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Benchmarks for basic scheduling problems

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TLDR
This paper proposes 260 randomly generated scheduling problems whose size is greater than that of the rare examples published, and the objective is the minimization of the makespan.
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This article is published in European Journal of Operational Research.The article was published on 1993-01-22 and is currently open access. It has received 2173 citations till now. The article focuses on the topics: Flow shop scheduling & Job shop scheduling.

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Recent developments in evolutionary computation for manufacturing optimization: problems, solutions, and comparisons

TL;DR: This paper examines recent developments in the field of evolutionary computation for manufacturing optimization with a wide range of problems, from job shop and flow shop scheduling, to process planning and assembly line balancing.
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A discrete differential evolution algorithm for the permutation flowshop scheduling problem

TL;DR: In this paper, the authors proposed an iterated greedy algorithm for the permutation flowshop scheduling problem with the makespan criterion and a referenced local search procedure to further improve the solution quality.
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Ant colony optimization combined with taboo search for the job shop scheduling problem

TL;DR: This paper presents a hybrid algorithm combining ant colony optimization algorithm with the taboo search algorithm for the classical job shop scheduling problem, which employs a novel decomposition method inspired by the shifting bottleneck procedure, and a mechanism of occasional reoptimizations of partial schedules.
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Battery swap station location-routing problem with capacitated electric vehicles

TL;DR: In this article, a four-phase heuristic called SIGALNS and a two-phase Tabu Search-modified Clarke and Wright Savings heuristic (TS-MCWS) are proposed to solve the problem.
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Iterated Greedy methods for the distributed permutation flowshop scheduling problem

TL;DR: This paper studies an extension of the well known permutation flowshop scheduling problem in which there is a set of identical factories, each one with a flowshop structure, and presents simple Iterated Greedy algorithms that have performed well in related problems.
References
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Journal ArticleDOI

Tabu Search—Part II

TL;DR: The elements of staged search and structured move sets are characterized, which bear on the issue of finiteness, and new dynamic strategies for managing tabu lists are introduced, allowing fuller exploitation of underlying evaluation functions.
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OR-Library: Distributing Test Problems by Electronic Mail

TL;DR: A system (OR-Library) that distributes test problems by electronic mail (e-mail) that has available test problems drawn from a number of different areas of operational research.
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A Guide to Simulation.

TL;DR: Despite the brevity of the book, its mathematical notation, and the problems which it poses without solutions, the textbook is imbued with a feeling for theitty-gritty practical aspects of simulation.
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A Computational Study of the Job-Shop Scheduling Problem

TL;DR: The optimization procedure, combining the heuristic method and the combinatorial branch and bound algorithm, solved the well-known 10×10 problem of J. F. Thomson in under 7 minutes of computation time on a Sun Sparcstation 1.
Related Papers (5)
Frequently Asked Questions (7)
Q1. What have the authors contributed in "Basic scheduling problems" ?

In this paper, the authors propose 260 scheduling problems whose size is greater than that of the rare examples published. The types of problems that the authors propose are: the permutation flow shop, the job shop and the open shop scheduling problems. 

let us mention5 that an iteration of taboo search needs about 4.10-6.n2.m seconds on a “Silicon Graphics” personal workstation (10 Mips). 

The machine Mij on which the jth operation of job i has to be performed is given by the following procedure :0) Mij := j (1 L Q M P 1) For i = 1 to nFor j = 1 to m Swap Mij and MiU[j,m]Let us note the use of another initial seed for the choice of the machines : Machine seed. 

The proportion of problems for which the authors found a solution for which the makespan was equal to the lower bound (or equal to the lower bound augmented by 2% for the 500-job 20-machine problems). 

This implementation uses only 32-bit integers and provides a uniformly distributed sequence of numbers between 0 and 1 (not contained) :3 0) Initial seed and X0 (0 < X0 < 231- 1) constants : a = 16 807, b = 127 773, c = 2 836, m = 231 - 11) Modification of k := Xi/b the seed : Xi+1 := a(Xi mod b) - kcIf Xi+1 < 0 then let Xi+1 := Xi+1 + m2) New value of the seed : Xi+1 Current value of the generator : Xi+1/mBelow, the authors shall denote by U(0,1) the pseudorandom number that this generator provides. 

The random number generator Let us recall the implementation of the linear congruential generator the authors have used which is based on the recursive formula Xi+1 = (16 807 Xi) mod (231 - 1). 

In order to implement the integer random procedure only with 32-bit integers, the problems have been chosen in such a way that one never has to deal with a seed X such that :a + P DE; )1( +−⋅ ≠ a + )1( +−