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Journal ArticleDOI

A Soft Pneumatic Actuator as a Haptic Wearable Device for Upper Limb Amputees: Toward a Soft Robotic Liner

TL;DR: An application for providing touch and kinesthetic information to amputees with a soft robotic pneumatic actuator approach that can be incorporated into a prosthetic limb as the silicone suction socket liner itself is described.
Abstract: Object manipulation and fluid, goal-directed, movements require sensory information for effective execution. Amputees lose this intrinsic feedback when controlling their artificial limbs and must instead rely on visual information to compensate. Here, we describe an application for providing touch and kinesthetic information to amputees. We report on a soft robotic pneumatic actuator approach that can be incorporated into a prosthetic limb as the silicone suction socket liner itself. This approach alleviates many problems inherent to rigid tactors such as poor trim lines from external mounting, electromyography (EMG) signal contamination, and loss of limb fixation suction due to holes in the liner to pass touch and vibration to the residual limb. We analyzed two soft materials and different chamber geometries to generate a prototype. We characterized the static and dynamic properties of this prototype during operation obtaining a maximum force of 12.5 N at 70 kPa, free displacement of 4.5 mm at 50 kPa, and a bandwidth near 70 Hz. We presented an analytical model that fits well with the experimental data and provided a comparison between this soft pneumatic actuator and other rigid tactor devices. The results of testing the prototype in able-bodied participants and one amputee individual demonstrated that this soft pneumatic actuator achieved good performance at frequencies of 5 and 70 Hz at 60 kPa. In sequential days of training with the prototype participants reported perceptions of wrist flexion/extension and demonstrated learned associations between tapping and hand closing.
Citations
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Journal Article
TL;DR: An inexpensive new device is introduced - a ‘virtual reality box’ - to resurrect the phantom visually to study the effects of visual input on phantom sensations, suggesting that there is a considerable amount of latent plasticity even in the adult human brain.
Abstract: Although there is a vast clinical literature on phantom limbs, there have been no experimental studies on the effects of visual input on phantom sensations. We introduce an inexpensive new device--a 'virtual reality box'--to resurrect the phantom visually to study inter-sensory effects. A mirror is placed vertically on the table so that the mirror reflection of the patient's intact had is 'superimposed' on the felt position of the phantom. We used this procedure on ten patients and found the following results. 1. In six patients, when the normal hand was moved, so that the phantom was perceived to move in the mirror, it was also felt to move; i.e. kinesthetic sensations emerged in the phantom. In D.S. this effect occurred even though he had never experienced any movements in the phantom for ten years before we tested him. He found the return of sensations very enjoyable. 2. Repeated practice led to a permanent 'disappearance' of the phantom arm in patient D.S. and the hand became telescoped into the stump near the shoulder. 3. Using an optical trick, impossible postures--e.g. extreme hyperextension of the fingers--could be induced visually in the phantom. In one case this was felt as a transient 'painful tug' in the phantom. 4. Five patients experienced involuntary painful 'clenching spasms' in the phantom hand and in four of them the spasms were relieved when the mirror was used to facilitate 'opening' of the phantom hand; opening was not possible without the mirror. 5. In three patients, touching the normal hand evoked precisely localized touch sensations in the phantom. Interestingly, the referral was especially pronounced when the patients actually 'saw' their phantom being touched in the mirror. Indeed, in a fourth patient (R.L.) the referral occurred only if he saw his phantom being touched: a curious form of synaesthesia. These experiments lend themselves readily to imaging studies using PET and fMRI. Taken collectively, they suggest that there is a considerable amount of latent plasticity even in the adult human brain. For example, precisely organized new pathways, bridging the two cerebral hemispheres, can emerge in less than three weeks. Furthermore, there must be a great deal of back and forth interaction between vision and touch, so that the strictly modular, hierarchical model of the brain that is currently in vogue needs to be replaced with a more dynamic, interactive model, in which 're-entrant' signalling plays the main role.

108 citations

Journal ArticleDOI
TL;DR: Non-invasive and invasive technologies for conveying artificial sensory feedback through bionic hands are described, and the technologies' long-term prospects are evaluated.
Abstract: Individuals who have lost the use of their hands because of amputation or spinal cord injury can use prosthetic hands to restore their independence. A dexterous prosthesis requires the acquisition of control signals that drive the movements of the robotic hand, and the transmission of sensory signals to convey information to the user about the consequences of these movements. In this Review, we describe non-invasive and invasive technologies for conveying artificial sensory feedback through bionic hands, and evaluate the technologies’ long-term prospects. This Review discusses non-invasive and invasive technologies for conveying artificial sensory feedback through bionic hands.

95 citations

Journal ArticleDOI
TL;DR: The silicone‐based DEA membrane is mechanically transparent, enabling wearable haptics for the many applications where hand dexterity is critical, and can be placed in array format anywhere on the body.
Abstract: Head-mounted displays for virtual reality (VR) and augmented reality (AR) allow users to see highly realistic virtual worlds. The wearable haptics that enable feeling and touching these virtual objects are typically bulky, tethered, and provide only low fidelity feedback. A particularly challenging type of wearable human-machine interface is feel-through haptics: ultra-thin wearables so soft as to be mechanically imperceptible when turned off, yet generating sufficient force when actuated to make virtual objects feel tangible, or to change the perceived texture of a physical object. Here, 18 μm thick soft dielectric elastomer actuators (DEA), directly applied on the skin, reports rich vibrotactile feedback generation from 1 Hz to 500 Hz. Users correctly identifies different frequency and sequence patterns with success rates from 73 to 97% for devices applied on their fingertips. An untethered version weighing only 1.3 grams allowed blindfolded users to correctly identify letters by “seeing” them through their fingers. The silicone-based DEA membrane is mechanically transparent, enabling wearable haptics for the many applications where hand dexterity is critical. The feel-through DEA can be placed in array format anywhere on the body.

73 citations

Journal ArticleDOI
TL;DR: The biological basis for skin interfaces of this type and the latest advances in haptics in the context of this ambitious goal are highlighted, including electrotactiles and vibrotactile devices that support perceptions of touch in form factors that have potential as skin‐integrated interfaces.

60 citations

Journal ArticleDOI
Su Liu1, Kitming Ma1, Bao Yang1, Heng Li1, Xiaoming Tao1 
TL;DR: A systematic review of the literature on the state‐of‐the‐art of interactive devices, fabrication technologies, system integration, promising applications, and challenges involved in textile‐based VR/AR systems is presented.

41 citations

References
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Journal ArticleDOI
TL;DR: The present paper deals quantitatively with the regulation of the coordination between the grip force and the vertical lifting force, denoted as the load force, while small objects were lifted, positioned in space and replaced by human subjects using the pinch grip.
Abstract: To be successful, precision manipulation of small objects requires a refined coordination of forces excerted on the object by the tips of the fingers and thumb. The present paper deals quantitatively with the regulation of the coordination between the grip force and the vertical lifting force, denoted as the load force, while small objects were lifted, positioned in space and replaced by human subjects using the pinch grip. It was shown that the grip force changed in parallel with the load force generated by the subject to overcome various forces counteracting the intended manipulation. The balance between the two forces was adapted to the friction between the skin and the object providing a relatively small safety margin to prevent slips, i.e. the more slippery the object the higher the grip force at any given load force. Experiments with local anaesthesia indicated that this adaptation was dependent on cutaneous afferent input. Afferent information related to the frictional condition could influence the force coordination already about 0.1 s after the object was initially gripped, i.e. approximately at the time the grip and load forces began to increase in parallel. Further, “secondary”, adjustments of the force balance could occur later in response to small short-lasting slips, revealed as vibrations in the object. The new force balance following slips was maintained, indicating that the relationship between the two forces was set on the basis of a memory trace. Its updating was most likely accounted for by tactile afferent information entering intermittently at inappropriate force coordination, e.g. as during slips. The latencies between the onset of such slips and the appearance of the adjustments (0.06–0.08 s) clearly indicated that the underlying neural mechanisms operated highly automatically.

1,592 citations


"A Soft Pneumatic Actuator as a Hapt..." refers background in this paper

  • ...Sensory feedback is required for effective manipulation of objects [1]....

    [...]

Journal ArticleDOI
TL;DR: Proprioceptive senses, particularly of limb position and movement, deteriorate with age and are associated with an increased risk of falls in the elderly and the more recent information available on proprioception has given a better understanding of the mechanisms underlying these senses.
Abstract: This is a review of the proprioceptive senses generated as a result of our own actions. They include the senses of position and movement of our limbs and trunk, the sense of effort, the sense of force, and the sense of heaviness. Receptors involved in proprioception are located in skin, muscles, and joints. Information about limb position and movement is not generated by individual receptors, but by populations of afferents. Afferent signals generated during a movement are processed to code for endpoint position of a limb. The afferent input is referred to a central body map to determine the location of the limbs in space. Experimental phantom limbs, produced by blocking peripheral nerves, have shown that motor areas in the brain are able to generate conscious sensations of limb displacement and movement in the absence of any sensory input. In the normal limb tendon organs and possibly also muscle spindles contribute to the senses of force and heaviness. Exercise can disturb proprioception, and this has implications for musculoskeletal injuries. Proprioceptive senses, particularly of limb position and movement, deteriorate with age and are associated with an increased risk of falls in the elderly. The more recent information available on proprioception has given a better understanding of the mechanisms underlying these senses as well as providing new insight into a range of clinical conditions.

1,280 citations


"A Soft Pneumatic Actuator as a Hapt..." refers background in this paper

  • ...information about the movement of our muscles and is signaled by sensory organs in the muscles and mechanoreceptors in the tendons and in the skin around the joints [2]....

    [...]

  • ...The sense of proprioception provides us with information about where our body is in space [2]....

    [...]

Journal ArticleDOI
TL;DR: In this paper, a virtual reality box is used to simulate the feeling of a real arm being touched by a real hand in order to study the inter-sensory effects of visual input on the phantom.
Abstract: Although there is a vast clinical literature on phantom limbs, there have been no experimental studies on the effects of visual input on phantom sensations. We introduce an inexpensive new device--a 'virtual reality box'--to resurrect the phantom visually to study inter-sensory effects. A mirror is placed vertically on the table so that the mirror reflection of the patient's intact had is 'superimposed' on the felt position of the phantom. We used this procedure on ten patients and found the following results. 1. In six patients, when the normal hand was moved, so that the phantom was perceived to move in the mirror, it was also felt to move; i.e. kinesthetic sensations emerged in the phantom. In D.S. this effect occurred even though he had never experienced any movements in the phantom for ten years before we tested him. He found the return of sensations very enjoyable. 2. Repeated practice led to a permanent 'disappearance' of the phantom arm in patient D.S. and the hand became telescoped into the stump near the shoulder. 3. Using an optical trick, impossible postures--e.g. extreme hyperextension of the fingers--could be induced visually in the phantom. In one case this was felt as a transient 'painful tug' in the phantom. 4. Five patients experienced involuntary painful 'clenching spasms' in the phantom hand and in four of them the spasms were relieved when the mirror was used to facilitate 'opening' of the phantom hand; opening was not possible without the mirror. 5. In three patients, touching the normal hand evoked precisely localized touch sensations in the phantom. Interestingly, the referral was especially pronounced when the patients actually 'saw' their phantom being touched in the mirror. Indeed, in a fourth patient (R.L.) the referral occurred only if he saw his phantom being touched: a curious form of synaesthesia. These experiments lend themselves readily to imaging studies using PET and fMRI. Taken collectively, they suggest that there is a considerable amount of latent plasticity even in the adult human brain. For example, precisely organized new pathways, bridging the two cerebral hemispheres, can emerge in less than three weeks. Furthermore, there must be a great deal of back and forth interaction between vision and touch, so that the strictly modular, hierarchical model of the brain that is currently in vogue needs to be replaced with a more dynamic, interactive model, in which 're-entrant' signalling plays the main role.

1,027 citations

Journal ArticleDOI
TL;DR: The results support the idea that each of the four mechanoreceptive afferent systems innervating the hand serves a distinctly different perceptual function, and that tactile perception can be understood as the sum of these functions.

942 citations


"A Soft Pneumatic Actuator as a Hapt..." refers background in this paper

  • ...Tactile stimuli such as vibration and pressure are sensed by numerous types of mechanoreceptors which are small specialized nerve endings located in our skin [3]....

    [...]

Journal ArticleDOI
TL;DR: By stimulating the median and ulnar nerve fascicles using transversal multichannel intrafascicular electrodes, according to the information provided by the artificial sensors from a hand prosthesis, physiologically appropriate sensory information can be provided to an amputee during the real-time decoding of different grasping tasks to control a dexterous hand prosthetic.
Abstract: Hand loss is a highly disabling event that markedly affects the quality of life. To achieve a close to natural replacement for the lost hand, the user should be provided with the rich sensations that we naturally perceive when grasping or manipulating an object. Ideal bidirectional hand prostheses should involve both a reliable decoding of the user's intentions and the delivery of nearly "natural" sensory feedback through remnant afferent pathways, simultaneously and in real time. However, current hand prostheses fail to achieve these requirements, particularly because they lack any sensory feedback. We show that by stimulating the median and ulnar nerve fascicles using transversal multichannel intrafascicular electrodes, according to the information provided by the artificial sensors from a hand prosthesis, physiologically appropriate (near-natural) sensory information can be provided to an amputee during the real-time decoding of different grasping tasks to control a dexterous hand prosthesis. This feedback enabled the participant to effectively modulate the grasping force of the prosthesis with no visual or auditory feedback. Three different force levels were distinguished and consistently used by the subject. The results also demonstrate that a high complexity of perception can be obtained, allowing the subject to identify the stiffness and shape of three different objects by exploiting different characteristics of the elicited sensations. This approach could improve the efficacy and "life-like" quality of hand prostheses, resulting in a keystone strategy for the near-natural replacement of missing hands.

791 citations