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Cognition In The Wild

01 Jan 2016-
TL;DR: The cognition in the wild is universally compatible with any devices to read and is available in the digital library an online access to it is set as public so you can download it instantly.
Abstract: Thank you very much for reading cognition in the wild. Maybe you have knowledge that, people have look hundreds times for their favorite books like this cognition in the wild, but end up in malicious downloads. Rather than enjoying a good book with a cup of coffee in the afternoon, instead they cope with some harmful virus inside their laptop. cognition in the wild is available in our digital library an online access to it is set as public so you can download it instantly. Our book servers spans in multiple countries, allowing you to get the most less latency time to download any of our books like this one. Merely said, the cognition in the wild is universally compatible with any devices to read.
Citations
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Journal ArticleDOI
TL;DR: The authors argue that the affordances an environment offers to an animal are dependent on the skills the animal possesses and that the landscape of affordances we inhabit as humans is very rich and resourceful.
Abstract: How broad is the class of affordances we can perceive? Affordances (Gibson, 1979/1986) are possibilities for action provided to an animal by the environment—by the substances, surfaces, objects, and other living creatures that surround it. A widespread assumption has been that affordances primarily relate to motor action—to locomotion and manual behaviors such as reaching and grasping. We propose an account of affordances according to which the concept of affordances has a much broader application than has hitherto been supposed. We argue that the affordances an environment offers to an animal are dependent on the skills the animal possesses. By virtue of our many abilities, the landscape of affordances we inhabit as humans is very rich and resourceful.

628 citations


Cites methods from "Cognition In The Wild"

  • ...Researchers concerned with the distributed nature of cognitive processes have made this observation as well, using a very different conceptual framework to describe it (Hutchins, 1995; Perry, 2010)....

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Book ChapterDOI
01 Nov 2014
TL;DR: Situative analyses include hypotheses about principles of coordination that support communication and reasoning in activity systems, including construction of meaning and understanding as discussed by the authors, which is a program of research in the learning sciences that I call "situative".
Abstract: This chapter discusses a program of research in the learning sciences that I call “situative.” The defining characteristic of a situative approach is that instead of focusing on individual learners, the main focus of analysis is on activity systems : complex social organizations containing learners, teachers, curriculum materials, software tools, and the physical environment. Over the decades, many psychologists have advocated a study of these larger systems (Dewey, 1896, 1929/1958; Lewin, 1935, 1946/1997; Mead, 1934; Vygotsky, 1987), although they remained outside the mainstream of psychology, which instead focused on individuals. Situative analyses include hypotheses about principles of coordination that support communication and reasoning in activity systems, including construction of meaning and understanding. Other terms for the perspective I refer to as situative include sociocultural psychology (Cole, 1996; Rogoff, 1995), activity theory (Engestrom, 1993; 1999), distributed cognition (Hutchins, 1995a), and ecological psychology (Gibson, 1979; Reed, 1996). I use the term “situative” because I was introduced to the perspective by scholars who referred to their perspective as situated action (Suchman, 1985), situated cognition (Lave, 1988), or situated learning (Lave & Wenger, 1991). I prefer the term “situative,” a modifier of “perspective,” “analysis,” or “theory,” to “situated,” used to modify “action,” “cognition,” or “learning,” because the latter adjective invites a misconception: that some instances of action, cognition, or learning are situated and others are not. During the 1980s and 1990s these scholars and others provided analyses in which concepts of cognition and learning are relocated at the level of activity systems.

545 citations


Cites background or methods from "Cognition In The Wild"

  • ...Other terms for the perspective I refer to as situative include sociocultural psychology (Cole, 1996; Rogoff, 1995), activity theory (Engeström, 1993 ; 1999), distributed cognition (Hutchins, 1995a), and ecological psychology (Gibson, 1979; Reed, 1996)....

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  • ...Material and other informational resources also contribute to the construction of information, in ways investigated in research on distributed cognition (e.g., Hutchins, 1995a) and in social studies of science (e.g., Pickering, 1995)....

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  • ...The problemsolving processes of the lab were distributed throughout the cognitive system, which comprised both the researchers and the cognitive artifacts that they use (cf. Hutchins, 1995a)....

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  • ...For example, Hutchins (1995b) studied remembering in the activity of flying commercial airplanes and gave an analysis of remembering to change the settings of flaps and slats during a descent as an accomplishment of the activity system of the cockpit, including the two pilots along with instruments…...

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  • ...Other terms for the perspective I refer to as situative include sociocultural psychology (Cole, 1996; Rogoff, 1995), activity theory (Engeström, 1993 ; 1999), distributed cognition (Hutchins, 1995a), and ecological psychology (Gibson, 1979; Reed, 1996)....

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Journal ArticleDOI
TL;DR: This work argues that advances in digital technologies increase innovation network connectivity by reducing communication costs and increasing its reach and scope and increase the speed and scope of digital convergence, which increases network knowledge heterogeneity and need for integration.
Abstract: The increased digitization of organizational processes and products poses new challenges for understanding product innovation. It also opens new horizons for information systems research. We analyse how ongoing pervasive digitization of product innovation reshapes knowledge creation and sharing in innovation networks. We argue that advances in digital technologies 1 increase innovation network connectivity by reducing communication costs and increasing its reach and scope and 2 increase the speed and scope of digital convergence, which increases network knowledge heterogeneity and need for integration. These developments, in turn, stretch existing innovation networks by redistributing control and increasing the demand for knowledge coordination across time and space presenting novel challenges for knowledge creation, assimilation and integration. Based on this foundation, we distinguish four types of emerging innovation networks supported by digitalization: 1 project innovation networks; 2 clan innovation networks; 3 federated innovation networks; and 4 anarchic innovation networks. Each network involves different cognitive and social translations - or ways of identifying, sharing and assimilating knowledge. We describe the role of five novel properties of digital infrastructures in supporting each type of innovation network: representational flexibility, semantic coherence, temporal and spatial traceability, knowledge brokering and linguistic calibration. We identify several implications for future innovation research. In particular, we focus on the emergence of anarchic network forms that follow full-fledged digital convergence founded on richer innovation ontologies and epistemologies calling to critically re-examine the nature and impact of modularization for innovation.

418 citations


Cites background from "Cognition In The Wild"

  • ...Social translations are also involved in the interactions between people and artefacts during innovation (Hutchins, 1995)....

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Journal ArticleDOI
TL;DR: A blind IQA model is proposed, which learns qualitative evaluations directly and outputs numerical scores for general utilization and fair comparison and is not only much more natural than the regression-based models, but also robust to the small sample size problem.
Abstract: This paper investigates how to blindly evaluate the visual quality of an image by learning rules from linguistic descriptions. Extensive psychological evidence shows that humans prefer to conduct evaluations qualitatively rather than numerically. The qualitative evaluations are then converted into the numerical scores to fairly benchmark objective image quality assessment (IQA) metrics. Recently, lots of learning-based IQA models are proposed by analyzing the mapping from the images to numerical ratings. However, the learnt mapping can hardly be accurate enough because some information has been lost in such an irreversible conversion from the linguistic descriptions to numerical scores. In this paper, we propose a blind IQA model, which learns qualitative evaluations directly and outputs numerical scores for general utilization and fair comparison. Images are represented by natural scene statistics features. A discriminative deep model is trained to classify the features into five grades, corresponding to five explicit mental concepts, i.e., excellent, good, fair, poor, and bad. A newly designed quality pooling is then applied to convert the qualitative labels into scores. The classification framework is not only much more natural than the regression-based models, but also robust to the small sample size problem. Thorough experiments are conducted on popular databases to verify the model’s effectiveness, efficiency, and robustness.

360 citations

Journal ArticleDOI
TL;DR: The current state of the descriptive information-processing model, and its relation to the major topics in empirical aesthetics today, including the nature of aesthetic emotions, the role of context, and the neural and evolutionary foundations of art and aesthetics are reviewed.
Abstract: About a decade ago, psychology of the arts started to gain momentum owing to a number of drives: technological progress improved the conditions under which art could be studied in the laboratory, neuroscience discovered the arts as an area of interest, and new theories offered a more comprehensive look at aesthetic experiences. Ten years ago, Leder, Belke, Oeberst, and Augustin (2004) proposed a descriptive information-processing model of the components that integrate an aesthetic episode. This theory offered explanations for modern art's large number of individualized styles, innovativeness, and for the diverse aesthetic experiences it can stimulate. In addition, it described how information is processed over the time course of an aesthetic episode, within and over perceptual, cognitive and emotional components. Here, we review the current state of the model, and its relation to the major topics in empirical aesthetics today, including the nature of aesthetic emotions, the role of context, and the neural and evolutionary foundations of art and aesthetics.

329 citations


Cites background from "Cognition In The Wild"

  • ...By highlighting the role of contextual factors on aesthetic experience, themodelwas alignedwith the growing realization that cognition is contextually situated (Clark, 1997; Hutchins, 1995), and with evidence showing that presentation format influences interest and liking ratings of artworks, even though it has little effect on formal features, such as complexity or composition (Locher et al....

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  • ...…of contextual factors on aesthetic experience, themodelwas alignedwith the growing realization that cognition is contextually situated (Clark, 1997; Hutchins, 1995), and with evidence showing that presentation format influences interest and liking ratings of artworks, even though it has little…...

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References
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17 Jun 2019
TL;DR: This paper proposes an approach to this problem by allowing users to visually externalise their evolving mental models of an investigation domain in the form of thematically organized Anchored Narratives and using such narratives as a (more or less) tacit interface to cooperative, mixed initiative machine learning.
Abstract: During legal investigations, analysts typically create external representations of an investigated domain as resource for cognitive offloading, reflection and collaboration. For investigations involving very large numbers of documents as evidence, creating such representations can be slow and costly, but essential. We believe that software tools, including interactive visualisation and machine learning, can be transformative in this arena, but that design must be predicated on an understanding of how such tools might support and enhance investigator cognition and team-based collaboration. In this paper, we propose an approach to this problem by: (a) allowing users to visually externalise their evolving mental models of an investigation domain in the form of thematically organized Anchored Narratives; and (b) using such narratives as a (more or less) tacit interface to cooperative, mixed initiative machine learning. We elaborate our approach through a discussion of representational forms significant to legal investigations and discuss the idea of linking such representations to machine learning.

3 citations

Journal ArticleDOI
17 Nov 2018
TL;DR: The authors discusses the ontological and social conditions for the production and reception of knowledge-in-the-field sketches, on drawing as practice and as materiality, and on its border with writing.
Abstract: Whereas the topic of how anthropologists link intimate written information gathered in the field with public production of knowledge in academic format – the so-called “writing culture” (an expression originated in Clifford and Marcus 1986) –, seems all but exhausted today, little attention has historically been given to the place and goals of sketching as part of that meandering process. The present contribution discusses the ontological and social conditions for the production and reception of knowledge-in-the-field sketches, on drawing as practice and as materiality, and on its bordering with writing.

3 citations

Book ChapterDOI
TL;DR: The authors argue that economic experiments are performative, which means that experimenters, experimental subjects and experimental designs are entangled in one performative setting, following earlier analyses by Guala, Callon and others.
Abstract: The paper analyses the methodology of economic lab experiments on human behaviour in the light of Barad’s ‘agential realism’. Experimenters conventionally think that experiments identify properties that human individuals have, independent from the experimental setting (the ‘preferences’ or ‘values’, etc.), so that lab results generalize for the entire reference population (cultural groups, species, etc.) in the field. To the contrary, I argue that economic experiments are performative, which means that experimenters, experimental subjects and experimental designs are entangled in one performative setting, following earlier analyses by Guala, Callon and others. I discuss the performativity of experiments in considering the mandatory use of monetary incentives as an instance of ‘priming’ and ‘framing’ with money, as established in psychological experimental research. I take this analysis one substantial step further in demonstrating that this view corresponds to Barad’s reconstruction of Niels Bohr’s philosophical evaluation of experiments in quantum physics, which eschew the notion of an independent ‘object’ having stable properties in favour of an ontology of ‘phenomena’. I suggest that this view is congenial to the conventional economic theory of ‘revealed preferences’. Then, Bohr’s principle of complementarity can be shown to apply also for economic phenomena, in particular the duality of individual and social preferences, which I relate to Tuomela’s philosophical analysis of ‘I mode’ and ‘We mode’ in human action. In this view, it is meaningless to ask whether experiments can finally provide evidence on which kind of preferences human beings have in general (even for one single individual); economic experiments can identify certain performative mechanisms that generate a specific kind of preferences in a particular context.

3 citations

Book ChapterDOI
01 Jan 2021
TL;DR: The authors define entanglement as a way of understanding how human thought and action is shaped by a whole host of non-human factors that we tend to ignore in favour of focusing on the intent of individual subjects.
Abstract: This chapter starts by defining “entanglement” as a way of understanding how human thought and action is shaped by a whole host of non-human factors that we tend to ignore in favour of focusing on the intent of individual subjects. It goes on to show how works of ambient literature are similarly entangled, deriving their meaning from combinations of script, reader activity, objects, and environments, and then how place is also a product of actions and interactions, not neat boundaries. The aim is to explore how works of ambient literature produce their effects and the kinds of questions and possibilities that they raise with both their form and content.

3 citations

Book ChapterDOI
22 Jun 2014
TL;DR: This paper presents some ideas about how to enhance usability engineering in rural areas (i.e. for users in rural contexts) taking agile methods into account, and analyzes how usability engineering profits by using agile methods in this context.
Abstract: Usability engineering is all about developing usable products and/or services for a certain user group in a specific context. In this paper, we present some ideas about how to enhance usability engineering in rural areas (i.e. for users in rural contexts) taking agile methods into account. First, rural areas, rural users and rural products are illustrated. We elucidate the cultural, technological and social differences and the specifics of rural areas. Then, we look at the most important steps according to the standard user-centered design process defined in ISO 9241-210 in order to identify possible challenges and implications for usability engineering in rural areas. Finally, we analyze how usability engineering profits by using agile methods in this context.

3 citations