Electronic sport and its impact on future sport
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431 citations
Cites background from "Electronic sport and its impact on ..."
...Beyond spectating eSports, being a professional eSports player or a professional video games streamer (see e.g. Hamilton et al., 2014; Jonasson and Thiborg, 2010; Seo, 2013; Sjöblom and Hamari, 2017) is a job which connects the phenomenon to an interesting view of playing games: playing video games can also take the form of work....
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...Beyond spectating eSports, being a professional eSports player or a professional video games streamer (see e.g. Hamilton et al., 2014; Jonasson and Thiborg, 2010; Seo, 2013; Sjöblom and Hamari, 2017) is a job which connects the phenomenon to an interesting view of playing games: playing video games…...
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159 citations
Cites background or result from "Electronic sport and its impact on ..."
...…devices, the events are hosted by sponsors, and have esport play-by-play commentaries, jumbotrons (i.e., large televised screens), sizeable live audiences, and large cash prizes for the best gamers (Adamus 2012; Jenny et al. 2016; Jonasson and Thiborg 2010; Lopez-Gonzalez and Griffiths 2016)....
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..., large televised screens), sizeable live audiences, and large cash prizes for the best gamers (Adamus 2012; Jenny et al. 2016; Jonasson and Thiborg 2010; Lopez-Gonzalez and Griffiths 2016)....
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...5 Kim and Thomas (2015) South Korea Nine esport players, two team coaches, two team directors and one psychological counselor Interviews with the participants (StarCraft players, coaches and psychological counselor) Interview analysis based on grounded theory methodology (Glaser and Strauss 1967) To develop the stage theory model of professional esport players, where the motivations (extrinsic and intrinsic), goals and learning style change during the process to become an esport player....
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...As noted above, esport not only includes players, but also includes organizers and sponsors of esport championships, esports commentators, and the viewing esports audience (Adamus 2012; Jenny et al. 2016; Jonasson and Thiborg 2010)....
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...Similarly to the previous theoretical studies highlighted (Adamus 2012; Jenny et al. 2016; Jonasson and Thiborg 2010), esport as video gaming consumption is not just a form of leisure activity or work (Ma et al....
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