Open AccessJournal Article
Efectos secundarios tras el uso de realidad virtual inmersiva en un videojuego
Reads0
Chats0
TLDR
In this paper, the effects on the balance, attention, visuomotor coordination, discomfort and anxiety after the use of a videogame with virtual reality have been analyzed and recommended for people using too much time virtual reality.Abstract:
Side-effects of a videogame with Inmersive Virtual Reality. The progresses of virtual reality development are so fast that it is necessary to study also his possible side-effects. This study tries to analyze the effects on the balance, attention, visuomotor coordination, discomfort and anxiety after the use of a videogame with virtual reality. Four groups have been used with measurements pre-post, a control-group and three experimental groups with different intensity using virtual reality. The sample of 120 participants was randomized, pre-assigned by sex and studies, 30 for each condition. A Smart Visor VFX full stereoscopic immersive type with detector of position was used. The videogame was Unreal Tournament. As results, 13% of the participants had to retire due to uncomfortable side-effects. The side-effects were major in the group of high intensity use, less in those of daily use where there was an adjustment of these side-effects, and even less in the group with only an hour. It is concluded with some recommendations for people using too much time virtual reality.read more
Citations
More filters
Journal ArticleDOI
Cybersickness. A systematic literature review of adverse effects related to virtual reality
L. Simón-Vicente,Sonia Rodríguez-Cano,Vanesa Delgado-Benito,Vanesa Ausín-Villaverde,E. Cubo Delgado +4 more
TL;DR: In this paper , the authors identify the most frequent physical side effects caused by VR therapeutic applications using the Simulator Sickness Questionnaire (SSQ) between 2016 and 2021 across 4 electronic (Entrez Pubmed, Scopus, Science Direct, and Wiley databases).
Intervención mediante exposición multimedia en un caso de fobia infantil a las avispas
TL;DR: In this paper, a case of a 13-year-old high school student with wasp phobia is presented; its characteristics would correspond to a diagnosis of specific phobia of animal type (DSM-5).
Journal ArticleDOI
Videogame development training approach: A Virtual Reality and open-source perspective
Integración de la realidad virtual inmersiva en los Grados de Comunicación Integration of immersive virtual reality in Communication Degrees
TL;DR: The conclusions say that the implementation of immersive virtual reality improves the expectations and interest of students and improves the skills acquired and the practical part of the subjects of communication improve employment of students of the Degree.
Book ChapterDOI
Teaching Approach for the Development of Virtual Reality Videogames
TL;DR: A proposal based on Project-Based Learning (PBL) and videogames development method, linking material, tools, and creative knowledge to establish the teaching process for videogames to improve the students’ learning experience is described.
References
More filters
Journal ArticleDOI
The State-Trait Anxiety Inventory
Charles D. Spielberger,Fernando Gonzalez-Reigosa,Angel Martinez-Urrutia,Luiz F. S. Natalicio,Diana S. Natalicio +4 more
TL;DR: The Spanish version of the State-Trait Anxiety Inventory (STAI) was translated into Spanish with the assistance of psychologists from 10 different Latin Ameriaconic countries as mentioned in this paper.
Journal ArticleDOI
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
TL;DR: Recommendations are offered concerning design and use of VR systems in order to minimise VRISE as the most notable finding was that of high inter- and intra-participant variability.
Journal ArticleDOI
Human Factors Issues in Virtual Environments: A Review of the Literature
TL;DR: The challenges each of these factors present to the effective design of virtual environments and systematic approaches to the resolution of each of them are discussed.
Journal ArticleDOI
Virtual Reality-Induced Symptoms and Effects (VRISE)
TL;DR: The aetiology of the effects is sufficiently different to that for simulators or transport systems to justify a new term, virtual reality-induced symptoms and effects (VRISE).
Journal ArticleDOI
Video Games in Health Care: Closing the Gap
TL;DR: In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized.