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Journal ArticleDOI

Designing interviews to generate rich data for information systems research

01 Jan 2011-Information and Organization (Pergamon Press, Inc.)-Vol. 21, Iss: 1, pp 1-16
TL;DR: This paper addresses the potential of interviewing as a means of generating data that provides insight into people's experiential life by highlighting the various epistemological stances that can be taken to interviewing and introducing and illustrating three interviewing methods.
About: This article is published in Information and Organization.The article was published on 2011-01-01. It has received 486 citations till now. The article focuses on the topics: Computer-assisted web interviewing & Interview.
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Journal ArticleDOI
TL;DR: This article aims to support students who are undertaking research modules as part of their academic studies, writing a research proposal or novice researchers who are about to use interviews as a means of data collection.
Abstract: AimTo describe three styles of interviews and discuss issues regarding planning and conducting interviews.BackgroundInterviews are probably the approach most used to collect data in studies. They are particularly useful in uncovering the story behind a participant's experiences. Researchers

813 citations

Journal ArticleDOI
TL;DR: This paper develops a detailed method for engineering of gamified software based on the gathered knowledge and design principles and delivers a comprehensive overview of gamification guidelines and shed novel insights into the nature ofgamification development and design discourse.
Abstract: Context Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail. Objective This paper seeks to advance the understanding of designing gamification and to provide a comprehensive method for developing gamified software. Method We approach the research problem via a design science research approach; firstly, by synthesizing the current body of literature on gamification design methods and by interviewing 25 gamification experts, producing a comprehensive list of design principles for developing gamified software. Secondly, and more importantly, we develop a detailed method for engineering of gamified software based on the gathered knowledge and design principles. Finally, we conduct an evaluation of the artifacts via interviews of ten gamification experts and implementation of the engineering method in a gamification project. Results As results of the study, we present the method and key design principles for engineering gamified software. Based on the empirical and expert evaluation, the developed method was deemed as comprehensive, implementable, complete, and useful. We deliver a comprehensive overview of gamification guidelines and shed novel insights into the nature of gamification development and design discourse. Conclusion This paper takes first steps towards a comprehensive method for gamified software engineering.

212 citations


Cites methods from "Designing interviews to generate ri..."

  • ...Both, the data gathering and data analysis, conducted as part of this study present threats to the validity of the results [77,78]....

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Journal ArticleDOI
TL;DR: Core findings are that expected utilitarian, hedonic, and symbolic benefits drive consumers' reactions to ARSGs and that the extent to which ARsGs threaten other people's, but not one's own, privacy can strongly influence users' decision making.

190 citations

Journal ArticleDOI
TL;DR: The use of case studies has gained mainstream acceptance in both entrepreneurship and information systems research to develop conceptual and theoretical models that are novel, yet grounded in the literature as discussed by the authors, but there are relatively few examples that discuss how to apply the case study method.
Abstract: The use of the case study method has gained mainstream acceptance in both entrepreneurship and information systems research to develop conceptual and theoretical models that are novel, yet grounded in the literature. In spite of many texts on the case study method and the growing acceptance and use of thereof, there are relatively few examples that discuss how to apply the case study method. The purpose of this paper is to provide such an example by drawing upon the author’s research for her doctoral dissertation in the discipline of information systems and entrepreneurship research. First, the use of qualitative case studies as research method is motivated, then the importance of the research paradigm is discussed and the interpretivist research paradigm justified followed by a detailed discussion of the research design. The paper concludes with a discussion of lessons learned and recommendations based on the author’s experience with using the case study method. The practical yet theoretically founded approach of this paper may be useful to doctoral students who are considering or using the case study method. Equally, supervisors and others involved in research training may find this paper useful as an illustrative example of the case study method for their students.

185 citations


Cites background from "Designing interviews to generate ri..."

  • ...It is important to keep in mind that interviewing does not, however, automatically guarantee the collection of rich data and production of meaningful insights (Schulze & Avital, 2011)....

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References
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Journal ArticleDOI
TL;DR: In this paper, the self: ontological security and existential anxiety are discussed, as well as the trajectory of the self, risk, and security in high modernity, and the emergence of life politics.
Abstract: Acknowledgements Introduction 1. The contours of high modernity 2. The self: ontological security and existential anxiety 3. The trajectory of the self 4. Fate, risk, and security 5. The sequestration of experience 6. Tribulations of the self 7. The emergence of life politics Notes Glossary of concepts Index.

12,710 citations

Book
01 Jan 1991
TL;DR: In the context of a post-traditional order, the self becomes a reflexive project as mentioned in this paper, which is not a term which has much applicability to traditional cultures, because it implies choice within plurality of possible options, and is 'adopted' rather than 'handed down'.
Abstract: The reflexivity of modernity extends into core of the self. Put in another way, in the context of a post-traditional order, the self becomes a reflexive project. One concerns the primacy of lifestyle — and its inevitability for the individual agent. Lifestyle is not a term which has much applicability to traditional cultures, because it implies choice within plurality of possible options, and is 'adopted' rather than 'handed down'. Lifestyle choices and life planning are not just 'in', or constituent of, the day-to-day life of social agents, but form institutional settings which help to shape their actions. Of course, for all individuals and groups, life chances condition lifestyle choices. Life planning is a specific example of a more general phenomenon that author shall discuss in some detail in subsequent chapter as the 'colonisation of the future'. In the reflexive project of the self, the narrative of self-identity is inherently fragile. Moreover, the pure relationship contains internal tensions and even contradictions.

12,430 citations


"Designing interviews to generate ri..." refers background in this paper

  • ...In this way, the interview becomes an integral part of the contemporary selfing project (Giddens, 1991)....

    [...]

Book
01 Jan 1990
TL;DR: Jerome Bruner argues that the cognitive revolution has led psychology away from the deeper objective of understanding mind as a creator of meanings, and only by breaking out of the limitations imposed by a computational model of mind can be grasped.
Abstract: Jerome Bruner argues that the cognitive revolution, with its current fixation on mind as "information processor;" has led psychology away from the deeper objective of understanding mind as a creator of meanings. Only by breaking out of the limitations imposed by a computational model of mind can we grasp the special interaction through which mind both constitutes and is constituted by culture. (http://books.google.fr/books?id=YHt_M41uIuUC&pg=PA157&dq=Bruner,+J.+%281990%29.+Acts+of+meaning&hl=fr&ei=EwOXTrqpCsPWsgaGgO2YBA&sa=X&oi=book_result&ct=result&resnum=1&ved=0CDMQ6AEwAA#v=onepage&q&f=false)

10,465 citations


"Designing interviews to generate ri..." refers background in this paper

  • ...Additionally, significant incidents as well as moments of breakdown lend themselves more naturally to the narrative construction of meaning (Bruner, 1990)....

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Book
01 Jan 1975
TL;DR: In this paper, the impact of the concept of culture on the concepts of man and the evolution of mind in Bali has been discussed in the context of an interpretive theory of culture.
Abstract: Part I * Thick Description: Toward an Interpretive Theory of Culture Part II * The Impact of the Concept of Culture on the Concept of Man * The Growth of Culture and the Evolution of Mind Part III * Religion As a Cultural System * Ethos, World View, and the Analysis of Sacred Symbols * Ritual and Social Change: A Javanese Example * Internal Conversion in Contemporary Bali Part IV * Ideology As a Cultural System * After the Revolution: The Fate of Nationalism in the New States * The Integrative Revolution: Primordial Sentiments and Civil Politics in the New States * The Politics of Meaning * Politics Past, Politics Present: Some Notes on the Uses of Anthropology in Understanding the New States PART V * The Cerebral Savage: On the Work of Claude Lvi-Strauss * Person, Time, and Conduct in Bali * Deep Play: Notes on the Balinese Cockfight

9,103 citations


"Designing interviews to generate ri..." refers background in this paper

  • ...For instance, rich and deeply-nuanced descriptions of events are considered more valuable than superficial or thin ones (Geertz, 1973; Ryle, 1971)....

    [...]

Book
01 Jan 1955
TL;DR: In this paper, a reissue of George Kelly's classic work Personal Construct Psychology (PCP) is presented. And the implications of PCP for clinical practice are discussed. But the authors do not discuss the authorship of the book.
Abstract: First published in 1992. Unavailable for many years this is a reissue of George Kelly's classic work. It is the bible of personal construct psychology written by its founder. The first volume presents the theory of personal construct psychology and the second volume shows the implications for clinical practice.

9,065 citations