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Proceedings ArticleDOI

Dual/Primal mesh optimization for polygonized implicit surfaces

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TLDR
A new method for improving polygonizations of implicit surfaces with sharp features is proposed, which outperforms approaches based on the mesh evolution paradigm in speed and accuracy.
Abstract
A new method for improving polygonizations of implicit surfaces with sharp features is proposed. The method is based on the observation that, given an implicit surface with sharp features, a triangle mesh whose triangles are tangent to the implicit surface at certain inner triangle points gives a better approximation of the implicit surface than the standard marching cubes mesh Lorensen(in our experiments we use VTK marching cubes VTK). First, given an initial triangle mesh, its dual mesh composed of the triangle centroids is considered. Then the dual mesh is modified such that its vertices are placed on the implicit surface and the mesh dual to the modified dual mesh is considered. Finally the vertex positions of that "double dual" mesh are optimized by minimizing a quadratic energy measuring a deviation of the mesh normals from the implicit surface normals computed at the vertices of the modified dual mesh. In order to achieve an accurate approximation of fine surface features, these basic steps are combined with adaptive mesh subdivision and curvature-weighted vertex resampling. The proposed method outperforms approaches based on the mesh evolution paradigm in speed and accuracy.

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Bilateral recovering of sharp edges on feature-insensitive sampled meshes

TL;DR: This paper presents a robust general approach conducting bilateral filters to recover sharp edges on such insensitive sampled triangular meshes, and shows that the proposed method can robustly reconstructsharp edges on feature-insensitive sampled meshes.
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Edge-sharpener: recovering sharp features in triangulations of non-adaptively re-meshed surfaces

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Computational aspects of dynamic surfaces

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References
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Proceedings ArticleDOI

Marching cubes: A high resolution 3D surface construction algorithm

TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
Proceedings ArticleDOI

Surface simplification using quadric error metrics

TL;DR: This work has developed a surface simplification algorithm which can rapidly produce high quality approximations of polygonal models, and which also supports non-manifold surface models.
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