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Journal ArticleDOI

Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning

TL;DR: In this paper, the authors presented a 3D virtual reconstruction of a reused piece with two surfaces (shield and columns) and a plaque of the city of Merida using a structured light scanner from a theoretical and practical perspective.
Abstract: Technological advancements have a great impact on the dissemination and understanding of the cultural heritage reality due to innovative techniques. These innovations are based on high-precision and high-resolution technologies that allow for the geometric documentation of any object within the fields of history and the arts. Through these techniques, new proposals may be studied and objects can be placed in any historical context. Three-dimensional (3D) digitization allows one to obtain a digital 3D model, which can be handled virtually and recreated at any historical period, enabling the conservation and safeguarding of cultural heritage. Society currently demands new visualization techniques that allow interacting with architectural and artistic heritage, which have been applied in numerous virtual reconstructions of historical sites or singular archaeological pieces. This project allowed us to geometrically document a reused piece with two surfaces (shield and columns) and a plaque of the city of Merida using a structured light scanner from a theoretical-practical perspective. The 3D virtual reconstruction of the pieces was accomplished within this study. The generation of QR codes enabled the interactive display of the heritage pieces. Likewise, a proposal was made to reuse the aforementioned pieces through virtual archaeology. The initial hypothesis is based on the possible existence of a Visigothic niche as an original form. This research reports significant advances in the conservation and exploitation of cultural heritage.
Citations
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Journal ArticleDOI
TL;DR: In this article , a 3D model of the Baker's domus and its display by decoding QR code is presented to facilitate the conservation of existing Andalusian Archaeological heritage.

6 citations

Journal ArticleDOI
TL;DR: In this paper , the authors focused on the virtual reconstruction of the Baker's House in the archaeological site of Torreparedones (Córdoba, Spain) using the historical-archaeological evidence scale and the elaboration of a typological rank.
Abstract: Abstract Over the years, the methodologies used for graphic representation in archaeology have evolved. The substantial change in representation was achieved with the use of computer software. Currently, 3D sketch scanning and photogrammetry are predominating tools used in this field. A new methodology, i.e., the use of the historical-archaeological evidence level scale, has entered this discipline to show the veracity of archaeological studies, as well as that of the vestiges found. The present study is focused on the virtual reconstruction of the ‘Baker’s House’ in the archaeological site of Torreparedones (Córdoba, Spain). The main aim of this study was to show and identify the veracity of the obtained reconstruction, through the use of the historical-archaeological evidence scale and the elaboration of a typological rank. The methodology used shows the evidence level employed by experts in the creation of virtual representations. The dissemination of the proposed historical-archaeological evidence scale entails the graphical identification of the veracity of reconstructions in this type of representations, always complying with the scientific quality criteria established by the Seville Letter.

5 citations

Journal ArticleDOI
01 Feb 2022-Sensors
TL;DR: In this article , the authors combined three different analysis modalities to provide a singular, analytical map of the artwork and applied reflectance spectrophotometry to obtain color information of the surface paint of the sample.
Abstract: Raman spectroscopy is a well-recognised tool for the analysis of materials in canvas paintings. However, it can be difficult to interpret the peaks of the spectra without the additional context of the artwork such as the age, provenance, or colour. Reflectance spectrophotometry can be used to capture the colour of pigments, dyes, and lacquers, but is seldom used to complement Raman data. Additionally, reflectance spectrophotometry results can be influenced by the surface profile of the painting. To overcome these limitations, this work brings together three different analysis modalities to provide a singular, analytical map of the artwork. Raman spectroscopy was used to conduct the chemical identification of pigments, binding media, and varnish present in a synthetic painting sample. Reflectance spectrophotometry was applied to obtain colour information of the surface paint of the sample. Three-dimensional optical profilometry data was used to characterise the micro topology of the paint surface. These three data sets were spatially matched allowing the recorded spectroscopic data to be displayed with the corresponding colour and surface topography across the paint surface.

3 citations

Journal ArticleDOI
TL;DR: In this paper , a método de escaneo basado on the use of espejos is proposed, and a procedimiento of escaneó a través de cristal for artefactos that no resulta recomendable extraer de la vitrina de exposición.
Abstract: La digitalización mediante escáner de luz estructurada ha demostrado su utilidad para la conservación-restauración de colecciones de modelos anatómicos didácticos. No obstante, existen múltiples circunstancias en las que las tareas de escaneo se ven seriamente dificultadas o dan lugar a resultados poco satisfactorios. El objetivo de este trabajo fue diseñar nuevas estrategias para lograr una correcta digitalización en algunas de estas situaciones. Para registrar áreas ocultas o inaccesibles de una escultura se ha ensayado un método de escaneo basado en el uso de espejos. También se propone un procedimiento de escaneo a través de cristal para artefactos que no resulta recomendable extraer de la vitrina de exposición. Finalmente, para figuras excesivamente brillantes se ha analizado la utilidad de una nueva función de escaneado usando fotografías polarizadas. A la vista de los resultados obtenidos, los métodos analizados podrían considerarse una opción válida para la digitalización de este tipo de figuras.
Journal ArticleDOI
TL;DR: In this paper , a digital reconstruction of the baptismal font of the Church of Santiago Apóstol de Montilla in Córdoba, Spain has been carried out.
Abstract: Abstract Stone is a characteristic element in the construction of buildings and monuments in the Middle Ages in Spain. This is so mainly due to its durability and, in baptismal fonts, specifically, its symbolism: Jesus Christ is the cornerstone, he comes to save us and is the foundation of the life of the Christian and of the Universal Church. The application of virtual 3D reconstruction is essential in the conservation of this type of heritage, together with scientific techniques and methods, and the analysis of historical-graphic documentation. Focusing on these three aspects, the baptismal font of the church of Santiago Apóstol de Montilla will be taken as a reference. The baptismal font of the church of Santiago Apóstol in Montilla (Córdoba, Spain), whose exact origin is unknown, is one of the most important heritage assets. San Francisco Solano, known as the “Thaumaturge of the New World”, was baptised in it. For over four centuries, the temple has been the Main Church of the head of the Marquisate of Priego. This study aims to know, document and carry out a digital reconstruction of an important piece of the monumental heritage of the Catholic Church: the baptismal font of the church of Santiago Apóstol in Montilla. To this end, we searched a major literature review focused on the use of photogrammetry for reading old graphics and deciphering texts. After that we analysed the graphic documentation derived from the restoration process conducted by Cordovan restorer Vázquez Arjona in the late twentieth century. The application of 3D digitisation and documentation techniques has allowed not only to analyse this important heritage element in detail through a virtual reconstruction, but also to make a far-reaching discovery regarding one of its elements, the unknown inserted inscription in the baptismal font band.
References
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Journal ArticleDOI
30 Dec 2008
TL;DR: The application of very accurate instruments such as the High- Definition Survey with Terrestrial Laser Scanner to some historical buildings in Galicia has contributed to create a database valuable both as graphic representations, as part of the analytical processes of the architectonic record, and as three-dimensional reconstructions of the different phases of construction of the buildings under analisis.
Abstract: Nowadays, field surveying has very accurate instruments that allow a substantial speeding up of the processes of topographic measurement, maximizing the information that they provide and obtaining features that represent the objects with a high precision. That is the case of the High- Definition Survey with Terrestrial Laser Scanner. This paper shows the application of such tools to some historical buildings in Galicia. The results have contributed to create a database valuable both as graphic representations, as part of the analytical processes of the architectonic record, and as three-dimensional reconstructions of the different phases of construction of the buildings under analisis.

30 citations

Journal ArticleDOI
TL;DR: In this paper, the authors evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and game engines) offer features that facilitate their scientific rigour and community participation, based on guidelines from International Council on Monuments and Sites (ICOMOS) and United Nations Educational, Scientific, and Cultural Organization(UNESCO).
Abstract: 3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage projects are commonly shared with the public through online platforms that were not necessarily designed to host heritage representations and often fail to contextualize them. This paper seeks to evaluate whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and game engines) offer features that facilitate their scientific rigour and community participation, based on guidelines from International Council on Monuments and Sites(ICOMOS)and United Nations Educational, Scientific, and Cultural Organization(UNESCO). The author starts by summarizing recommendations from 32 international guidelines that are relevant to the 3D visualization of heritage, condensing them into nine key criteria: multi-disciplinary teams, objective-driven methodology and tools, careful documentation, type of reconstruction and level of certainty, authenticity, alternative hypotheses, multiple historical periods, respectful use of the heritage, and community engagement. The author proceeds to review the platforms above comparing their features with these nine recommendations and concludes that, while there are currently available features that could help to elevate the scientific rigour of the 3D visualisations and their contextualization to the public, they are not mandatory and are seldom used. The paper finishes with a recommendation for an information package to support3D visualisations of heritage on public online platforms. Highlights: Online platforms for the 3D visualization of heritage fail to disclose what type of reconstruction it is and its level of certainty, struggling to balance community engagement vs scientific rigour of their contents. ICOMOS and UNESCO recommendations regarding heritage are loosely followed on the reviewed platforms, and supporting documentation is often lacking. Scientific rigour on these platforms could be elevated with supporting textual fields to disclose further information about each visualisation.

29 citations

Journal ArticleDOI
TL;DR: The IBM United Kingdom Scientific Centre's WINchester SOlid Modelling system (WINSOM) is a set-theoretic, constructive solid geometry (CSG) modeller based on recursive division techniques that provides graphical facilities intended for engineering applications.
Abstract: The IBM United Kingdom Scientific Centre's WINchester SOlid Modelling system (WINSOM) is a set-theoretic, constructive solid geometry (CSG) modeller based on recursive division techniques. It specializes in handling complex models and provides graphical facilities intended for engineering applications. This paper describes WINSOM and some of the many programs that are linked to it, and gives examples of their application to problems of data visualization.

27 citations

Journal ArticleDOI
TL;DR: The proposed methodology defines a comprehensive framework for the development of a 3D optical scanner, from calibration to 3D acquisition, which has been validated by measuring primitive surfaces and reconstructing free-form shapes with different stereo-camera setups.

25 citations

Journal ArticleDOI
Juan Carlos Torres1, Pedro Cano1, J. Melero1, M. España1, J. Moreno1 
TL;DR: The key steps involved in the processing of the point clouds are analysed and some of the more usual applications for the digital models are reviewed and a conceptual framework for the use of this models in the documentation of cultural heritage is proposed.
Abstract: 3D digitalization has become a common tool in archaeology. However, the post processing of the data produced by the scanners is still quite complex, and the computer models generated are given very few practical applications. In this paper, we analyse the key steps involved in the processing of the point clouds. We also review some of the more usual applications for the digital models and propose a conceptual framework for the use of this models in the documentation of cultural heritage.

21 citations

Trending Questions (1)
Is 3D scanning used for digitalization furniture parts when lack is technical documentation?

The paper does not specifically mention the digitalization of furniture parts when lacking technical documentation. The paper focuses on the digitalization of two pieces of Visigothic sculptural heritage in Merida using structured light scanning.