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Journal ArticleDOI

Digital Color Imaging

TL;DR: A survey of color imaging can be found in this article, where the fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology, along with common mathematical models used for representing these devices.
Abstract: This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided.
Citations
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Book ChapterDOI
26 Jun 2006
TL;DR: This paper makes use of the fuzzy uncertainty existing in image synthesis and exploit the formal concept of fuzziness in fuzzy set theory to evaluate pixel quality to run adaptive sampling efficiently.
Abstract: Monte Carlo is the only choice for a physically correct method to compute the problem of global illumination in the field of realistic image synthesis. Adaptive sampling is an interesting means to reduce noise, which is one of the major problems of general Monte Carlo global illumination algorithms. In this paper, we make use of the fuzzy uncertainty existing in image synthesis and exploit the formal concept of fuzziness in fuzzy set theory to evaluate pixel quality to run adaptive sampling efficiently. Experimental results demonstrate that our novel method can perform significantly better than classic ones. To our knowledge, this is the first application of the fuzzy technique to global illumination image synthesis problems.

3 citations

Journal ArticleDOI
TL;DR: In this paper, a method is described to display faithfully on a CRT monitor the colours of images taken by a calibrated digital camera, where a multicoloured "input" image, displayed on a monitor, was photographed with the camera.
Abstract: A method is described to display faithfully on a CRT monitor the colours of images taken by a calibrated digital camera. A multicoloured “input” image, displayed on a monitor, was photographed with the camera. After correcting the digital image to take into account the gammas of both camera and monitor, the image was redisplayed as an “output” image on the same monitor. An iterative procedure found the linear matrix transformation that minimized the difference between the input and output image RGB values. We compared the efficacy of this method with two conventional methods for displaying photographed images on CRTs: the method of displaying the raw untransformed image, and the method whereby the image is transformed via the CIE common frame of reference. The results of the comparisons suggest that the iterative method produces the most faithful representation of the colours of the original image. © 2007 Wiley Periodicals, Inc. Col Res Appl, 32, 388–393, 2007

3 citations

Proceedings ArticleDOI
04 Jul 2001
TL;DR: This paper deals with impulse noise suppression from noised color sequences by three-dimensional (3D) component-wise threshold LUM (lower-upper-middle) smoothers, distinguished by a best balance between impulse noise suppressed and signal-detail preservation.
Abstract: This paper deals with impulse noise suppression from noised color sequences by three-dimensional (3D) component-wise threshold LUM (lower-upper-middle) smoothers. The proposed threshold LUM smoothers are distinguished by a best balance between impulse noise suppression and signal-detail preservation, since the smoothing level is adaptively chosen depending on local neighborhood information. In color image filtering, threshold LUM smoothers produce an output with minimal color distortion. Another property of threshold LUM smoothers that must be mentioned is their convergence to qualitative root signals that present a very low deviation from the original. Thus, a filtering process performed by threshold LUM smoothers approaches an optimal situation, where the noise free samples are passed to the output without change whereas corrupted samples are estimated as the most appropriate value from a set of possible outputs of standard LUM smoothers.

3 citations

Proceedings ArticleDOI
04 Nov 2007
TL;DR: The proposed approach globally involves functions as color segmentation, histogram texture analysis and a region recognition step and has been extensively tested and validated to obtain an accurate 2D scene interpretation from natural images.
Abstract: This paper presents a recognition method for natural images based on color texture histograms in the context of image interpretation and scene modeling. A color histogram of sums and differences is proposed to obtain texture features which are faster to compute than correlograms ( i.e., colored version of co-occurrence matrices) and improving substantially object recognition. Outdoor natural images are generally affected by color casting artifacts which can affect object recognition. Therefore, an on-line color balancing algorithm based on chromatic adaptation models, eliminates these color deviations. The proposed approach globally involves functions as color segmentation, histogram texture analysis and a region recognition step. Our approach has been extensively tested and validated to obtain an accurate 2D scene interpretation from natural images. This technique may be used in robot navigation by identifying navigable regions ( e.g., roads or fairly flat surfaces) on natural scenes, scene modeling and image categorization.

3 citations

Proceedings ArticleDOI
TL;DR: This paper presents a practical implementation addressing both an eficient color transformation and a sophisticated gamut mapping of color reproduction on specific devices.
Abstract: In principal, color reproduction on specific devices can be divided into transformation of color coordinates and the adaptation of colors to a device, called gamut mapping. The well established ICC color management neglects the latter aspect. This paper presents a practical implementation addressing both an efficient color transformation and a sophisticated gamut mapping.

3 citations

References
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01 Jan 1967
TL;DR: The k-means algorithm as mentioned in this paper partitions an N-dimensional population into k sets on the basis of a sample, which is a generalization of the ordinary sample mean, and it is shown to give partitions which are reasonably efficient in the sense of within-class variance.
Abstract: The main purpose of this paper is to describe a process for partitioning an N-dimensional population into k sets on the basis of a sample. The process, which is called 'k-means,' appears to give partitions which are reasonably efficient in the sense of within-class variance. That is, if p is the probability mass function for the population, S = {S1, S2, * *, Sk} is a partition of EN, and ui, i = 1, 2, * , k, is the conditional mean of p over the set Si, then W2(S) = ff=ISi f z u42 dp(z) tends to be low for the partitions S generated by the method. We say 'tends to be low,' primarily because of intuitive considerations, corroborated to some extent by mathematical analysis and practical computational experience. Also, the k-means procedure is easily programmed and is computationally economical, so that it is feasible to process very large samples on a digital computer. Possible applications include methods for similarity grouping, nonlinear prediction, approximating multivariate distributions, and nonparametric tests for independence among several variables. In addition to suggesting practical classification methods, the study of k-means has proved to be theoretically interesting. The k-means concept represents a generalization of the ordinary sample mean, and one is naturally led to study the pertinent asymptotic behavior, the object being to establish some sort of law of large numbers for the k-means. This problem is sufficiently interesting, in fact, for us to devote a good portion of this paper to it. The k-means are defined in section 2.1, and the main results which have been obtained on the asymptotic behavior are given there. The rest of section 2 is devoted to the proofs of these results. Section 3 describes several specific possible applications, and reports some preliminary results from computer experiments conducted to explore the possibilities inherent in the k-means idea. The extension to general metric spaces is indicated briefly in section 4. The original point of departure for the work described here was a series of problems in optimal classification (MacQueen [9]) which represented special

24,320 citations

Journal ArticleDOI
S. P. Lloyd1
TL;DR: In this article, the authors derived necessary conditions for any finite number of quanta and associated quantization intervals of an optimum finite quantization scheme to achieve minimum average quantization noise power.
Abstract: It has long been realized that in pulse-code modulation (PCM), with a given ensemble of signals to handle, the quantum values should be spaced more closely in the voltage regions where the signal amplitude is more likely to fall. It has been shown by Panter and Dite that, in the limit as the number of quanta becomes infinite, the asymptotic fractional density of quanta per unit voltage should vary as the one-third power of the probability density per unit voltage of signal amplitudes. In this paper the corresponding result for any finite number of quanta is derived; that is, necessary conditions are found that the quanta and associated quantization intervals of an optimum finite quantization scheme must satisfy. The optimization criterion used is that the average quantization noise power be a minimum. It is shown that the result obtained here goes over into the Panter and Dite result as the number of quanta become large. The optimum quautization schemes for 2^{b} quanta, b=1,2, \cdots, 7 , are given numerically for Gaussian and for Laplacian distribution of signal amplitudes.

11,872 citations

Journal ArticleDOI
TL;DR: An efficient and intuitive algorithm is presented for the design of vector quantizers based either on a known probabilistic model or on a long training sequence of data.
Abstract: An efficient and intuitive algorithm is presented for the design of vector quantizers based either on a known probabilistic model or on a long training sequence of data. The basic properties of the algorithm are discussed and demonstrated by examples. Quite general distortion measures and long blocklengths are allowed, as exemplified by the design of parameter vector quantizers of ten-dimensional vectors arising in Linear Predictive Coded (LPC) speech compression with a complicated distortion measure arising in LPC analysis that does not depend only on the error vector.

7,935 citations

Book
01 Jan 1991
TL;DR: The author explains the design and implementation of the Levinson-Durbin Algorithm, which automates the very labor-intensive and therefore time-heavy and expensive process of designing and implementing a Quantizer.
Abstract: 1 Introduction- 11 Signals, Coding, and Compression- 12 Optimality- 13 How to Use this Book- 14 Related Reading- I Basic Tools- 2 Random Processes and Linear Systems- 21 Introduction- 22 Probability- 23 Random Variables and Vectors- 24 Random Processes- 25 Expectation- 26 Linear Systems- 27 Stationary and Ergodic Properties- 28 Useful Processes- 29 Problems- 3 Sampling- 31 Introduction- 32 Periodic Sampling- 33 Noise in Sampling- 34 Practical Sampling Schemes- 35 Sampling Jitter- 36 Multidimensional Sampling- 37 Problems- 4 Linear Prediction- 41 Introduction- 42 Elementary Estimation Theory- 43 Finite-Memory Linear Prediction- 44 Forward and Backward Prediction- 45 The Levinson-Durbin Algorithm- 46 Linear Predictor Design from Empirical Data- 47 Minimum Delay Property- 48 Predictability and Determinism- 49 Infinite Memory Linear Prediction- 410 Simulation of Random Processes- 411 Problems- II Scalar Coding- 5 Scalar Quantization I- 51 Introduction- 52 Structure of a Quantizer- 53 Measuring Quantizer Performance- 54 The Uniform Quantizer- 55 Nonuniform Quantization and Companding- 56 High Resolution: General Case- 57 Problems- 6 Scalar Quantization II- 61 Introduction- 62 Conditions for Optimality- 63 High Resolution Optimal Companding- 64 Quantizer Design Algorithms- 65 Implementation- 66 Problems- 7 Predictive Quantization- 71 Introduction- 72 Difference Quantization- 73 Closed-Loop Predictive Quantization- 74 Delta Modulation- 75 Problems- 8 Bit Allocation and Transform Coding- 81 Introduction- 82 The Problem of Bit Allocation- 83 Optimal Bit Allocation Results- 84 Integer Constrained Allocation Techniques- 85 Transform Coding- 86 Karhunen-Loeve Transform- 87 Performance Gain of Transform Coding- 88 Other Transforms- 89 Sub-band Coding- 810 Problems- 9 Entropy Coding- 91 Introduction- 92 Variable-Length Scalar Noiseless Coding- 93 Prefix Codes- 94 Huffman Coding- 95 Vector Entropy Coding- 96 Arithmetic Coding- 97 Universal and Adaptive Entropy Coding- 98 Ziv-Lempel Coding- 99 Quantization and Entropy Coding- 910 Problems- III Vector Coding- 10 Vector Quantization I- 101 Introduction- 102 Structural Properties and Characterization- 103 Measuring Vector Quantizer Performance- 104 Nearest Neighbor Quantizers- 105 Lattice Vector Quantizers- 106 High Resolution Distortion Approximations- 107 Problems- 11 Vector Quantization II- 111 Introduction- 112 Optimality Conditions for VQ- 113 Vector Quantizer Design- 114 Design Examples- 115 Problems- 12 Constrained Vector Quantization- 121 Introduction- 122 Complexity and Storage Limitations- 123 Structurally Constrained VQ- 124 Tree-Structured VQ- 125 Classified VQ- 126 Transform VQ- 127 Product Code Techniques- 128 Partitioned VQ- 129 Mean-Removed VQ- 1210 Shape-Gain VQ- 1211 Multistage VQ- 1212 Constrained Storage VQ- 1213 Hierarchical and Multiresolution VQ- 1214 Nonlinear Interpolative VQ- 1215 Lattice Codebook VQ- 1216 Fast Nearest Neighbor Encoding- 1217 Problems- 13 Predictive Vector Quantization- 131 Introduction- 132 Predictive Vector Quantization- 133 Vector Linear Prediction- 134 Predictor Design from Empirical Data- 135 Nonlinear Vector Prediction- 136 Design Examples- 137 Problems- 14 Finite-State Vector Quantization- 141 Recursive Vector Quantizers- 142 Finite-State Vector Quantizers- 143 Labeled-States and Labeled-Transitions- 144 Encoder/Decoder Design- 145 Next-State Function Design- 146 Design Examples- 147 Problems- 15 Tree and Trellis Encoding- 151 Delayed Decision Encoder- 152 Tree and Trellis Coding- 153 Decoder Design- 154 Predictive Trellis Encoders- 155 Other Design Techniques- 156 Problems- 16 Adaptive Vector Quantization- 161 Introduction- 162 Mean Adaptation- 163 Gain-Adaptive Vector Quantization- 164 Switched Codebook Adaptation- 165 Adaptive Bit Allocation- 166 Address VQ- 167 Progressive Code Vector Updating- 168 Adaptive Codebook Generation- 169 Vector Excitation Coding- 1610 Problems- 17 Variable Rate Vector Quantization- 171 Variable Rate Coding- 172 Variable Dimension VQ- 173 Alternative Approaches to Variable Rate VQ- 174 Pruned Tree-Structured VQ- 175 The Generalized BFOS Algorithm- 176 Pruned Tree-Structured VQ- 177 Entropy Coded VQ- 178 Greedy Tree Growing- 179 Design Examples- 1710 Bit Allocation Revisited- 1711 Design Algorithms- 1712 Problems

7,015 citations

Journal ArticleDOI
TL;DR: The mathematics of a lightness scheme that generates lightness numbers, the biologic correlate of reflectance, independent of the flux from objects is described.
Abstract: Sensations of color show a strong correlation with reflectance, even though the amount of visible light reaching the eye depends on the product of reflectance and illumination. The visual system must achieve this remarkable result by a scheme that does not measure flux. Such a scheme is described as the basis of retinex theory. This theory assumes that there are three independent cone systems, each starting with a set of receptors peaking, respectively, in the long-, middle-, and short-wavelength regions of the visible spectrum. Each system forms a separate image of the world in terms of lightness that shows a strong correlation with reflectance within its particular band of wavelengths. These images are not mixed, but rather are compared to generate color sensations. The problem then becomes how the lightness of areas in these separate images can be independent of flux. This article describes the mathematics of a lightness scheme that generates lightness numbers, the biologic correlate of reflectance, independent of the flux from objects

3,480 citations