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Open AccessJournal ArticleDOI

A Framework of Implementing Strategies for Active Student Engagement in Remote/Online Teaching and Learning during the COVID-19 Pandemic

Razzaqul Ahshan
- 31 Aug 2021 - 
- Vol. 11, Iss: 9, pp 483
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TLDR
A framework that implements activities/strategies to ensure active student engagement in remote/online teaching and learning during this COVID-19 pandemic is presented and feedback indicates that combining the utilized technologies, synchronous teaching, and active learning activities in the developed framework is effective for interactive learning.
Abstract
The COVID-19 pandemic has caused a drastic shift of face-to-face teaching and learning to remote/online teaching and learning at all levels of education worldwide. Active student engagement is always a challenging task for educators regardless of the teaching modalities. The degree of challenge for active student engagement increases significantly in remote/online teaching and learning. This paper presents a framework that implements activities/strategies to ensure active student engagement in remote/online teaching and learning during this COVID-19 pandemic. The structure of the developed framework combines the balanced use of adjusted teaching pedagogy, educational technologies, and an e-learning management system. Teaching pedagogy involves various active learning techniques, synchronous teaching, asynchronous teaching, and segmentation. The educational technologies, such as Google Meet, Jamboard, Google Chat, Breakout room, Mentimeter, Moodle, electronic writing devices, etc., enable the developed framework for active student engagement. An e-learning management system, Moodle, is used for course management purposes. Over the last three semesters (Fall 2020, Spring 2021, and Summer 2021), the framework is tested for three different engineering courses. A questionnaire draws out student perception on the developed framework in terms of active student engagement that ensures student–student interactions, student–instructor interactions, social presence, reinforces learning and deepens understanding of the materials in remote teaching. The feedback also indicates that combining the utilized technologies, synchronous teaching, and active learning activities in the developed framework is effective for interactive learning; hence a practical approach for active student engagement in remote/online teaching and learning. The article focuses on contributing to present research and infusing future research direction about technology-enhanced active student engagement in Engineering Education.

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Citations
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Perspectives on the Barriers to and Needs of Teachers’ Professional Development in the Philippines during COVID-19

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Recognizing Predictors of Students’ Emergency Remote Online Learning Satisfaction during COVID-19

TL;DR: In this paper, a survey was created and disseminated, resulting with 547 responses from students of engineering education, and the authors found that the predictors of students' satisfaction with emergency remote online learning are their prior experience, attitude toward online learning, their motivation, aspects of the learning situation they value (expectations), and their digital competencies.
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Emergency Remote Learning in Higher Education in Cyprus during COVID-19 Lockdown: A Zoom-Out View of Challenges and Opportunities for Quality Online Learning

TL;DR: In this paper , a zoom-out perspective of higher education students' experiences related to the emergency remote learning (ERL) following the first lockdown due to the COVID-19 pandemic was captured by a national, in-depth survey administered to all higher education institutions in Cyprus (different fields of study and educational levels).
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Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education

Lui-Kwan Ng, +1 more
- 30 Apr 2022 - 
TL;DR: In this paper , the influence of gamification on sustainable learning in education has been analyzed in the context of the COVID-19 global pandemic in higher education in China, where gamification has been integrated into flipped classrooms to promote learner achievement and engagement.
References
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