Open AccessJournal Article
Computer graphics
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The history of computer graphics is sketched, hardware principles are outlined, and the various types of display are described.Abstract:
The history of computer graphics is sketched. Hardware principles are outlined, and the various types of display are described. Computer graphic standards are discussed. Future developments are predicted. >read more
Citations
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Graph drawing by force-directed placement
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A tutorial on visual servo control
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Imaging vector fields using line integral convolution
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TL;DR: This approach builds on several previous texture generation and filtering techniques but is unique because it is local, one-dimensional and independent of any predefined geometry or texture.
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Reflectance and texture of real-world surfaces
TL;DR: A new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction is discussed, and a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions is presented.
Journal ArticleDOI
Efficient region tracking with parametric models of geometry and illumination
TL;DR: This work develops a computationally efficient method for handling the geometric distortions produced by changes in pose and combines geometry and illumination into an algorithm that tracks large image regions using no more computation than would be required to track with no accommodation for illumination changes.
References
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The TRON project
Ken Sakamura,Richard Sprague +1 more
TL;DR: The TRON computer architecture for the 1990s is intended to support the use of personal computers as communication machines and many ‘intelligent objects’ hooked into an HFDS (highly functional distributed system) to support various application needs.