Q2. What is the way to split a loop?
A loop of three ver-daverage planed boundarytices forms a triangle, that may be added to the mesh, and terminates the recursion process.
Q3. What is the termination criterion for a vertex?
Usually the termination criterion is specified as a percent reduction of the original mesh (or equivalent), or as some maximum decimation value.
Q4. What is the decimation algorithm for simple vertex?
A simple vertex is surrounded by a complete cycle ofSimple Complex Boundary Interior EdgeCornertriangles, and each edge that uses the vertex is used by exactly two triangles.
Q5. What is the first application of the decimation algorithm?
The first application applies the decimation algorithm to isosurfaces created from medical and industrial computed tomography scanners.
Q6. What is the way to determine whether a loop is split?
That is, if every point in a candidate loop is on one side of the split plane, then the two loops do not overlap and the split plane is acceptable.
Q7. What is the definition of a vertex?
If the edge is not used by two triangles, or if the vertex is used by a triangle not in the cycle of triangles, then the vertex is complex.
Q8. Why is the Mars example an appropriate test?
The Mars example is an appropriate test because the authors had access to sub-sampled resolution data that could be compared with the decimated models.
Q9. How did the authors generate the initial mesh?
In both examples the authors generated an initial mesh by creating two triangles for each uniform quadrilateral element in the sampled data.
Q10. What is the simplest way to reduce the mesh?
From the Euler relation it follows that removal of a simple, corner, or interior edge vertex reduces the mesh by precisely two triangles.
Q11. What are the steps of the decimation algorithm?
The three steps of the algorithm are: 1. characterize the local vertex geometry and topology, 2. evaluate the decimation criteria, and 3. triangulate the resulting hole.
Q12. What is the process of removing a vertex?
During a pass, each vertex is a candidate for removal and, if it meets the specified decimation criteria, the vertex and all triangles that use the vertex are deleted.