EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips
Amy M. Kamarainen,Shari Metcalf,Tina A. Grotzer,Allison Browne,Diana Mazzuca,M. Shane Tutwiler,Chris Dede +6 more
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TLDR
Results of the students' surveys and teacher feedback suggest that there are multiple benefits to using this suite of technologies for teaching and for learning, including deeper understanding of the principles of water quality measurement.Abstract:
Positioned in the context of situated learning theory, the EcoMOBILE project combines an augmented reality (AR) experience with use of environmental probeware during a field trip to a local pond environment. Activities combining these two technologies were designed to address ecosystem science learning goals for middle school students, and aid in their understanding and interpretation of water quality measurements. The intervention was conducted with five classes of sixth graders from a northeastern school district as a pilot study for the larger EcoMOBILE project, and included pre-field trip training, a field trip to a local pond environment, and post-field trip discussions in the classroom. During the field experience, students used mobile wireless devices with FreshAiR(TM), an augmented reality application, to navigate the pond environment and to observe virtual media and information overlaid on the physical pond. This AR experience was combined with probeware, in that students collected water quality measurements at designated AR hotspots during the experience. We studied the characteristics of learning and instruction using measures of student attitudes, content learning gains, and opinions teachers provided via written and verbal feedback. We observed gains in student affective measures and content understanding following the intervention. Teachers reported that the combined technologies promoted student interaction with the pond and with classmates in a format that was student-centered rather than teacher-directed. Teachers also reported that students demonstrated deeper understanding of the principles of water quality measurement than was typical on prior field trips without these technologies and that students had expanded opportunities to engage in activities that resemble scientific practice. Overall, results of the students' surveys and teacher feedback suggest that there are multiple benefits to using this suite of technologies for teaching and for learning.read more
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Advantages and challenges associated with augmented reality for education: A systematic review of the literature
Murat Akçayır,Gökçe Akçayır +1 more
TL;DR: In this article, a systematic review of the literature on augmented reality (AR) used in educational settings is presented, considering factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational setting.
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Augmented Reality Trends in Education: A Systematic Review of Research and Applications.
TL;DR: A systematic review of literature on augmented reality in educational settings considering the factors mentioned before is presented in this article, where 32 studies published between 2003 and 2013 in 6 indexed journals were analyzed.
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Augmented Reality Teaching and Learning
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TL;DR: Research findings about AR in formal and informal learning environments are summarized, with an emphasis on the affordances and limitations associated with AR as it relates to teaching, learning, and instructional design.
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A self-regulated flipped classroom approach to improving students' learning performance in a mathematics course
Chiu-Lin Lai,Gwo-Jen Hwang +1 more
TL;DR: The findings of this study indicate that integrating the self-regulated strategy into flipped learning can improve students' self-efficacy as well as their strategies of planning and using study time, and hence they can learn effectively and have better learning achievements.
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Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness
TL;DR: The study suggests that augmented reality can be exploited as an effective learning environment for learning the basic principles of electromagnetism at high school provided that learning designers strike a careful balance between AR support and task difficulty.
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