scispace - formally typeset
Proceedings ArticleDOI

Dual/Primal mesh optimization for polygonized implicit surfaces

Reads0
Chats0
TLDR
A new method for improving polygonizations of implicit surfaces with sharp features is proposed, which outperforms approaches based on the mesh evolution paradigm in speed and accuracy.
Abstract
A new method for improving polygonizations of implicit surfaces with sharp features is proposed. The method is based on the observation that, given an implicit surface with sharp features, a triangle mesh whose triangles are tangent to the implicit surface at certain inner triangle points gives a better approximation of the implicit surface than the standard marching cubes mesh Lorensen(in our experiments we use VTK marching cubes VTK). First, given an initial triangle mesh, its dual mesh composed of the triangle centroids is considered. Then the dual mesh is modified such that its vertices are placed on the implicit surface and the mesh dual to the modified dual mesh is considered. Finally the vertex positions of that "double dual" mesh are optimized by minimizing a quadratic energy measuring a deviation of the mesh normals from the implicit surface normals computed at the vertices of the modified dual mesh. In order to achieve an accurate approximation of fine surface features, these basic steps are combined with adaptive mesh subdivision and curvature-weighted vertex resampling. The proposed method outperforms approaches based on the mesh evolution paradigm in speed and accuracy.

read more

Content maybe subject to copyright    Report

Citations
More filters
Proceedings ArticleDOI

Multi-level partition of unity implicits

TL;DR: A new shape representation is presented, the multi-level partition of unity implicit surface, that allows us to construct surface models from very large sets of points, and can accurately represent sharp features such as edges and corners by selecting appropriate shape functions.
Journal ArticleDOI

Laplace-Beltrami spectra as 'Shape-DNA' of surfaces and solids

TL;DR: This paper introduces a method to extract 'Shape-DNA', a numerical fingerprint or signature, of any 2d or 3d manifold by taking the eigenvalues (i.e. the spectrum) of its Laplace-Beltrami operator and succeeds in computing eigen values for smoothly bounded objects without discretization errors caused by approximation of the boundary.
Journal ArticleDOI

Noise removal using smoothed normals and surface fitting

TL;DR: This work uses partial differential equation techniques to remove noise from digital images using a total-variation filter to smooth the normal vectors of the level curves of a noise image and finite difference schemes are used to solve these equations.

A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Functions

TL;DR: The numerical experiments suggest that the approach integrates the best aspects of scattered data fitting with locally and globally supported basis functions and is essentially faster than the state-of-the-art scattered data approximation with globally supported RBFs and much simpler to implement.
Proceedings ArticleDOI

A multi-scale approach to 3D scattered data interpolation with compactly supported basis functions

TL;DR: In this article, a hierarchical approach to 3D scattered data interpolation with compactly supported basis functions is proposed, which integrates the best aspects of scattered data fitting with locally and globally supported RBFs.
References
More filters
Journal ArticleDOI

Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity

TL;DR: In this article, a dynamic mesh representation is proposed for multiresolution shape deformation, which adapts the connectivity during the modification in order to maintain a prescribed mesh quality, which enables extreme deformations of the global shape while preventing the mesh from degenerating.

Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity

TL;DR: This paper proposes a dynamic mesh representation which adapts the connectivity during the modification in order to maintain a prescribed mesh quality and shows several examples which demonstrate the effectiveness and robustness of the approach including the editing of multiresolution models and models with texture.
Journal ArticleDOI

Curvature-dependent triangulation of implicit surfaces

TL;DR: The algorithm polyonalizes an implicit surface to generate a mesh of close-to-equilateral triangles with sizes dependent on the local surface curvature, good for applications requiring a well-behaved triangulation and finite element partial differential equation (PDE) solvers.

HyperFun project: a framework for collaborative multidimensional F-rep modeling

TL;DR: This paper presents a project devoted to developing an open system architecture for functionally based (implicit or more generally F-rep) shape modeling and its applications and describes the basic set of system components, which are intended to be public domain to stimulate collaborative development efforts.
Journal ArticleDOI

Dual mesh resampling

TL;DR: This paper constructs a new resampling dual mesh operator that is geometrically idempotent for the largest possible linear subspace of vertex positions, and describes the close relation existing with discrete fairing and variational subdivision, and defines a new primal-dual interpolatory recursive subdivision scheme.
Related Papers (5)