A novel method for radio propagation simulation based on automatic 3D environment reconstruction
Summary (2 min read)
1. Introduction
- It consists of two steps: 3D scenario reconstruction and radio propagation simulation.
- The recognized objects are segmented and then vectorized to build the 3D environment database, in which the locations and materials of different objects are stored.
- The results from the proposed model indicate both efficiency and accuracy by comparing it to other advanced methods in the Munich scenario [1] .
- In Section 3, the authors describe the ray-tracing based radio propagation model, from which the evaluation procedure is implemented on the Munich scenario.
2. 3D Reconstruction Method
- In Fig. 2 (b), although most of the pixels are classified correctly, the edges between adjacent objects are not accurate enough.
- The authors in [6] solve this problem by manually indicating the misclassified parts, and then another classifier is used to adjust those pixels into the right classes.
- As it's intended to finish this procedure automatically in this work, the performance is improved by using color cues, which are frequently used for edge detection.
- A graph cut algorithm [8], [9] is employed to smoothly cut the edges based on cluster information.
- Dominant class is calculated by selecting maximum likelihood among all the classes for each cluster (see ( 3) and ( 4)),.
5. Each virtual point serves as new transmitter, and the
- All the reflected points are seen as virtual sources with same transmission power as real source, while with constraints in transmission angle.
- As shown in Fig. 8 , the reflection region is constrained by combining maximum transmission range and angle ¿V\0'V2-According to the Geometrical Theory of Diffraction [16] , diffracted rays are produced by incident rays which hit edges, corners or vertices of boundary surfaces.
- All the vertices and corners are obtained as a form of V¿ while searching for the reflected rays.
- Therefore, those vertices are automatically introduced as diffracted virtual sources.
3.2 Radio Propagation Model
- For a direct path d is the distance between TX and RX, for a reflected path and diffracted path, d is the distance between the virtual source and RX.
- This is calculated by accumulating the power reduction of each obstacle along the path.
- A(/) !_1 decreases when / increases, which means that the first object, with which the signal intersects, produces the most significant power loss.
- The signal first penetrates through a glassmade object, then through a concrete obstacle.
- At the end, the power loss at the receiver is the accumulated value among the directed, reflected and diffracted paths.
4. Experimental Results
- Tab. 2 compares the proposed method with other stateof-the-art technologies.
- The STD and ME of the proposed method are the smallest on METRO 200 and METRO 201, while they are slightly greater than CNET in METRO 202.
- The experimental results indicate that this novel approach has good efficiency and accuracy.
- A quantitative explanation for this improvement can be directed towards three reasons: the construction accuracy of the environment database is 82 %, the miss-classified pixels are 18 %.
- Furthermore, the propagation model is adequate in describing reduced dimensionality environments, and most of the.
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...[8] automatically reconstructs 3D scenario based on machine learning algorithm that seems a demanding work....
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