implementation and effects of one-to-one initiatives from a range of countries show positive effects on technology use, technology literacy, and writing skills.
Abstract: There are now a large number of initiatives designed to make laptops with wireless connectivity available to all students in schools. This paper synthesizes findings from research and evaluation studies that analyzed implementation and effects of one-to-one initiatives from a range of countries. Factors related to successful implementation reported in the research include extensive teacher professional development, access to technical support, and positive teacher attitudes toward student technology use. Outcome studies with rigorous designs are few, but those studies that did measure outcomes consistently reported positive effects on technology use, technology literacy, and writing skills.

535 citations

Journal ArticleDOI
TL;DR: An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments and the main obstacles and challenges to the use of games for learning.
Abstract: In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine the most powerful features of interactive multimedia design with the most effective principles of technologically-mediated learning. An examination of the evolution of the design of videogames is a good way to analyze the main contributions and characteristics of games-based learning environments. At the same time, we will discuss the main obstacles and challenges to the use of games for learning.

528 citations

Performance
Metrics
No. of papers from the Journal in previous years
YearPapers
202324
202250
202188
202042
201924
201824