Efectos secundarios tras el uso de realidad virtual inmersiva en un videojuego
Abstract: Side-effects of a videogame with Inmersive Virtual Reality. The progresses of virtual reality development are so fast that it is necessary to study also his possible side-effects. This study tries to analyze the effects on the balance, attention, visuomotor coordination, discomfort and anxiety after the use of a videogame with virtual reality. Four groups have been used with measurements pre-post, a control-group and three experimental groups with different intensity using virtual reality. The sample of 120 participants was randomized, pre-assigned by sex and studies, 30 for each condition. A Smart Visor VFX full stereoscopic immersive type with detector of position was used. The videogame was Unreal Tournament. As results, 13% of the participants had to retire due to uncomfortable side-effects. The side-effects were major in the group of high intensity use, less in those of daily use where there was an adjustment of these side-effects, and even less in the group with only an hour. It is concluded with some recommendations for people using too much time virtual reality.
Cites background from "Efectos secundarios tras el uso de ..."
...Estos trastornos pueden aparecer si se aumenta considerablemente el tiempo de exposición al dispositivo de realidad virtual y las características y circunstancias personales durante la experiencia; y en algunos casos las personas pueden sufrir de un efecto adaptativo a la experiencia con realidad virtual que muestra una disminución de la aparición de efectos secundarios (80)....