Augment-able reality: situated communication through physical and digital spaces
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Citations
Mobile data processing system moving interest radius
Situated documentaries: embedding multimedia presentations in the real world
Social Navigation of Information Space.
User control and activation of watermark enabled objects
Synchronizing mobile and vehicle devices
References
A head-mounted three dimensional display
Knowledge-based augmented reality
A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment
Pick-and-drop: a direct manipulation technique for multiple computer environments
The wearable remembrance agent: a system for augmented memory
Related Papers (5)
Frequently Asked Questions (10)
Q2. What is the key to a successful AR and wearable systems?
Since humans rely on artificial markers such as traffic signals or indication panels, the authors believe that having appropriate artificial supports in the physical environment is the key to a successful AR and wearable systems.
Q3. What browser can be used to access the attached data?
Since this applet can be started from Java-enabled web browsers (such as Netscape or Internet Explorer), the user can access the attached data from virtually anywhere.
Q4. What is the purpose of this paper?
This paper presents an environment that supports information registration in the real world contexts through wearable and traditional computers.
Q5. What are the different types of sensors used to determine digital information according to the user’s current?
Various kinds of context sensing technologies, such as position sensors[5, 4], or ID readers[11], are used to determine digital information according to the user’s current physical context.
Q6. What is the inspiration for the interface design for attaching data?
Their interface design for attaching data is partially inspired by ‘‘Fix and Float’’[13], an interface technique for carrying data within a virtual 3D environment.
Q7. What is the key design issue on augmentable reality?
Based-on their initial experience with the prototype system, the authors feel that the key design issue on augment-able reality is how the system can gracefully notify situated information.
Q8. What is the head-worn part of the wearable system?
The head-worn part of the wearable system (Figure 4, above) consists of a monocular see-through head-up display (based on Sony Glasstron), a CCD camera, an infrared sensor (based on a remote commander chip for consumer electronics).
Q9. What is the purpose of the paper?
In this paper, the authors have described ‘‘augment-able reality’’ where people can dynamically create digital data and attach it to the physical context.
Q10. What is the current approach to displaying information on a see-through headup display?
Their current approach is to overlay information on a see-through headsup display; the authors expect this approach to be less obtrusive when the display is embedded in eyeglasses [14].