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Journal ArticleDOI

Conceptualising tourist experiences with new attractions: the case of escape rooms

22 Mar 2017-International Journal of Contemporary Hospitality Management (Emerald)-Vol. 29, Iss: 5, pp 1322-1339
TL;DR: In this paper, an exploratory empirical study of visitors' experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis.
Abstract: Purpose The purpose of this paper is to theoretically and empirically explore tourist experiences with the niche-like, yet global phenomenon of escape room attractions. Design/methodology/approach An exploratory empirical study of visitors’ experiences with selected top-rated escape rooms in the USA and Europe was carried out by means of netnographic research and automated content analysis. Findings The results show that this attraction provides new, peak, unique and fun experiences through the challenging activities and social component of the game play. The findings provide an insight into both the authenticity of experiences with novel attractions and the group aspects of fun and flow concepts. Research limitations/implications The findings are restricted to online reviews on the TripAdvisor website and are possibly biased because of the use of a non-random sample. Practical implications Theoretical implications are discussed and explicated as future research questions. They are relevant for the conceptual development, research and management of playful experiences within urban and special interest tourism. Societal implications are also addressed. Originality/value This paper is a preliminary in-depth examination of the escape room phenomenon from the customer experience standpoint. It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.
Citations
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Journal ArticleDOI
TL;DR: The concept of the Bucket List has achieved rapid and widespread recognition as discussed by the authors, which is used to communicate specific suggestions of desirable tourism experiences and uses what can be termed the experiential imperative discourse, where the language, tone and framing of the text positions the experience described as essential and obligatory.

40 citations

Journal ArticleDOI
01 Jul 2020-Heliyon
TL;DR: The analysis of students' opinions shows that such activities are well received regardless of background (engineering or education) or gender, and emotions that arise from the experience are mostly positive and the students state that they have developed both specific and transversal competencies.

37 citations


Cites background from "Conceptualising tourist experiences..."

  • ...…affects teamwork and collaboration in both the purely physical escape room (Pan et al., 2017) and escape room that combine the physical and virtual world (mixed reality) (Warmelink et al., 2017), the application to the elderly sector (Zhang et al., 2017), tourism (Kolar, 2017) or crowdsourcing....

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  • ..., 2017), tourism (Kolar, 2017) or crowdsourcing....

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Journal ArticleDOI
TL;DR: This paper developed a measurement scale for cultural experiences across different contexts, including attractions, events and tours, in Hong Kong and found that the conative dimension of experience elicits the highest experience scores from visitors, but affective experiences are more significant in distinguishing between different experience contexts and visitor groups.

30 citations

Journal ArticleDOI
TL;DR: This paper examined the sentiment differences in the content of cruise tour online reviews across North Americans and Europe, as representing the two largest cruise markets, and found that North Americans' reviews conveyed a more positive affect and had a more subjective and intimate tone while those written by Europeans contained a smaller amount of sentiment-bearing words and their tone was more objective.
Abstract: The study aims to examine the sentiment differences in the content of cruise tour online reviews across North Americans and Europeans, as representing the two largest cruise markets. Dictionary-based sentiment analysis has been carried out on 1127 reviews on guided tours retrieved from TripAdvisor. The results indicate significant differences in the sentiment score of the reviews, with North Americans’ texts being more emotionally charged than the European ones. In addition, North Americans’ reviews conveyed a more positive affect and had a more subjective and intimate tone, while those written by Europeans contained a smaller amount of sentiment-bearing words and their tone was more objective. The study’s contribution lies in (i) providing evidence for the influence of culture on electronic word-of-mouth communication in terms of varying sentiment expression, (ii) demonstrating the effectiveness of sentiment analysis for recognizing cultural differences and (iii) enhancing the current understandi...

28 citations


Additional excerpts

  • ...Previous studies have explored travel opinions in various tourism contexts such as accommodation (Amblee, 2015; Berezina, Bilgihan, Cobanoglu, & Okumus, 2016; Xie, Chen, & Wu, 2016), restaurants (Mkono, 2013; Yang, Hlee, Lee, & Koo, 2017; Zhang, Zhang, & Law, 2014), attractions (Cong, Wu, Morrison, Shu, & Wang, 2014; Kolar, 2017; Pearce & Wu, 2014) and destinations (Jalilvand & Samiei, 2012; Tham, Croy, & Mair, 2013; Wong & Qi, 2017)....

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  • ...…& Okumus, 2016; Xie, Chen, & Wu, 2016), restaurants (Mkono, 2013; Yang, Hlee, Lee, & Koo, 2017; Zhang, Zhang, & Law, 2014), attractions (Cong, Wu, Morrison, Shu, & Wang, 2014; Kolar, 2017; Pearce & Wu, 2014) and destinations (Jalilvand & Samiei, 2012; Tham, Croy, & Mair, 2013; Wong & Qi, 2017)....

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Journal ArticleDOI
TL;DR: In this paper, a comprehensive model of group flow antecedents and consequences is proposed and empirically verified by means of survey research and SEM methodology, and the results indicate that key determinants for group flow experiences are the collective challenge/skills balance, and theming and storytelling.
Abstract: This paper theoretically and empirically aims to explore customer group flow experiences with an urban adventure game called “escape rooms”.,A comprehensive model of group flow antecedents and consequences is proposed and empirically verified by means of survey research and SEM methodology.,The results indicate that key determinants of group flow experiences are the collective challenge/skills balance, and theming and storytelling. Group flow, in turn, significantly affects participants’ revisit intentions and word-of-mouth communications, as well as group cohesion and subjective quality of life.,The supported research model provides an insight into how group flow experiences can be facilitated by means of gamification and yields important managerial implications. These are systematically discussed in regard to antecedent and consequence constructs.,This paper is one of the first papers to systematically examine the antecedents and consequences of group flow experiences at adventure game-based attractions. It contributes to the understanding and management of peak experiences in contemporary hospitality and tourism.

20 citations

References
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Book
12 Jan 1994
TL;DR: This book presents a step-by-step guide to making the research results presented in reports, slideshows, posters, and data visualizations more interesting, and describes how coding initiates qualitative data analysis.
Abstract: Matthew B. Miles, Qualitative Data Analysis A Methods Sourcebook, Third Edition. The Third Edition of Miles & Huberman's classic research methods text is updated and streamlined by Johnny Saldana, author of The Coding Manual for Qualitative Researchers. Several of the data display strategies from previous editions are now presented in re-envisioned and reorganized formats to enhance reader accessibility and comprehension. The Third Edition's presentation of the fundamentals of research design and data management is followed by five distinct methods of analysis: exploring, describing, ordering, explaining, and predicting. Miles and Huberman's original research studies are profiled and accompanied with new examples from Saldana's recent qualitative work. The book's most celebrated chapter, "Drawing and Verifying Conclusions," is retained and revised, and the chapter on report writing has been greatly expanded, and is now called "Writing About Qualitative Research." Comprehensive and authoritative, Qualitative Data Analysis has been elegantly revised for a new generation of qualitative researchers. Johnny Saldana, The Coding Manual for Qualitative Researchers, Second Edition. The Second Edition of Johnny Saldana's international bestseller provides an in-depth guide to the multiple approaches available for coding qualitative data. Fully up-to-date, it includes new chapters, more coding techniques and an additional glossary. Clear, practical and authoritative, the book: describes how coding initiates qualitative data analysis; demonstrates the writing of analytic memos; discusses available analytic software; suggests how best to use the book for particular studies. In total, 32 coding methods are profiled that can be applied to a range of research genres from grounded theory to phenomenology to narrative inquiry. For each approach, Saldana discusses the method's origins, a description of the method, practical applications, and a clearly illustrated example with analytic follow-up. A unique and invaluable reference for students, teachers, and practitioners of qualitative inquiry, this book is essential reading across the social sciences. Stephanie D. H. Evergreen, Presenting Data Effectively Communicating Your Findings for Maximum Impact. This is a step-by-step guide to making the research results presented in reports, slideshows, posters, and data visualizations more interesting. Written in an easy, accessible manner, Presenting Data Effectively provides guiding principles for designing data presentations so that they are more likely to be heard, remembered, and used. The guidance in the book stems from the author's extensive study of research reporting, a solid review of the literature in graphic design and related fields, and the input of a panel of graphic design experts. Those concepts are then translated into language relevant to students, researchers, evaluators, and non-profit workers - anyone in a position to have to report on data to an outside audience. The book guides the reader through design choices related to four primary areas: graphics, type, color, and arrangement. As a result, readers can present data more effectively, with the clarity and professionalism that best represents their work.

41,986 citations

Book
01 Jan 1990

12,284 citations

Journal ArticleDOI
TL;DR: In this paper, the authors argue for the recognition of important experiential aspects of consumption, such as the symbolic, hedonic, and esthetic nature of the experience of consumption.
Abstract: This paper argues for the recognition of important experiential aspects of consumption. Specifically, a general framework is constructed to represent typical consumer behavior variables. Based on this paradigm, the prevailing information processing model is contrasted with an experiential view that focuses on the symbolic, hedonic, and esthetic nature of consumption. This view regards the consumption experience as a phenomenon directed toward the pursuit of fantasies, feelings, and fun.

7,029 citations

Journal Article
TL;DR: The authors offer five design principles that drive the creation of memorable experiences that engage all five senses to heighten the experience and thus make it more memorable.
Abstract: First there was agriculture, then manufactured goods, and eventually services. Each change represented a step up in economic value--a way for producers to distinguish their products from increasingly undifferentiated competitive offerings. Now, as services are in their turn becoming commoditized, companies are looking for the next higher value in an economic offering. Leading-edge companies are finding that it lies in staging experiences. To reach this higher level of competition, companies will have to learn how to design, sell, and deliver experiences that customers will readily pay for. An experience occurs when a company uses services as the stage--and goods as props--for engaging individuals in a way that creates a memorable event. And while experiences have always been at the heart of the entertainment business, any company stages an experience when it engages customers in a personal, memorable way. The lessons of pioneering experience providers, including the Walt Disney Company, can help companies learn how to compete in the experience economy. The authors offer five design principles that drive the creation of memorable experiences. First, create a consistent theme, one that resonates throughout the entire experience. Second, layer the theme with positive cues--for example, easy-to-follow signs. Third, eliminate negative cues, those visual or aural messages that distract or contradict the theme. Fourth, offer memorabilia that commemorate the experience for the user. Finally, engage all five senses--through sights, sounds, and so on--to heighten the experience and thus make it more memorable.

4,020 citations

Book
12 Dec 2000
TL;DR: Green and Bavelier as discussed by the authors found that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention, but that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Abstract: Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

3,255 citations

Trending Questions (1)
Is Dudhsagar Falls open for tourist?

It is of relevance for the conceptualisation and improvement of tourist experiences with new and fun attractions.