TL;DR: This paper describes a client-server architecture for the remote control of instrumentation over the Internet network that allows multi-user, multi-instruments sessions to be obtained by means of a queueing process and provides instrument locking capability.
Abstract: This paper describes a client-server architecture for the remote control of instrumentation over the Internet network. The proposed solution allows multi-user, multi-instruments sessions to be obtained by means of a queueing process and provides instrument locking capability. Client applications can be easily developed by using conventional high-level programming languages or well-assessed virtual instrumentation frameworks. Performance tests are reported, which show the low overhead due to network operations with respect to the direct control of the instruments.
Techniques for the remote access to instrumentation have already been proposed in the literature.
Software solutions exist that can be used to embed the RPC approach in already developed applications.
Furthermore, deadlock can arise, since two users can simultaneously lock two instruments and then they can mutually require the instrument the other user already locked to complete execution.
B. A Multiuser Multi-Instrument Proposal
To overcome the limitations of the RPC mechanism, an alternative technique has been developed.
Moreover, by employing specific TCP "ports" for the message interchange, the limitations due to firewall hosts can be easily solved.
The second quoted drawback of the VXI-11 proposal due to possible multiuser interaction is addressed by establishing and handling a queue of client requests, and by allowing the clients to receive fast responses to requests for information forwarded to the server, such as the queue status or the server actual load.
The measurement server (MS) contains the networkrelated procedures on the server side and the queuing management.
The choice of splitting both client and server into two layers that are operated by different software modules allows the MC and MS to be developed independently from the user and instrument interfaces.
C. Interconnection Protocol
All the messages have to pass through the MC and MS and the headers are used to efficiently identify the modules that have to process the message body.
This allows both a simple program development and an efficient use of the network bandwidth.
The instrument messages refer to operations that have to be performed on single instruments and are the natural extension of the IEEE-488 messages as in the VXI-11 approach.
Each experiment requires a procedure in the IM capable of decoding the message, setting up the instruments, and encoding back the response.
This extension, though not as simple and flexible as the simple instrument driver, has been designed to allow both a substantial reduction of the network traffic and efficient instrument use where complex measurement procedures are required.
III. EXPERIMENTAL RESULTS
Experiments have been performed both to investigate the degree of difficulty and skill required to port existing applications in the remote environment and to test the environment performance in term of measurement throughput.
Programs that were originally developed in VisualBasic or VisualC required only the addition of a very small number of statements necessary for establishing and closing the network connections, together with the substitution of the calls to the interface-related functions to corresponding network functions.
The tests were performed with both client and server connected to the same local area network which is used in the facility.
The resistance experiment involved only three network transactions to carry out the measurement (data request and result report) plus the lock/unlock procedure, while the oscilloscope experiment was composed of 17 network transactions (including lock/unlock procedures) that are required to set up the instruments and to receive the data from the oscilloscope.
The measurement time, therefore, agrees with the sum of the time the multimeter takes to perform the measurement (about 0.5 s) plus the total average network time (five transactions, each of 120 ms), showing that system overhead is limited to about 0.04 s per network transaction.
IV. CONCLUSIONS
The remote instrumentation control is becoming popular since the networks have become reliable and worldwide, and almost every new instrument embeds programmable capabilities.
This paper presents a proposal that takes the multiuser problems into account.
A queue mechanism has been added to the remote environment along with the possibility for each client to query the actual server load.
Tests have been performed to estimate this overhead, and it has been found to be reasonably low: about 0.2 s are required for the initial instrument locking and an additional penalty of 0.04 s is experienced for each command with respect to the execution time in nonnetworked environments.
A set of precompiled experiments based on the proposed technique for the control of far instrumentation has been made available to the students of "Electronics and Measurement" courses held in Torino and Padova Universities [2] .
TL;DR: The author proposes new ways of developing Internetenabled instrumentation systems, focusing on increasing the availability while preserving the security, in electrical metrology and calibration.
Abstract: The work describes useful approaches to applying the Internet in electrical metrology and calibration. The work comprises several approaches to Internet-enabled metrology, including running remote measurements and remotely operating instruments. The author proposes new ways of developing Internetenabled instrumentation systems, focusing on increasing the availability while preserving the security.
TL;DR: Different solutions for integrating a remote laboratory in a hypertext of electrical measurement are proposed and how they have been implemented in the realization of a remote experiment on a three-phase three-terminal load are shown.
Abstract: Hypertexts are becoming a promising solution in educational activities, since they allow to integrate, in the same product, different ways for presenting a specific topic: traditional text and drawings, animated pictures and graphics, video and audio clips, interactive exercises and simulation though lab classes are extremely important when teaching measurement issues, up to now these solutions do not allow direct access to experimental activity involving the use of real instruments. This paper proposes different solutions for integrating a remote laboratory in a hypertext of electrical measurement and shows how they have been implemented in the realization of a remote experiment on a three-phase three-terminal load
2 citations
Cites background from "A client-server architecture for di..."
...In the past, several attempts have been done to implement remote experiments and distribute them over Internet [1-13]....
[...]
...Efficient compression algorithms and data streaming have also allowed to distribute multimedia documents (including graphics, animations, pictures, audio and video clips) over Internet in a very efficient way, from the point of view of the overall quality of the document and transmission band utilization....
[...]
...These attempts were mostly confined to the realization of single experiments (or a limited group of similar
experiments), where real instruments were driven by a local computer through a standard interface (VXI, IEEE 488 or RS232) and the computer was connected to Internet....
TL;DR: The current study adopts the concept of Game Theory to propose a sensor interactive model and its respective algorithm design so that the sensors mounted in AIoTs can achieve communicational consensus.
Abstract: Deploying multiple sensors in the field of AIoTs is inevitable for improving human life to be more intelligent. Unfortunately, most of prior studies pay their attentions merely on "how a single sensor can operate properly in its application scenario" but not on "how multiple sensors can operate coordinately in the same scenario". The current study adopts the concept of Game Theory to propose a sensor interactive model and its respective algorithm design so that the sensors mounted in AIoTs can achieve communicational consensus.
2 citations
Cites methods from "A client-server architecture for di..."
...Data transmission in IoTs is currently based on the architecture of Client to Server (C2S), meaning the sensed data collected by the sensors is transmitted to the corresponding sever for further processing or analyzing [9]....
TL;DR: The architectural approach adopted within the LABNET project is illustrated and the main software components of the devised platform, which allows to exploit the instrumentation via a common Web user interface, are described, thus making the system available independent of any specific (commercial) environment or application.
Q1. What are the contributions in "A client–server architecture for distributed measurement systems" ?
This paper describes a client–server architecture for the remote control of instrumentation over the Internet network.
Q2. What are the future works mentioned in the paper "A client–server architecture for distributed measurement systems" ?
A queue mechanism has been added to the remote environment along with the possibility for each client to query the actual server load. The communication between server and clients can be obtained either at instrument level or by means of encoded requests in order to reduce the network-imposed overhead.