Proceedings ArticleDOI
Applications of random sampling in computational geometry, II
Kenneth L. Clarkson
- Vol. 4, Iss: 5, pp 1-11
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TLDR
Asymptotically tight bounds for a combinatorial quantity of interest in discrete and computational geometry, related to halfspace partitions of point sets, are given.Abstract:
Random sampling is used for several new geometric algorithms. The algorithms are “Las Vegas,” and their expected bounds are with respect to the random behavior of the algorithms. One algorithm reports all the intersecting pairs of a set of line segments in the plane, and requires O(A + n log n) expected time, where A is the size of the answer, the number of intersecting pairs reported. The algorithm requires O(n) space in the worst case. Another algorithm computes the convex hull of a point set in E3 in O(n log A) expected time, where n is the number of points and A is the number of points on the surface of the hull. A simple Las Vegas algorithm triangulates simple polygons in O(n log log n) expected time. Algorithms for half-space range reporting are also given. In addition, this paper gives asymptotically tight bounds for a combinatorial quantity of interest in discrete and computational geometry, related to halfspace partitions of point sets.read more
Citations
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References
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On the shape of a set of points in the plane
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Journal ArticleDOI
Primitives for the manipulation of general subdivisions and the computation of Voronoi
Leonidas J. Guibas,Jorge Stolfi +1 more
TL;DR: The following problem is discussed: given n points in the plane (the sites) and an arbitrary query point q, find the site that is closest to q, which can be solved by constructing the Voronoi diagram of the griven sites and then locating the query point in one of its regions.