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DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving

TL;DR: In this paper, the authors propose a direct perception approach to estimate the affordance for driving in a video game and train a deep Convolutional Neural Network using recording from 12 hours of human driving.
Abstract: Today, there are two major paradigms for vision-based autonomous driving systems: mediated perception approaches that parse an entire scene to make a driving decision, and behavior reflex approaches that directly map an input image to a driving action by a regressor. In this paper, we propose a third paradigm: a direct perception approach to estimate the affordance for driving. We propose to map an input image to a small number of key perception indicators that directly relate to the affordance of a road/traffic state for driving. Our representation provides a set of compact yet complete descriptions of the scene to enable a simple controller to drive autonomously. Falling in between the two extremes of mediated perception and behavior reflex, we argue that our direct perception representation provides the right level of abstraction. To demonstrate this, we train a deep Convolutional Neural Network using recording from 12 hours of human driving in a video game and show that our model can work well to drive a car in a very diverse set of virtual environments. We also train a model for car distance estimation on the KITTI dataset. Results show that our direct perception approach can generalize well to real driving images. Source code and data are available on our project website.
Citations
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Journal ArticleDOI
TL;DR: In this article, a review of deep learning-based object detection frameworks is provided, focusing on typical generic object detection architectures along with some modifications and useful tricks to improve detection performance further.
Abstract: Due to object detection’s close relationship with video analysis and image understanding, it has attracted much research attention in recent years. Traditional object detection methods are built on handcrafted features and shallow trainable architectures. Their performance easily stagnates by constructing complex ensembles that combine multiple low-level image features with high-level context from object detectors and scene classifiers. With the rapid development in deep learning, more powerful tools, which are able to learn semantic, high-level, deeper features, are introduced to address the problems existing in traditional architectures. These models behave differently in network architecture, training strategy, and optimization function. In this paper, we provide a review of deep learning-based object detection frameworks. Our review begins with a brief introduction on the history of deep learning and its representative tool, namely, the convolutional neural network. Then, we focus on typical generic object detection architectures along with some modifications and useful tricks to improve detection performance further. As distinct specific detection tasks exhibit different characteristics, we also briefly survey several specific tasks, including salient object detection, face detection, and pedestrian detection. Experimental analyses are also provided to compare various methods and draw some meaningful conclusions. Finally, several promising directions and tasks are provided to serve as guidelines for future work in both object detection and relevant neural network-based learning systems.

3,097 citations

Journal ArticleDOI
20 Nov 2017
TL;DR: In this paper, the authors provide a comprehensive tutorial and survey about the recent advances toward the goal of enabling efficient processing of DNNs, and discuss various hardware platforms and architectures that support DNN, and highlight key trends in reducing the computation cost of deep neural networks either solely via hardware design changes or via joint hardware and DNN algorithm changes.
Abstract: Deep neural networks (DNNs) are currently widely used for many artificial intelligence (AI) applications including computer vision, speech recognition, and robotics. While DNNs deliver state-of-the-art accuracy on many AI tasks, it comes at the cost of high computational complexity. Accordingly, techniques that enable efficient processing of DNNs to improve energy efficiency and throughput without sacrificing application accuracy or increasing hardware cost are critical to the wide deployment of DNNs in AI systems. This article aims to provide a comprehensive tutorial and survey about the recent advances toward the goal of enabling efficient processing of DNNs. Specifically, it will provide an overview of DNNs, discuss various hardware platforms and architectures that support DNNs, and highlight key trends in reducing the computation cost of DNNs either solely via hardware design changes or via joint hardware design and DNN algorithm changes. It will also summarize various development resources that enable researchers and practitioners to quickly get started in this field, and highlight important benchmarking metrics and design considerations that should be used for evaluating the rapidly growing number of DNN hardware designs, optionally including algorithmic codesigns, being proposed in academia and industry. The reader will take away the following concepts from this article: understand the key design considerations for DNNs; be able to evaluate different DNN hardware implementations with benchmarks and comparison metrics; understand the tradeoffs between various hardware architectures and platforms; be able to evaluate the utility of various DNN design techniques for efficient processing; and understand recent implementation trends and opportunities.

2,391 citations

18 Oct 2017
TL;DR: This work introduces CARLA, an open-source simulator for autonomous driving research, and uses it to study the performance of three approaches to autonomous driving: a classic modular pipeline, an end-to-end model trained via imitation learning, and an end to-end models trained via reinforcement learning.
Abstract: We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an end-to-end model trained via imitation learning, and an end-to-end model trained via reinforcement learning. The approaches are evaluated in controlled scenarios of increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platform's utility for autonomous driving research. The supplementary video can be viewed at this https URL

1,539 citations

Book ChapterDOI
08 Oct 2016
TL;DR: In this paper, the authors present an approach to rapidly create pixel-accurate semantic label maps for images extracted from modern computer games, which enables rapid propagation of semantic labels within and across images synthesized by the game, without access to the source code or the content.
Abstract: Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required. In this paper, we present an approach to rapidly creating pixel-accurate semantic label maps for images extracted from modern computer games. Although the source code and the internal operation of commercial games are inaccessible, we show that associations between image patches can be reconstructed from the communication between the game and the graphics hardware. This enables rapid propagation of semantic labels within and across images synthesized by the game, with no access to the source code or the content. We validate the presented approach by producing dense pixel-level semantic annotations for 25 thousand images synthesized by a photorealistic open-world computer game. Experiments on semantic segmentation datasets show that using the acquired data to supplement real-world images significantly increases accuracy and that the acquired data enables reducing the amount of hand-labeled real-world data: models trained with game data and just \(\tfrac{1}{3}\) of the CamVid training set outperform models trained on the complete CamVid training set.

1,319 citations

Posted Content
Xinyun Chen1, Chang Liu1, Bo Li1, Kimberly Lu1, Dawn Song1 
TL;DR: This work considers a new type of attacks, called backdoor attacks, where the attacker's goal is to create a backdoor into a learning-based authentication system, so that he can easily circumvent the system by leveraging the backdoor.
Abstract: Deep learning models have achieved high performance on many tasks, and thus have been applied to many security-critical scenarios. For example, deep learning-based face recognition systems have been used to authenticate users to access many security-sensitive applications like payment apps. Such usages of deep learning systems provide the adversaries with sufficient incentives to perform attacks against these systems for their adversarial purposes. In this work, we consider a new type of attacks, called backdoor attacks, where the attacker's goal is to create a backdoor into a learning-based authentication system, so that he can easily circumvent the system by leveraging the backdoor. Specifically, the adversary aims at creating backdoor instances, so that the victim learning system will be misled to classify the backdoor instances as a target label specified by the adversary. In particular, we study backdoor poisoning attacks, which achieve backdoor attacks using poisoning strategies. Different from all existing work, our studied poisoning strategies can apply under a very weak threat model: (1) the adversary has no knowledge of the model and the training set used by the victim system; (2) the attacker is allowed to inject only a small amount of poisoning samples; (3) the backdoor key is hard to notice even by human beings to achieve stealthiness. We conduct evaluation to demonstrate that a backdoor adversary can inject only around 50 poisoning samples, while achieving an attack success rate of above 90%. We are also the first work to show that a data poisoning attack can create physically implementable backdoors without touching the training process. Our work demonstrates that backdoor poisoning attacks pose real threats to a learning system, and thus highlights the importance of further investigation and proposing defense strategies against them.

1,021 citations

References
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Proceedings Article
03 Dec 2012
TL;DR: The state-of-the-art performance of CNNs was achieved by Deep Convolutional Neural Networks (DCNNs) as discussed by the authors, which consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax.
Abstract: We trained a large, deep convolutional neural network to classify the 1.2 million high-resolution images in the ImageNet LSVRC-2010 contest into the 1000 different classes. On the test data, we achieved top-1 and top-5 error rates of 37.5% and 17.0% which is considerably better than the previous state-of-the-art. The neural network, which has 60 million parameters and 650,000 neurons, consists of five convolutional layers, some of which are followed by max-pooling layers, and three fully-connected layers with a final 1000-way softmax. To make training faster, we used non-saturating neurons and a very efficient GPU implementation of the convolution operation. To reduce overriding in the fully-connected layers we employed a recently-developed regularization method called "dropout" that proved to be very effective. We also entered a variant of this model in the ILSVRC-2012 competition and achieved a winning top-5 test error rate of 15.3%, compared to 26.2% achieved by the second-best entry.

73,978 citations

Journal ArticleDOI
TL;DR: Issues such as solving SVM optimization problems theoretical convergence multiclass classification probability estimates and parameter selection are discussed in detail.
Abstract: LIBSVM is a library for Support Vector Machines (SVMs). We have been actively developing this package since the year 2000. The goal is to help users to easily apply SVM to their applications. LIBSVM has gained wide popularity in machine learning and many other areas. In this article, we present all implementation details of LIBSVM. Issues such as solving SVM optimization problems theoretical convergence multiclass classification probability estimates and parameter selection are discussed in detail.

40,826 citations

Book
01 Jan 1979
TL;DR: The relationship between Stimulation and Stimulus Information for visual perception is discussed in detail in this article, where the authors also present experimental evidence for direct perception of motion in the world and movement of the self.
Abstract: Contents: Preface. Introduction. Part I: The Environment To Be Perceived.The Animal And The Environment. Medium, Substances, Surfaces. The Meaningful Environment. Part II: The Information For Visual Perception.The Relationship Between Stimulation And Stimulus Information. The Ambient Optic Array. Events And The Information For Perceiving Events. The Optical Information For Self-Perception. The Theory Of Affordances. Part III: Visual Perception.Experimental Evidence For Direct Perception: Persisting Layout. Experiments On The Perception Of Motion In The World And Movement Of The Self. The Discovery Of The Occluding Edge And Its Implications For Perception. Looking With The Head And Eyes. Locomotion And Manipulation. The Theory Of Information Pickup And Its Consequences. Part IV: Depiction.Pictures And Visual Awareness. Motion Pictures And Visual Awareness. Conclusion. Appendixes: The Principal Terms Used in Ecological Optics. The Concept of Invariants in Ecological Optics.

21,493 citations

Posted Content
TL;DR: This paper proposes a simple and scalable detection algorithm that improves mean average precision (mAP) by more than 30% relative to the previous best result on VOC 2012 -- achieving a mAP of 53.3%.
Abstract: Object detection performance, as measured on the canonical PASCAL VOC dataset, has plateaued in the last few years. The best-performing methods are complex ensemble systems that typically combine multiple low-level image features with high-level context. In this paper, we propose a simple and scalable detection algorithm that improves mean average precision (mAP) by more than 30% relative to the previous best result on VOC 2012---achieving a mAP of 53.3%. Our approach combines two key insights: (1) one can apply high-capacity convolutional neural networks (CNNs) to bottom-up region proposals in order to localize and segment objects and (2) when labeled training data is scarce, supervised pre-training for an auxiliary task, followed by domain-specific fine-tuning, yields a significant performance boost. Since we combine region proposals with CNNs, we call our method R-CNN: Regions with CNN features. We also compare R-CNN to OverFeat, a recently proposed sliding-window detector based on a similar CNN architecture. We find that R-CNN outperforms OverFeat by a large margin on the 200-class ILSVRC2013 detection dataset. Source code for the complete system is available at this http URL.

13,081 citations

Posted Content
TL;DR: Caffe as discussed by the authors is a BSD-licensed C++ library with Python and MATLAB bindings for training and deploying general-purpose convolutional neural networks and other deep models efficiently on commodity architectures.
Abstract: Caffe provides multimedia scientists and practitioners with a clean and modifiable framework for state-of-the-art deep learning algorithms and a collection of reference models. The framework is a BSD-licensed C++ library with Python and MATLAB bindings for training and deploying general-purpose convolutional neural networks and other deep models efficiently on commodity architectures. Caffe fits industry and internet-scale media needs by CUDA GPU computation, processing over 40 million images a day on a single K40 or Titan GPU ($\approx$ 2.5 ms per image). By separating model representation from actual implementation, Caffe allows experimentation and seamless switching among platforms for ease of development and deployment from prototyping machines to cloud environments. Caffe is maintained and developed by the Berkeley Vision and Learning Center (BVLC) with the help of an active community of contributors on GitHub. It powers ongoing research projects, large-scale industrial applications, and startup prototypes in vision, speech, and multimedia.

12,531 citations

Trending Questions (1)
Is deeplabv3 used in autonomous driving?

No, the paper does not mention the use of Deeplabv3 in autonomous driving.