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Journal ArticleDOI

Deep learning

28 May 2015-Nature (Nature Research)-Vol. 521, Iss: 7553, pp 436-444
TL;DR: Deep learning is making major advances in solving problems that have resisted the best attempts of the artificial intelligence community for many years, and will have many more successes in the near future because it requires very little engineering by hand and can easily take advantage of increases in the amount of available computation and data.
Abstract: Deep learning allows computational models that are composed of multiple processing layers to learn representations of data with multiple levels of abstraction. These methods have dramatically improved the state-of-the-art in speech recognition, visual object recognition, object detection and many other domains such as drug discovery and genomics. Deep learning discovers intricate structure in large data sets by using the backpropagation algorithm to indicate how a machine should change its internal parameters that are used to compute the representation in each layer from the representation in the previous layer. Deep convolutional nets have brought about breakthroughs in processing images, video, speech and audio, whereas recurrent nets have shone light on sequential data such as text and speech.
Citations
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Posted Content
TL;DR: This work proposes a novel taxonomy of existing simulation platforms and discusses the highest level class of general platforms which enable the development of learning environments that are rich in visual, physical, task, and social complexity.
Abstract: Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low task complexity, restricted agent perspective, or a limited capacity for interaction among artificial agents Furthermore, many platforms lack the ability to flexibly configure the simulation, making the simulated environment a black-box from the perspective of the learning system In this work, we propose a novel taxonomy of existing simulation platforms and discuss the highest level class of general platforms which enable the development of learning environments that are rich in visual, physical, task, and social complexity We argue that modern game engines are uniquely suited to act as general platforms and as a case study examine the Unity engine and open source Unity ML-Agents Toolkit We then survey the research enabled by Unity and the Unity ML-Agents Toolkit, discussing the kinds of research a flexible, interactive and easily configurable general platform can facilitate

524 citations


Cites background from "Deep learning"

  • ...Sensory Complexity - The recent advances in deep learning have largely been driven by the ability of neural networks to process large amounts of visual, auditory, and text-based data (LeCun et al., 2015)....

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  • ...The recent advances in Deep Learning have largely been driven by the ability of neural networks to process large amounts of visual, auditory, and text-based data (LeCun et al., 2015)....

    [...]

Posted Content
TL;DR: A structured and comprehensive overview of research methods in deep learning-based anomaly detection, grouped state-of-the-art research techniques into different categories based on the underlying assumptions and approach adopted.
Abstract: Anomaly detection is an important problem that has been well-studied within diverse research areas and application domains. The aim of this survey is two-fold, firstly we present a structured and comprehensive overview of research methods in deep learning-based anomaly detection. Furthermore, we review the adoption of these methods for anomaly across various application domains and assess their effectiveness. We have grouped state-of-the-art research techniques into different categories based on the underlying assumptions and approach adopted. Within each category we outline the basic anomaly detection technique, along with its variants and present key assumptions, to differentiate between normal and anomalous behavior. For each category, we present we also present the advantages and limitations and discuss the computational complexity of the techniques in real application domains. Finally, we outline open issues in research and challenges faced while adopting these techniques.

522 citations

Journal ArticleDOI
TL;DR: This approach achieves state of the art performance in terms of predictive accuracy and uncertainty quantification in comparison to other approaches in Bayesian neural networks as well as techniques that include Gaussian processes and ensemble methods even when the training data size is relatively small.

522 citations


Cites background from "Deep learning"

  • ...However, the general perspective for using deep neural networks [15,16] in the context of surrogate modeling is that physical problems in uncertainty quantification (UQ) are not big data problems, thus not suitable for addressing them with deep learning approaches....

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Journal ArticleDOI
TL;DR: Recent advances in the understanding of the neural sources and targets of expectations in perception are reviewed and Bayesian theories of perception that prescribe how an agent should integrate prior knowledge and sensory information are discussed.

521 citations

Proceedings ArticleDOI
26 Jul 2017
TL;DR: This paper presents the first, to the best of knowledge, manually collected "in-the-wild" age database, dubbed AgeDB, containing images annotated with accurate to the year, noise-free labels, which renders AgeDB suitable when performing experiments on age-invariant face verification, age estimation and face age progression "in the wild".
Abstract: Over the last few years, increased interest has arisen with respect to age-related tasks in the Computer Vision community. As a result, several "in-the-wild" databases annotated with respect to the age attribute became available in the literature. Nevertheless, one major drawback of these databases is that they are semi-automatically collected and annotated and thus they contain noisy labels. Therefore, the algorithms that are evaluated in such databases are prone to noisy estimates. In order to overcome such drawbacks, we present in this paper the first, to the best of knowledge, manually collected "in-the-wild" age database, dubbed AgeDB, containing images annotated with accurate to the year, noise-free labels. As demonstrated by a series of experiments utilizing state-of-the-art algorithms, this unique property renders AgeDB suitable when performing experiments on age-invariant face verification, age estimation and face age progression "in-the-wild".

520 citations


Cites background or methods from "Deep learning"

  • ...Deep learning comprises a set of methods that are able to automatically discover the patterns that may exist in raw data and, as a result, feature extractors which were utilized to transform the raw data are no longer required [24, 12]....

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  • ...The derived features would then be utilized to produce the final classification result [24, 12]....

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References
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Journal ArticleDOI
TL;DR: A novel, efficient, gradient based method called long short-term memory (LSTM) is introduced, which can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units.
Abstract: Learning to store information over extended time intervals by recurrent backpropagation takes a very long time, mostly because of insufficient, decaying error backflow. We briefly review Hochreiter's (1991) analysis of this problem, then address it by introducing a novel, efficient, gradient based method called long short-term memory (LSTM). Truncating the gradient where this does not do harm, LSTM can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units. Multiplicative gate units learn to open and close access to the constant error flow. LSTM is local in space and time; its computational complexity per time step and weight is O. 1. Our experiments with artificial data involve local, distributed, real-valued, and noisy pattern representations. In comparisons with real-time recurrent learning, back propagation through time, recurrent cascade correlation, Elman nets, and neural sequence chunking, LSTM leads to many more successful runs, and learns much faster. LSTM also solves complex, artificial long-time-lag tasks that have never been solved by previous recurrent network algorithms.

72,897 citations

Journal ArticleDOI
01 Jan 1998
TL;DR: In this article, a graph transformer network (GTN) is proposed for handwritten character recognition, which can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters.
Abstract: Multilayer neural networks trained with the back-propagation algorithm constitute the best example of a successful gradient based learning technique. Given an appropriate network architecture, gradient-based learning algorithms can be used to synthesize a complex decision surface that can classify high-dimensional patterns, such as handwritten characters, with minimal preprocessing. This paper reviews various methods applied to handwritten character recognition and compares them on a standard handwritten digit recognition task. Convolutional neural networks, which are specifically designed to deal with the variability of 2D shapes, are shown to outperform all other techniques. Real-life document recognition systems are composed of multiple modules including field extraction, segmentation recognition, and language modeling. A new learning paradigm, called graph transformer networks (GTN), allows such multimodule systems to be trained globally using gradient-based methods so as to minimize an overall performance measure. Two systems for online handwriting recognition are described. Experiments demonstrate the advantage of global training, and the flexibility of graph transformer networks. A graph transformer network for reading a bank cheque is also described. It uses convolutional neural network character recognizers combined with global training techniques to provide record accuracy on business and personal cheques. It is deployed commercially and reads several million cheques per day.

42,067 citations

Journal ArticleDOI
01 Jan 1988-Nature
TL;DR: Back-propagation repeatedly adjusts the weights of the connections in the network so as to minimize a measure of the difference between the actual output vector of the net and the desired output vector, which helps to represent important features of the task domain.
Abstract: We describe a new learning procedure, back-propagation, for networks of neurone-like units. The procedure repeatedly adjusts the weights of the connections in the network so as to minimize a measure of the difference between the actual output vector of the net and the desired output vector. As a result of the weight adjustments, internal ‘hidden’ units which are not part of the input or output come to represent important features of the task domain, and the regularities in the task are captured by the interactions of these units. The ability to create useful new features distinguishes back-propagation from earlier, simpler methods such as the perceptron-convergence procedure1.

23,814 citations

Journal ArticleDOI
26 Feb 2015-Nature
TL;DR: This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
Abstract: The theory of reinforcement learning provides a normative account, deeply rooted in psychological and neuroscientific perspectives on animal behaviour, of how agents may optimize their control of an environment. To use reinforcement learning successfully in situations approaching real-world complexity, however, agents are confronted with a difficult task: they must derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations. Remarkably, humans and other animals seem to solve this problem through a harmonious combination of reinforcement learning and hierarchical sensory processing systems, the former evidenced by a wealth of neural data revealing notable parallels between the phasic signals emitted by dopaminergic neurons and temporal difference reinforcement learning algorithms. While reinforcement learning agents have achieved some successes in a variety of domains, their applicability has previously been limited to domains in which useful features can be handcrafted, or to domains with fully observed, low-dimensional state spaces. Here we use recent advances in training deep neural networks to develop a novel artificial agent, termed a deep Q-network, that can learn successful policies directly from high-dimensional sensory inputs using end-to-end reinforcement learning. We tested this agent on the challenging domain of classic Atari 2600 games. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters. This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.

23,074 citations

Journal ArticleDOI
28 Jul 2006-Science
TL;DR: In this article, an effective way of initializing the weights that allows deep autoencoder networks to learn low-dimensional codes that work much better than principal components analysis as a tool to reduce the dimensionality of data is described.
Abstract: High-dimensional data can be converted to low-dimensional codes by training a multilayer neural network with a small central layer to reconstruct high-dimensional input vectors. Gradient descent can be used for fine-tuning the weights in such "autoencoder" networks, but this works well only if the initial weights are close to a good solution. We describe an effective way of initializing the weights that allows deep autoencoder networks to learn low-dimensional codes that work much better than principal components analysis as a tool to reduce the dimensionality of data.

16,717 citations