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Proceedings ArticleDOI

Designing players' emotional reaction models: A generic method towards adaptive affective gaming

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TLDR
A generalizable approach for building predictive models of players' affective reactions across games and genres, and that game developers can use these models to more easily and accurately tune game parameters, allowing improved gaming experiences.
Abstract
Current approaches to game design improvements rely on gameplay testing, an iterative process following the test, try and fix pattern, relying on target audience feedback via standard questionnaires. Besides being a very time consuming phase, it is also highly subjective. In this paper, we demonstrate a generalizable approach for building predictive models of players' affective reactions across games and genres. Our aim is two-fold: 1) That game developers can use these models to more easily and accurately tune game parameters, allowing improved gaming experiences, and 2) That these models can be used as the basis for parameterisable and adaptive affective gaming. This paper describes our preliminary results regarding a novel, physiological-based method for emotional player profiling, which consists on the following three phases: (i) monitoring players' emotional states and game events, (ii) identifying player's emotional reactions to game events and (iii) individual and cluster-based modelling of players emotional reactions.

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Citations
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Proceedings ArticleDOI

Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study

TL;DR: A physiological approach for modelling players' emotional reactions, which relies on features extracted fromPlayers' emotional responses to game events, which were collected and extrapolated through their physiological data during actual game play sessions are described.
Journal ArticleDOI

Defining an Affective Algorithm for Purchasing Decisions in E-Commerce Environments

TL;DR: This paper presents an affective algorithm to support purchasing decisions in e-commerce environments and proposes the incorporation of the affective dimension as a central component within an integrated decision schema.
Book ChapterDOI

Evaluating ANN Efficiency in Recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events

TL;DR: Recorded electroencephalogram and eye-tracking data were used to train and test an artificial neural network in order to evaluate how efficiently such a tool can help in establishing the correlation, and therefore differentiating among the different categories of events.
Dissertation

Affective Game Design: Creating Better Game Experiences based on Players' Affective Reaction Model

TL;DR: A generalizable approach for building predictive models ofPlayers’ affective reactions is presented, allowing a more precise tuning of game parameters in order to increase the players’ gaming experience.
References
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Journal ArticleDOI

The motivational pull of video games: A self-determination theory approach

TL;DR: In this article, the authors apply self-determination theory (SDT) in investigating motivation for computer game play, and the effects of game play on well-being, and find that perceived in-game autonomy and competence are associated with game enjoyment, preferences, and changes in wellbeing pre-to-post-play.
Journal ArticleDOI

The circumplex model of affect: an integrative approach to affective neuroscience, cognitive development, and psychopathology

TL;DR: It is proposed that basic emotion theories no longer explain adequately the vast number of empirical observations from studies in affective neuroscience, and it is suggested that a conceptual shift is needed in the empirical approaches taken to the study of emotion and affective psychopathologies.
Proceedings Article

Fundamental Components of the Gameplay Experience: Analysing Immersion

TL;DR: A heuristic gameplay experience model is presented that identifies some of the key components and processes that are relevant in the experience of gameplay, with a particular focus on immersion.
Journal ArticleDOI

A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

TL;DR: A novel method for continuously modeling emotion using physiological data is presented, providing a method for quantifying emotional states continuously during a play experience.
Journal ArticleDOI

Probabilistic assessment of user's emotions in educational games

TL;DR: The probabilistic model presented is to be used by decision theoretic pedagogical agents to generate interventions aimed at achieving the best tradeoff between a user's learning and engagement during the interaction with educational games.
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