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Data-Driven Human-Centric Web Design: Beyond Tables and Statistics

01 Jan 2019-
TL;DR: The creative component reported here is the result of a personal exploration based on curriculum taught by the author in an undergraduate interdisciplinary course that merged perspectives from the fields advertising, graphic design and computer science to create personalized data-driven applications.
Abstract: Conventional web design tends to see tabular data as providing a barrier to creative graphic design. This project explores how such data can be displayed in a more abstract visual format, free from tables and the need to navigate through layers of information. The creative component reported here is the result of a personal exploration based on curriculum taught by the author in an undergraduate interdisciplinary course that merged perspectives from the fields advertising, graphic design and computer science to create personalized data-driven applications. Of particular interest to this project was determining if there are limits to the design elements that can be controlled by live data in a web page displaying weather information. Seven data sources, connected to via application programming interfaces (APIs), were used to bring in 16 location-specific data points relating to weather, population, and geolocation. Literal text-based content displays used some of the data points, while others were used to control various visual elements (e.g., backgrounds, weather condition representations, and animation speeds). The result was a single visual web page displaying current conditions and forecasts using limited text, dynamically applied images, and Cascading Style Sheet (CSS) animations, all of which required minimal user intervention.
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01 Nov 2008

2,686 citations

References
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Book
01 Jan 1979
TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Abstract: Contents: Preface. Introduction. Part I: The Environment To Be Perceived.The Animal And The Environment. Medium, Substances, Surfaces. The Meaningful Environment. Part II: The Information For Visual Perception.The Relationship Between Stimulation And Stimulus Information. The Ambient Optic Array. Events And The Information For Perceiving Events. The Optical Information For Self-Perception. The Theory Of Affordances. Part III: Visual Perception.Experimental Evidence For Direct Perception: Persisting Layout. Experiments On The Perception Of Motion In The World And Movement Of The Self. The Discovery Of The Occluding Edge And Its Implications For Perception. Looking With The Head And Eyes. Locomotion And Manipulation. The Theory Of Information Pickup And Its Consequences. Part IV: Depiction.Pictures And Visual Awareness. Motion Pictures And Visual Awareness. Conclusion. Appendixes: The Principal Terms Used in Ecological Optics. The Concept of Invariants in Ecological Optics.

21,493 citations


"Data-Driven Human-Centric Web Desig..." refers background in this paper

  • ...In the 1970s, psychologist James Gibson developed his theory of affordances (Gibson, 1979)....

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  • ...In the 1970s, psychologist James Gibson developed his theory of affordances (Gibson, 1979)....

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01 Jan 2007
TL;DR: In this article, the authors reveal how smart design is the new competitive frontier, and why some products satisfy customers while others only frustrate them, and how to choose the ones that satisfy customers.
Abstract: Revealing how smart design is the new competitive frontier, this innovative book is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.

7,238 citations

01 Nov 2008

2,686 citations


"Data-Driven Human-Centric Web Desig..." refers background in this paper

  • ...For example, he described a horizontal, flat surface as affording support for other behaviors, such as movement via walking (Gibson, 2015)....

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  • ...The theory of affordances essentially determines what an environment has to offer, either positively or negatively (Gibson, 2015)....

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Book
11 Apr 2007
TL;DR: Sketching User Experiences as mentioned in this paper is a collection of sketches of user interfaces that are used in the design process of new products and services. But design as described here depends on different skillsets-each essential, but on their own, none sufficient.
Abstract: Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of TorontoDesign is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter GabrielI love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NYBooks that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, CambridgeThere is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice. Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.About the AuthorTrained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture. * Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

1,436 citations


"Data-Driven Human-Centric Web Desig..." refers background in this paper

  • ...Buxton warns that in the design of interactive systems, to which websites and apps belong, code should be the last element considered (Buxton, 2007)....

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Peer Review
TL;DR: The 2010 standards replace and supersede the 2000 Standards for Defining Metropolitan and Micropolitan Statistical Areas (SMSSA) as mentioned in this paper and will not affect the availability of Federal data for geographic areas such as States, counties, county subdivisions, and municipalities.
Abstract: This Notice announces OMB’s adoption of 2010 Standards for Delineating Metropolitan and Micropolitan Statistical Areas. The 2010 standards replace and supersede the 2000 Standards for Defining Metropolitan and Micropolitan Statistical Areas. In arriving at its decision, OMB accepted the recommendations of the interagency Metropolitan and Micropolitan Statistical Area Standards Review Committee (the Review Committee) as published in the February 12, 2009 Federal Register. The SUPPLEMENTARY INFORMATION in this Notice provides background information on the standards (Section A), a brief synopsis of the public comments OMB received in response to the February 12, 2009 Federal Register notice (Section B), and OMB’s decisions on the recommendations of the Review Committee (Section C). The 2010 standards appear at the end of this Notice (Section D). The adoption of the 2010 standards will not affect the availability of Federal data for geographic areas such as States, counties, county subdivisions, and municipalities. For the near term, the U.S. Census Bureau will tabulate and publish data from the 2010 Census for all metropolitan, micropolitan, and combined statistical areas in existence at the time of the census. DATES: Effective Date: This Notice is effective immediately. OMB plans to announce delineations of areas based on the 2010 standards and 2010 Census data in 2013. Federal agencies should begin to use the new area delineations to tabulate and publish statistics when the delineations are announced. ADDRESSES: Please send correspondence about OMB’s decision to Katherine K. Wallman, Chief Statistician, Office of Management and Budget, Room 10201, New Executive Office Building, Washington, DC 20503, telephone number (202) 395–3093, fax number (202) 395–7245, or E-mail 2010MetroAreas@omb.eop.gov with the subject 2010 MetroAreas. Electronic Availability: This notice is available on the Internet from the OMB Web site at http://www.whitehouse.gov/ omb/fedreg_default/.

61 citations

Trending Questions (1)
Is human centric design driven by emathy?

The paper does not explicitly mention empathy as a driving factor in human-centric design.