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JournalISSN: 1380-7501

Multimedia Tools and Applications 

Springer Science+Business Media
About: Multimedia Tools and Applications is an academic journal published by Springer Science+Business Media. The journal publishes majorly in the area(s): Computer science & Artificial intelligence. It has an ISSN identifier of 1380-7501. Over the lifetime, 16028 publications have been published receiving 185716 citations.


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Journal ArticleDOI
TL;DR: The analysis of recent advances in genetic algorithms is discussed and the well-known algorithms and their implementation are presented with their pros and cons with the aim of facilitating new researchers.
Abstract: In this paper, the analysis of recent advances in genetic algorithms is discussed. The genetic algorithms of great interest in research community are selected for analysis. This review will help the new and demanding researchers to provide the wider vision of genetic algorithms. The well-known algorithms and their implementation are presented with their pros and cons. The genetic operators and their usages are discussed with the aim of facilitating new researchers. The different research domains involved in genetic algorithms are covered. The future research directions in the area of genetic operators, fitness function and hybrid algorithms are discussed. This structured review will be helpful for research and graduate teaching.

1,271 citations

Journal ArticleDOI
TL;DR: Challenges augmented reality is facing in each of these applications to go from the laboratories to the industry, as well as the future challenges the authors can forecast are also discussed in this paper.
Abstract: This paper surveys the current state-of-the-art of technology, systems and applications in Augmented Reality. It describes work performed by many different research groups, the purpose behind each new Augmented Reality system, and the difficulties and problems encountered when building some Augmented Reality applications. It surveys mobile augmented reality systems challenges and requirements for successful mobile systems. This paper summarizes the current applications of Augmented Reality and speculates on future applications and where current research will lead Augmented Reality's development. Challenges augmented reality is facing in each of these applications to go from the laboratories to the industry, as well as the future challenges we can forecast are also discussed in this paper. Section 1 gives an introduction to what Augmented Reality is and the motivations for developing this technology. Section 2 discusses Augmented Reality Technologies with computer vision methods, AR devices, interfaces and systems, and visualization tools. The mobile and wireless systems for Augmented Reality are discussed in Section 3. Four classes of current applications that have been explored are described in Section 4. These applications were chosen as they are the most famous type of applications encountered when researching AR apps. The future of augmented reality and the challenges they will be facing are discussed in Section 5.

1,012 citations

Journal ArticleDOI
TL;DR: A survey of content-based 3D shape retrieval methods can be found in this article, where the authors evaluate the suitability of several requirements of content based shape retrieval, such as shape representation requirements, properties of dissimilarity measures, efficiency, discrimination abilities, ability to perform partial matching, robustness, and necessity of pose normalization.
Abstract: Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an explosion in the number of available 3D models on the Internet and in domain-specific databases. This has led to the development of 3D shape retrieval systems that, given a query object, retrieve similar 3D objects. For visualization, 3D shapes are often represented as a surface, in particular polygonal meshes, for example in VRML format. Often these models contain holes, intersecting polygons, are not manifold, and do not enclose a volume unambiguously. On the contrary, 3D volume models, such as solid models produced by CAD systems, or voxels models, enclose a volume properly. This paper surveys the literature on methods for content based 3D retrieval, taking into account the applicability to surface models as well as to volume models. The methods are evaluated with respect to several requirements of content based 3D shape retrieval, such as: (1) shape representation requirements, (2) properties of dissimilarity measures, (3) efficiency, (4) discrimination abilities, (5) ability to perform partial matching, (6) robustness, and (7) necessity of pose normalization. Finally, the advantages and limitations of the several approaches in content based 3D shape retrieval are discussed.

857 citations

Journal ArticleDOI
TL;DR: A manga-specific image retrieval system that consists of efficient margin labeling, edge orientation histogram feature description with screen tone removal, and approximate nearest-neighbor search using product quantization is proposed.
Abstract: Manga (Japanese comics) are popular worldwide. However, current e-manga archives offer very limited search support, i.e., keyword-based search by title or author. To make the manga search experience more intuitive, efficient, and enjoyable, we propose a manga-specific image retrieval system. The proposed system consists of efficient margin labeling, edge orientation histogram feature description with screen tone removal, and approximate nearest-neighbor search using product quantization. For querying, the system provides a sketch-based interface. Based on the interface, two interactive reranking schemes are presented: relevance feedback and query retouch. For evaluation, we built a novel dataset of manga images, Manga109, which consists of 109 comic books of 21,142 pages drawn by professional manga artists. To the best of our knowledge, Manga109 is currently the biggest dataset of manga images available for research. Experimental results showed that the proposed framework is efficient and scalable (70 ms from 21,142 pages using a single computer with 204 MB RAM).

625 citations

Journal ArticleDOI
TL;DR: In this article, the authors investigated highly scholarly articles (between 2003 to 2016) related to topic modeling based on LDA to discover the research development, current trends and intellectual structure of topic modeling.
Abstract: Topic modeling is one of the most powerful techniques in text mining for data mining, latent data discovery, and finding relationships among data and text documents. Researchers have published many articles in the field of topic modeling and applied in various fields such as software engineering, political science, medical and linguistic science, etc. There are various methods for topic modelling; Latent Dirichlet Allocation (LDA) is one of the most popular in this field. Researchers have proposed various models based on the LDA in topic modeling. According to previous work, this paper will be very useful and valuable for introducing LDA approaches in topic modeling. In this paper, we investigated highly scholarly articles (between 2003 to 2016) related to topic modeling based on LDA to discover the research development, current trends and intellectual structure of topic modeling. In addition, we summarize challenges and introduce famous tools and datasets in topic modeling based on LDA.

608 citations

Performance
Metrics
No. of papers from the Journal in previous years
YearPapers
20231,753
20222,724
20212,000
20201,780
20191,667
20181,482