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JournalISSN: 2723-7079

Jurnal Indonesia : Manajemen Informatika dan Komunikasi 

Lembaga KITA
About: Jurnal Indonesia : Manajemen Informatika dan Komunikasi is an academic journal published by Lembaga KITA. The journal publishes majorly in the area(s): Computer science & Psychology. It has an ISSN identifier of 2723-7079. Over the lifetime, 80 publications have been published receiving 10 citations. The journal is also known as: JIMIK.

Papers published on a yearly basis

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Journal ArticleDOI
TL;DR: In this article , the authors designed a web-based information system that provides information about tourist attractions, culinary delights, and lodging in the Nagekeo district in Indonesia. But the system was not designed for tourists.
Abstract: The research objectives are; designing a web-based information system that provides information about tourist attractions, culinary delights, and lodging in the Nagekeo district. In the application development process using the Rapid Application Development (RAD) method and modeling design using Data Flow Diagrams (DFD). From the discussion that has been described, it can be concluded that the results of this study tourists can easily and quickly get information about tourist objects, culinary, lodging around tourist sites in Nagekeo district. It is estimated that tourism development technology will continue, which is a big opportunity for companies and destinations, especially in Indonesia. There is a need for studies on tourists on cultural experiences, streaming platforms, metaverse technology, biometric payment methods so that there are innovations to attract visitors and add value to the local tourism industry through the implementation of digital solutions.

3 citations

Journal ArticleDOI
TL;DR: In this paper , a web-based information sistem design covers many segments of the population for the UKM E-Sport UNHAS website, which is an important necessity of life that is often underestimated today.
Abstract: UKM E-Sport UNHAS is called Electronic Sports Student Activity Unit or commonly E-Sport. E-Sports is the term for video games, with streams of many game genres being played. In order for the student to have easy access to information about her UKM E-Sports, we need a website that can be accessed from any internet-enabled device. The purpose of this study is to design the UKM E-Sport UNHAS website. At the stage of building this sistem, sistem development tools such as data flow diagrams (DFD), context diagrams, entity relationship diagrams (ERD) and flowcharts are used, and PHP and HTML programming languages ​​and MySQL are used as databases. This web-based information sistem design covers many segments of the population. By using the website, visitors from anywhere can see information from this organization. Sport is an important necessity of life that is often underestimated today. Of course, this web-based E-Sports has the specific purpose of raising public awareness that technology is growing.

2 citations

Journal ArticleDOI
TL;DR: In this paper , the authors used the 3-3-1 model with backpropagation to predict stock availability at the BabyQu stores and achieved an accuracy of 85.72% using 550 iterations of epochs and taking approximately 11.1 seconds.
Abstract: At this time Machine Learning especially Deep Learning is developing very quickly in any field, especially in the fields of business, transactions, stock predictions, sales, and stocks and the like. Machine Learning has become a mainstay for facilitating and helping work. At the BabyQu store, the decisions used to carry out stock inventory still use the manual method, and there are several problems that arise including the occurrence of excess stock which makes other storage areas used for excess stock, especially if there are products that have an expiration date, and if there is a shortage of stock, problems will occur that will make consumers who need products or goods go to other places and several other problems that will arise which will cause losses to BabyQu stores, it is necessary to create a system or software that aims to assist BabyQu stores in forecasting stock availability product to overcomesome of these problems. This research was made using the Artificial Neural Network (ANN) model design and method using Backpropagation as the algorithm because this algorithm can reduce the percentage of errors. The results we got in this study using the 3-3-1 model obtained an accuracy rate of 85.72%, using 550 iterations of epochs, and taking approximately 11.1 seconds.

1 citations

Journal ArticleDOI
TL;DR: In this paper , the authors used UML (Unified Modeling Language) as an approach for modeling and in the application development process using the Rapid Application Development (RAD) method.
Abstract: The purpose of the research is to make it easier for staff to record and report warehouse inventory, online or offline stores with this application where the application is designed so that it can be held in the hand and running, so the admin can monitor if there is stock taking in the warehouse. This inventory data application makes it very easy for staff in terms of appearance, use, and available features so that there is no need for employees to carry inventory paper when stock taking, no need to manually copy data during monthly inventory reports, and easy to see remaining inventory if anyone asks. UML (Unified Modeling Language) is used as an approach for modeling and in the application development process using the Rapid Application Development (RAD) method. The results show that a low level of accuracy in recording inventory can be overcome by using an Android-based barcode that replaces manual recording, providing a solution in the form of convenience in recording warehouse inventory data, online or offline stores, inventory applications with barcodes can be applied to applications based Android makes it easy for admins and users so that the process of recording the availability of goods will be faster and more accurate and this application can run well on various smartphones with the Android operating system.

1 citations

Journal ArticleDOI
TL;DR: In this article , the authors present a digital madding system that allows schools to more easily communicate information, allowing students to submit information directly through his website for Digital Wall Magazine, which is updated her once a week or as needed to ensure students have the most upto-date information.
Abstract: Wall magazine (Maiding) is a means of dissemination of information in the educational world. Despite the urgent need for fast and accurate information, today's media security is still poorly maintained, affecting the ability of students to receive information. Therefore, schools need information media and media to disseminate information quickly and accurately. Digital learning media help manage information so students receive more up-to-date information. The research methodology was carried out in three phases. In the preliminary phase, data collection was conducted through literature surveys, direct observations, and journal archives from similar surveys. The analysis phase includes a system analysis of the current bulletin board system and any bulletin boards to be created. The system development model uses the Extreme Programming Model or XP. The system is designed using the Unified Modeling Language (UML). The results of the research have led to a digital madding system that allows schools to more easily communicate information, allowing students to submit information directly through his website for Digital Wall Magazine. Meanwhile, schools can control the information coming in and decide what information is made public. Information is updated her once a week or as needed to ensure students have the most up-to-date information.

1 citations

Performance
Metrics
No. of papers from the Journal in previous years
YearPapers
202382