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Journal ArticleDOI

Demand-based incentive scheme for resource provisioning in fog computing using crowdsourcing

A.B. Manju1, S. Sumathy1
01 Jan 2019-Multiagent and Grid Systems (IOS Press)-Vol. 15, Iss: 1, pp 57-75
About: This article is published in Multiagent and Grid Systems.The article was published on 2019-01-01. It has received None citations till now. The article focuses on the topics: Crowdsourcing & Provisioning.
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Journal ArticleDOI
TL;DR: A novel paradigm of "social network of intelligent objects", namely the Social Internet of Things (SIoT), based on the notion of social relationships among objects is introduced, and a preliminary architecture for the implementation of SIoT is presented.
Abstract: The actual development of the Internet of Things (IoT) needs major issues related to things' service discovery and composition to be addressed. This paper proposes a possible approach to solve such issues. We introduce a novel paradigm of "social network of intelligent objects", namely the Social Internet of Things (SIoT), based on the notion of social relationships among objects. Following the definition of a possible social structure among objects, a preliminary architecture for the implementation of SIoT is presented. Through the SIoT paradigm, the capability of humans and devices to discover, select, and use objects with their services in the IoT is augmented. Besides, a level of trustworthiness is enabled to steer the interaction among the billions of objects which will crowd the future IoT.

488 citations

Journal ArticleDOI
TL;DR: This work designs an auction-based incentive mechanism for crowdsensing, which is computationally efficient, individually rational, profitable, and truthful, and shows how to compute the unique Stackelberg Equilibrium, at which the utility of the crowdsourcer is maximized.
Abstract: Smartphones are programmable and equipped with a set of cheap but powerful embedded sensors, such as accelerometer, digital compass, gyroscope, GPS, microphone, and camera. These sensors can collectively monitor a diverse range of human activities and the surrounding environment. Crowdsensing is a new paradigm which takes advantage of the pervasive smartphones to sense, collect, and analyze data beyond the scale of what was previously possible. With the crowdsensing system, a crowdsourcer can recruit smartphone users to provide sensing service. Existing crowdsensing applications and systems lack good incentive mechanisms that can attract more user participation. To address this issue, we design incentive mechanisms for crowdsensing. We consider two system models: the crowdsourcer-centric model where the crowdsourcer provides a reward shared by participating users, and the user-centric model where users have more control over the payment they will receive. For the crowdsourcer-centric model, we design an incentive mechanism using a Stackelberg game, where the crowdsourcer is the leader while the users are the followers. We show how to compute the unique Stackelberg Equilibrium, at which the utility of the crowdsourcer is maximized, and none of the users can improve its utility by unilaterally deviating from its current strategy. For the user-centric model, we design an auction-based incentive mechanism, which is computationally efficient, individually rational, profitable, and truthful. Through extensive simulations, we evaluate the performance and validate the theoretical properties of our incentive mechanisms.

370 citations

Proceedings ArticleDOI
24 Mar 2015
TL;DR: This paper provides an effective and efficient resource management framework for IoTs, which covers the issues of resource prediction, customer type based resource estimation and reservation, advance reservation, and pricing for new and existing IoT customers, on the basis of their characteristics.
Abstract: Pervasive and ubiquitous computing services have recently been under focus of not only the research community, but developers as well. Prevailing wireless sensor networks (WSNs), Internet of Things (IoT), and healthcare related services have made it difficult to handle all the data in an efficient and effective way and create more useful services. Different devices generate different types of data with different frequencies. Therefore, amalgamation of cloud computing with IoTs, termed as Cloud of Things (CoT) has recently been under discussion in research arena. CoT provides ease of management for the growing media content and other data. Besides this, features like: ubiquitous access, service creation, service discovery, and resource provisioning play a significant role, which comes with CoT. Emergency, healthcare, and latency sensitive services require real-time response. Also, it is necessary to decide what type of data is to be uploaded in the cloud, without burdening the core network and the cloud. For this purpose, Fog computing plays an important role. Fog resides between underlying IoTs and the cloud. Its purpose is to manage resources, perform data filtration, preprocessing, and security measures. For this purpose, Fog requires an effective and efficient resource management framework for IoTs, which we provide in this paper. Our model covers the issues of resource prediction, customer type based resource estimation and reservation, advance reservation, and pricing for new and existing IoT customers, on the basis of their characteristics. The implementation was done using Java, while the model was evaluated using CloudSim toolkit. The results and discussion show the validity and performance of our system.

318 citations

Journal ArticleDOI
TL;DR: The models for Future IoT are not only helpful to interpret the relationship between IoT and reality world, but also beneficial to the implementation of IoT in its current development milieu.
Abstract: Internet of things (IoT) is fascinating; its future architecture is still under construction. Based on the analysis on the basic and essential characters of IoT, this paper deals with Future IoT architecture in two aspects: Unit IoT and Ubiquitous IoT. Focusing on a special application, the architecture of the Unit IoT is built from man like neural network (MLN) model and its modified model. Ubiquitous IoT refers to the global IoT or the integration of multiple Unit IoTs with "ubiquitous" characters, and its architecture employs social organization framework (SOF) model. The models for Future IoT are not only helpful to interpret the relationship between IoT and reality world, but also beneficial to the implementation of IoT in its current development milieu.

308 citations

Journal ArticleDOI
TL;DR: This paper proposes a framework for resource allocation to the mobile applications, and revenue management and cooperation formation among service providers, and applies the concepts of core and Shapley value from cooperative game theory as a solution.
Abstract: Mobile cloud computing is an emerging technology to improve the quality of mobile services. In this paper, we consider the resource (i.e., radio and computing resources) sharing problem to support mobile applications in a mobile cloud computing environment. In such an environment, mobile cloud service providers can cooperate (i.e., form a coalition) to create a resource pool to share their own resources with each other. As a result, the resources can be better utilized and the revenue of the mobile cloud service providers can be increased. To maximize the benefit of the mobile cloud service providers, we propose a framework for resource allocation to the mobile applications, and revenue management and cooperation formation among service providers. For resource allocation to the mobile applications, we formulate and solve optimization models to obtain the optimal number of application instances that can be supported to maximize the revenue of the service providers while meeting the resource requirements of the mobile applications. For sharing the revenue generated from the resource pool (i.e., revenue management) among the cooperative mobile cloud service providers in a coalition, we apply the concepts of core and Shapley value from cooperative game theory as a solution. Based on the revenue shares, the mobile cloud service providers can decide whether to cooperate and share the resources in the resource pool or not. Also, the provider can optimize the decision on the amount of resources to contribute to the resource pool.

194 citations